Class: Google::Apis::VisionV1p1beta1::Color

Inherits:
Object
  • Object
show all
Includes:
Core::Hashable, Core::JsonObjectSupport
Defined in:
generated/google/apis/vision_v1p1beta1/classes.rb,
generated/google/apis/vision_v1p1beta1/representations.rb,
generated/google/apis/vision_v1p1beta1/representations.rb

Overview

Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue( ), alpha); public static Color toProto(java.awt.Color color) float red = ( float) color.getRed(); float green = (float) color.getGreen(); float blue = ( float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); return resultBuilder.build(); // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) float red = [ protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if ( alpha_wrapper != nil) alpha = [alpha_wrapper value]; return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; static Color* toProto( UIColor* color) CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) return nil; Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue: blue]; if (alpha <= 0.9999) [result setAlpha:floatWrapperWithValue(alpha)]; [result autorelease]; return result; // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) return rgbToCssColor_(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0. 0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ', ', alphaFrac, ')'].join('');; var rgbToCssColor_ = function(red, green, blue) var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) resultBuilder.push('0'); resultBuilder.push(hexString); return resultBuilder. join('');; // ...

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(**args) ⇒ Color

Returns a new instance of Color.



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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 435

def initialize(**args)
   update!(**args)
end

Instance Attribute Details

#alphaFloat

The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1. 0). Corresponds to the JSON property alpha

Returns:

  • (Float)


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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 418

def alpha
  @alpha
end

#blueFloat

The amount of blue in the color as a value in the interval [0, 1]. Corresponds to the JSON property blue

Returns:

  • (Float)


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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 423

def blue
  @blue
end

#greenFloat

The amount of green in the color as a value in the interval [0, 1]. Corresponds to the JSON property green

Returns:

  • (Float)


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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 428

def green
  @green
end

#redFloat

The amount of red in the color as a value in the interval [0, 1]. Corresponds to the JSON property red

Returns:

  • (Float)


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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 433

def red
  @red
end

Instance Method Details

#update!(**args) ⇒ Object

Update properties of this object



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# File 'generated/google/apis/vision_v1p1beta1/classes.rb', line 440

def update!(**args)
  @alpha = args[:alpha] if args.key?(:alpha)
  @blue = args[:blue] if args.key?(:blue)
  @green = args[:green] if args.key?(:green)
  @red = args[:red] if args.key?(:red)
end