Class TurnBasedAutoMatchingCriteria
This is a JSON template for an turn-based auto-match criteria object.
Inheritance
System.Object
TurnBasedAutoMatchingCriteria
Implements
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class TurnBasedAutoMatchingCriteria : object, IDirectResponseSchema
Properties
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
ExclusiveBitmask
A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the result must be zero. Can be used to support exclusive roles within a game.
Declaration
public virtual Nullable<long> ExclusiveBitmask { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int64> |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedAutoMatchingCriteria.
Declaration
public virtual string Kind { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
MaxAutoMatchingPlayers
The maximum number of players that should be added to the match by auto-matching.
Declaration
public virtual Nullable<int> MaxAutoMatchingPlayers { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |
MinAutoMatchingPlayers
The minimum number of players that should be added to the match by auto-matching.
Declaration
public virtual Nullable<int> MinAutoMatchingPlayers { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |