Class Condition
Condition defines a generic condition for a Resource
Inheritance
System.Object
Condition
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Google.Apis.CloudRun.v1alpha1.Data
Assembly: Google.Apis.CloudRun.v1alpha1.dll
Syntax
public class Condition : IDirectResponseSchema
Properties
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
LastTransitionTime
Optional. Last time the condition transitioned from one status to another.
Declaration
[JsonProperty("lastTransitionTime")]
public virtual object LastTransitionTime { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Object |
Message
Optional. Human readable message indicating details about the current status.
Declaration
[JsonProperty("message")]
public virtual string Message { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Reason
Optional. One-word CamelCase reason for the condition's last transition.
Declaration
[JsonProperty("reason")]
public virtual string Reason { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Severity
Optional. How to interpret failures of this condition, one of Error, Warning, Info
Declaration
[JsonProperty("severity")]
public virtual string Severity { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Status
Status of the condition, one of True, False, Unknown.
Declaration
[JsonProperty("status")]
public virtual string Status { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Type
type is used to communicate the status of the reconciliation process. See also: https://github.com/knative/serving/blob/master/docs/spec/errors.md#error-conditions-and-reporting Types common to all resources include: * "Ready": True when the Resource is ready.
Declaration
[JsonProperty("type")]
public virtual string Type { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |