Class: Google::Apis::VisionV1::GoogleCloudVisionV1p3beta1ColorInfo
- Inherits:
-
Object
- Object
- Google::Apis::VisionV1::GoogleCloudVisionV1p3beta1ColorInfo
- Includes:
- Core::Hashable, Core::JsonObjectSupport
- Defined in:
- generated/google/apis/vision_v1/classes.rb,
generated/google/apis/vision_v1/representations.rb,
generated/google/apis/vision_v1/representations.rb
Overview
Color information consists of RGB channels, score, and the fraction of the image that the color occupies in the image.
Instance Attribute Summary collapse
-
#color ⇒ Google::Apis::VisionV1::Color
Represents a color in the RGBA color space.
-
#pixel_fraction ⇒ Float
The fraction of pixels the color occupies in the image.
-
#score ⇒ Float
Image-specific score for this color.
Instance Method Summary collapse
-
#initialize(**args) ⇒ GoogleCloudVisionV1p3beta1ColorInfo
constructor
A new instance of GoogleCloudVisionV1p3beta1ColorInfo.
-
#update!(**args) ⇒ Object
Update properties of this object.
Constructor Details
#initialize(**args) ⇒ GoogleCloudVisionV1p3beta1ColorInfo
Returns a new instance of GoogleCloudVisionV1p3beta1ColorInfo.
5048 5049 5050 |
# File 'generated/google/apis/vision_v1/classes.rb', line 5048 def initialize(**args) update!(**args) end |
Instance Attribute Details
#color ⇒ Google::Apis::VisionV1::Color
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness; for example, the fields of this representation can
be trivially provided to the constructor of "java.awt.Color" in Java; it can
also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
method in iOS; and, with just a little work, it can be easily formatted into a
CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry
information about the absolute color space that should be used to interpret
the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
applications SHOULD assume the sRGB color space. Note: when color equality
needs to be decided, implementations, unless documented otherwise, will treat
two colors to be equal if all their red, green, blue and alpha values each
differ by at most 1e-5. Example (Java): import com.google.type.Color; // ...
public static java.awt.Color fromProto(Color protocolor) float alpha =
protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new
java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(
), alpha);
public static Color toProto(java.awt.Color color) float red = (
float) color.getRed(); float green = (float) color.getGreen(); float blue = (
float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder
= Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator)
.setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255)
result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) /
denominator) .build()); return resultBuilder.build();
// ... Example (iOS /
Obj-C): // ... static UIColor* fromProto(Color* protocolor) float red = [
protocolor red]; float green = [protocolor green]; float blue = [protocolor
blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (
alpha_wrapper != nil)
alpha = [alpha_wrapper value]; return [UIColor
colorWithRed:red green:green blue:blue alpha:alpha];
static Color* toProto(
UIColor* color) CGFloat red, green, blue, alpha; if (![color getRed:&red
green:&green blue:&blue alpha:&alpha])
return nil; Color* result = [[Color
alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:
blue]; if (alpha <= 0.9999)
[result setAlpha:floatWrapperWithValue(alpha)];
[result autorelease]; return result;
// ... Example (JavaScript): // ...
var protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color))
return
rgbToCssColor_(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0.
0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
', alphaFrac, ')'].join('');
; var rgbToCssColor_ = function(red, green, blue)
var rgbNumber = new Number((red << 16) | (green << 8) | blue); var
hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length;
var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++)
resultBuilder.push('0'); resultBuilder.push(hexString); return resultBuilder.
join('');
; // ...
Corresponds to the JSON property color
5036 5037 5038 |
# File 'generated/google/apis/vision_v1/classes.rb', line 5036 def color @color end |
#pixel_fraction ⇒ Float
The fraction of pixels the color occupies in the image. Value in range [0, 1].
Corresponds to the JSON property pixelFraction
5041 5042 5043 |
# File 'generated/google/apis/vision_v1/classes.rb', line 5041 def pixel_fraction @pixel_fraction end |
#score ⇒ Float
Image-specific score for this color. Value in range [0, 1].
Corresponds to the JSON property score
5046 5047 5048 |
# File 'generated/google/apis/vision_v1/classes.rb', line 5046 def score @score end |
Instance Method Details
#update!(**args) ⇒ Object
Update properties of this object
5053 5054 5055 5056 5057 |
# File 'generated/google/apis/vision_v1/classes.rb', line 5053 def update!(**args) @color = args[:color] if args.key?(:color) @pixel_fraction = args[:pixel_fraction] if args.key?(:pixel_fraction) @score = args[:score] if args.key?(:score) end |