Class AchievementUpdateResponse
This is a JSON template for an achievement update response.
Inheritance
System.Object
AchievementUpdateResponse
Implements
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class AchievementUpdateResponse : object, IDirectResponseSchema
Properties
AchievementId
The achievement this update is was applied to.
Declaration
public virtual string AchievementId { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
CurrentState
The current state of the achievement. Possible values are: - "HIDDEN" - Achievement is hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.
Declaration
public virtual string CurrentState { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
CurrentSteps
The current steps recorded for this achievement if it is incremental.
Declaration
public virtual Nullable<int> CurrentSteps { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateResponse.
Declaration
public virtual string Kind { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
NewlyUnlocked
Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
Declaration
public virtual Nullable<bool> NewlyUnlocked { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Boolean> |
UpdateOccurred
Whether the requested updates actually affected the achievement.
Declaration
public virtual Nullable<bool> UpdateOccurred { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Boolean> |