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Class AchievementUpdateResponse

This is a JSON template for an achievement update response.

Inheritance
System.Object
AchievementUpdateResponse
Implements
IDirectResponseSchema
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class AchievementUpdateResponse : object, IDirectResponseSchema

Properties

AchievementId

The achievement this update is was applied to.

Declaration
public virtual string AchievementId { get; set; }
Property Value
Type Description
System.String

CurrentState

The current state of the achievement. Possible values are: - "HIDDEN" - Achievement is hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.

Declaration
public virtual string CurrentState { get; set; }
Property Value
Type Description
System.String

CurrentSteps

The current steps recorded for this achievement if it is incremental.

Declaration
public virtual Nullable<int> CurrentSteps { get; set; }
Property Value
Type Description
System.Nullable<System.Int32>

ETag

The ETag of the item.

Declaration
public virtual string ETag { get; set; }
Property Value
Type Description
System.String

Kind

Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateResponse.

Declaration
public virtual string Kind { get; set; }
Property Value
Type Description
System.String

NewlyUnlocked

Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).

Declaration
public virtual Nullable<bool> NewlyUnlocked { get; set; }
Property Value
Type Description
System.Nullable<System.Boolean>

UpdateOccurred

Whether the requested updates actually affected the achievement.

Declaration
public virtual Nullable<bool> UpdateOccurred { get; set; }
Property Value
Type Description
System.Nullable<System.Boolean>

Implements

IDirectResponseSchema
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