Class BuildBazelRemoteExecutionV2ExecutionPolicy
An ExecutionPolicy
can be used to control the scheduling of the action.
Inheritance
System.Object
BuildBazelRemoteExecutionV2ExecutionPolicy
Implements
Google.Apis.Requests.IDirectResponseSchema
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Google.Apis.RemoteBuildExecution.v2.Data
Assembly: Google.Apis.RemoteBuildExecution.v2.dll
Syntax
public class BuildBazelRemoteExecutionV2ExecutionPolicy : IDirectResponseSchema
Properties
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Priority
The priority (relative importance) of this action. Generally, a lower value means that the action should be run sooner than actions having a greater priority value, but the interpretation of a given value is server- dependent. A priority of 0 means the default priority. Priorities may be positive or negative, and such actions should run later or sooner than actions having the default priority, respectively. The particular semantics of this field is up to the server. In particular, every server will have their own supported range of priorities, and will decide how these map into scheduling policy.
Declaration
[JsonProperty("priority")]
public virtual int? Priority { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Int32> |
Implements
Google.Apis.Requests.IDirectResponseSchema