Class RoomLeaveRequest
This is a JSON template for a leave room request.
Inheritance
Implements
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class RoomLeaveRequest : object, IDirectResponseSchema
Properties
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string games#roomLeaveRequest.
Declaration
public virtual string Kind { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
LeaveDiagnostics
Diagnostics for a player leaving the room.
Declaration
public virtual RoomLeaveDiagnostics LeaveDiagnostics { get; set; }
Property Value
| Type | Description |
|---|---|
| RoomLeaveDiagnostics |
Reason
Reason for leaving the match. Possible values are: - "PLAYER_LEFT" - The player chose to leave the room.. - "GAME_LEFT" - The game chose to remove the player from the room. - "REALTIME_ABANDONED" - The player switched to another application and abandoned the room. - "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other peer(s). - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with the server. - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to communicate with the server. - "REALTIME_TIMEOUT" - The client timed out while waiting for a room. - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave.
- "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room. - "REALTIME_GAME_CRASHED" - The game crashed. - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed. - "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room. - "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room.
Declaration
public virtual string Reason { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |