Class: Google::Apis::FcmV1::LightSettings
- Inherits:
-
Object
- Object
- Google::Apis::FcmV1::LightSettings
- Includes:
- Core::Hashable, Core::JsonObjectSupport
- Defined in:
- generated/google/apis/fcm_v1/classes.rb,
generated/google/apis/fcm_v1/representations.rb,
generated/google/apis/fcm_v1/representations.rb
Overview
Settings to control notification LED.
Instance Attribute Summary collapse
-
#color ⇒ Google::Apis::FcmV1::Color
Represents a color in the RGBA color space.
-
#light_off_duration ⇒ String
Required.
-
#light_on_duration ⇒ String
Required.
Instance Method Summary collapse
-
#initialize(**args) ⇒ LightSettings
constructor
A new instance of LightSettings.
-
#update!(**args) ⇒ Object
Update properties of this object.
Constructor Details
#initialize(**args) ⇒ LightSettings
Returns a new instance of LightSettings.
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# File 'generated/google/apis/fcm_v1/classes.rb', line 604 def initialize(**args) update!(**args) end |
Instance Attribute Details
#color ⇒ Google::Apis::FcmV1::Color
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness; for example, the fields of this representation can
be trivially provided to the constructor of "java.awt.Color" in Java; it can
also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
method in iOS; and, with just a little work, it can be easily formatted into a
CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
information about the absolute color space that should be used to interpret
the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
applications SHOULD assume the sRGB color space. Note: when color equality
needs to be decided, implementations, unless documented otherwise, will treat
two colors to be equal if all their red, green, blue and alpha values each
differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
public static java.awt.Color fromProto(Color protocolor) float alpha =
protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
), alpha);
public static Color toProto(java.awt.Color color) float red = (
float) color.getRed(); float green = (float) color.getGreen(); float blue = (
float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
= Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
.setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
denominator) .build()); return resultBuilder.build();
// ... Example (iOS /
Obj-C): // ... static UIColor* fromProto(Color* protocolor) float red = [
protocolor red]; float green = [protocolor green]; float blue = [protocolor
blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
alpha_wrapper != nil)
alpha = [alpha_wrapper value]; return [UIColor
colorWithRed:red green:green blue:blue alpha:alpha];
static Color* toProto(
UIColor* color) CGFloat red, green, blue, alpha; if (![color getRed:&red
green:&green blue:&blue alpha:&alpha])
return nil; Color* result = [[Color
alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
blue]; if (alpha <= 0.9999)
[result setAlpha:floatWrapperWithValue(alpha)];
[result autorelease]; return result;
// ... Example (JavaScript): // ...
var protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color))
return
rgbToCssColor_(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0.
0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
', alphaFrac, ')'].join('');
; var rgbToCssColor_ = function(red, green, blue)
var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++)
resultBuilder.push('0'); resultBuilder.push(hexString); return resultBuilder.
join('');
; // ...
Corresponds to the JSON property color
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# File 'generated/google/apis/fcm_v1/classes.rb', line 588 def color @color end |
#light_off_duration ⇒ String
Required. Along with light_on_duration
, define the blink rate of LED
flashes. Resolution defined by proto.Duration
Corresponds to the JSON property lightOffDuration
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# File 'generated/google/apis/fcm_v1/classes.rb', line 595 def light_off_duration @light_off_duration end |
#light_on_duration ⇒ String
Required. Along with light_off_duration
, define the blink rate of LED
flashes. Resolution defined by proto.Duration
Corresponds to the JSON property lightOnDuration
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# File 'generated/google/apis/fcm_v1/classes.rb', line 602 def light_on_duration @light_on_duration end |
Instance Method Details
#update!(**args) ⇒ Object
Update properties of this object
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# File 'generated/google/apis/fcm_v1/classes.rb', line 609 def update!(**args) @color = args[:color] if args.key?(:color) @light_off_duration = args[:light_off_duration] if args.key?(:light_off_duration) @light_on_duration = args[:light_on_duration] if args.key?(:light_on_duration) end |