Class EventsResource.ResetRequest
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Inheritance
EventsResource.ResetRequest
Inherited Members
Namespace: Google.Apis.GamesManagement.v1management
Assembly: Google.Apis.GamesManagement.v1management.dll
Syntax
public class EventsResource.ResetRequest : GamesManagementBaseServiceRequest<string>, IClientServiceRequest<string>, IClientServiceRequest
Constructors
ResetRequest(IClientService, string)
Constructs a new Reset request.
Declaration
public ResetRequest(IClientService service, string eventId)
Parameters
Type | Name | Description |
---|---|---|
IClientService | service | |
string | eventId |
Properties
EventId
The ID of the event.
Declaration
[RequestParameter("eventId", RequestParameterType.Path)]
public virtual string EventId { get; }
Property Value
Type | Description |
---|---|
string |
HttpMethod
Gets the HTTP method.
Declaration
public override string HttpMethod { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
Google.Apis.Requests.ClientServiceRequest<string>.HttpMethod
MethodName
Gets the method name.
Declaration
public override string MethodName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
Google.Apis.Requests.ClientServiceRequest<string>.MethodName
RestPath
Gets the REST path.
Declaration
public override string RestPath { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
Google.Apis.Requests.ClientServiceRequest<string>.RestPath
Methods
InitParameters()
Initializes Reset parameter list.
Declaration
protected override void InitParameters()