Class StatsResponse
A third party stats resource.
Implements
Inherited Members
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class StatsResponse : IDirectResponseSchema
Properties
AvgSessionLengthMinutes
Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
Declaration
[JsonProperty("avg_session_length_minutes")]
public virtual float? AvgSessionLengthMinutes { get; set; }
Property Value
Type | Description |
---|---|
float? |
ChurnProbability
The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
Declaration
[JsonProperty("churn_probability")]
public virtual float? ChurnProbability { get; set; }
Property Value
Type | Description |
---|---|
float? |
DaysSinceLastPlayed
Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
Declaration
[JsonProperty("days_since_last_played")]
public virtual int? DaysSinceLastPlayed { get; set; }
Property Value
Type | Description |
---|---|
int? |
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
Type | Description |
---|---|
string |
HighSpenderProbability
The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
Declaration
[JsonProperty("high_spender_probability")]
public virtual float? HighSpenderProbability { get; set; }
Property Value
Type | Description |
---|---|
float? |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string games#statsResponse
.
Declaration
[JsonProperty("kind")]
public virtual string Kind { get; set; }
Property Value
Type | Description |
---|---|
string |
NumPurchases
Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
Declaration
[JsonProperty("num_purchases")]
public virtual int? NumPurchases { get; set; }
Property Value
Type | Description |
---|---|
int? |
NumSessions
The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
Declaration
[JsonProperty("num_sessions")]
public virtual int? NumSessions { get; set; }
Property Value
Type | Description |
---|---|
int? |
NumSessionsPercentile
The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
Declaration
[JsonProperty("num_sessions_percentile")]
public virtual float? NumSessionsPercentile { get; set; }
Property Value
Type | Description |
---|---|
float? |
SpendPercentile
The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
Declaration
[JsonProperty("spend_percentile")]
public virtual float? SpendPercentile { get; set; }
Property Value
Type | Description |
---|---|
float? |
SpendProbability
The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
Declaration
[JsonProperty("spend_probability")]
public virtual float? SpendProbability { get; set; }
Property Value
Type | Description |
---|---|
float? |
TotalSpendNext28Days
The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
Declaration
[JsonProperty("total_spend_next_28_days")]
public virtual float? TotalSpendNext28Days { get; set; }
Property Value
Type | Description |
---|---|
float? |