Class: Google::Apis::GamesManagementV1management::GamesManagementService
- Inherits:
-
Core::BaseService
- Object
- Core::BaseService
- Google::Apis::GamesManagementV1management::GamesManagementService
- Defined in:
- generated/google/apis/games_management_v1management/service.rb
Overview
Google Play Game Services Management API
The Management API for Google Play Game Services.
Instance Attribute Summary collapse
-
#key ⇒ String
API key.
-
#quota_user ⇒ String
Available to use for quota purposes for server-side applications.
-
#user_ip ⇒ String
IP address of the site where the request originates.
Attributes inherited from Core::BaseService
#authorization, #base_path, #batch_path, #client, #client_options, #request_options, #root_url, #upload_path
Instance Method Summary collapse
-
#hide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Hide the given player's leaderboard scores from the given application.
-
#initialize ⇒ GamesManagementService
constructor
A new instance of GamesManagementService.
-
#list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::HiddenPlayerList
Get the list of players hidden from the given application.
-
#reset_achievement(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetResponse
Resets the achievement with the given ID for the currently authenticated player.
-
#reset_achievement_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetAllResponse
Resets all achievements for the currently authenticated player for your application.
-
#reset_achievement_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all draft achievements for all players.
-
#reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets the achievement with the given ID for all players.
-
#reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets achievements with the given IDs for all players.
-
#reset_event(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all player progress on the event with the given ID for the currently authenticated player.
-
#reset_event_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all player progress on all events for the currently authenticated player.
-
#reset_event_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all draft events for all players.
-
#reset_event_for_all_players(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets the event with the given ID for all players.
-
#reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets events with the given IDs for all players.
-
#reset_quest(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all player progress on the quest with the given ID for the currently authenticated player.
-
#reset_quest_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all player progress on all quests for the currently authenticated player.
-
#reset_quest_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all draft quests for all players.
-
#reset_quest_for_all_players(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets all player progress on the quest with the given ID for all players.
-
#reset_quest_multiple_for_all_players(quests_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets quests with the given IDs for all players.
-
#reset_room(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Reset all rooms for the currently authenticated player for your application.
-
#reset_room_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Deletes rooms where the only room participants are from whitelisted tester accounts for your application.
-
#reset_score(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetResponse
Resets scores for the leaderboard with the given ID for the currently authenticated player.
-
#reset_score_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse
Resets all scores for all leaderboards for the currently authenticated players.
-
#reset_score_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets scores for all draft leaderboards for all players.
-
#reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets scores for the leaderboard with the given ID for all players.
-
#reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Resets scores for the leaderboards with the given IDs for all players.
-
#reset_turn_based_match(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Reset all turn-based match data for a user.
-
#reset_turn_based_match_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application.
-
#unhide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
Unhide the given player's leaderboard scores from the given application.
Methods inherited from Core::BaseService
#batch, #batch_upload, #fetch_all, #http
Methods included from Core::Logging
Constructor Details
#initialize ⇒ GamesManagementService
Returns a new instance of GamesManagementService
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# File 'generated/google/apis/games_management_v1management/service.rb', line 51 def initialize super('https://www.googleapis.com/', 'games/v1management/') @batch_path = 'batch' end |
Instance Attribute Details
#key ⇒ String
Returns API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 38 def key @key end |
#quota_user ⇒ String
Returns Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters. Overrides userIp if both are provided.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 44 def quota_user @quota_user end |
#user_ip ⇒ String
Returns IP address of the site where the request originates. Use this if you want to enforce per-user limits.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 49 def user_ip @user_ip end |
Instance Method Details
#hide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 470 def hide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'applications/{applicationId}/players/hidden/{playerId}', ) command.params['applicationId'] = application_id unless application_id.nil? command.params['playerId'] = player_id unless player_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::HiddenPlayerList
Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 259 def list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:get, 'applications/{applicationId}/players/hidden', ) command.response_representation = Google::Apis::GamesManagementV1management::HiddenPlayerList::Representation command.response_class = Google::Apis::GamesManagementV1management::HiddenPlayerList command.params['applicationId'] = application_id unless application_id.nil? command.query['maxResults'] = max_results unless max_results.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_achievement(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetResponse
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 82 def reset_achievement(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'achievements/{achievementId}/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::AchievementResetResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::AchievementResetResponse command.params['achievementId'] = achievement_id unless achievement_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetAllResponse
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 117 def reset_achievement_all(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'achievements/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::AchievementResetAllResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::AchievementResetAllResponse command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 150 def reset_achievement_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'achievements/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 184 def reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'achievements/{achievementId}/resetForAllPlayers', ) command.params['achievementId'] = achievement_id unless achievement_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 218 def reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'achievements/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::AchievementResetMultipleForAllRequest::Representation command.request_object = achievement_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_event(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 299 def reset_event(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'events/{eventId}/reset', ) command.params['eventId'] = event_id unless event_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_event_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 332 def reset_event_all(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'events/reset', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_event_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 364 def reset_event_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'events/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_event_for_all_players(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 398 def reset_event_for_all_players(event_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'events/{eventId}/resetForAllPlayers', ) command.params['eventId'] = event_id unless event_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 432 def reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'events/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::EventsResetMultipleForAllRequest::Representation command.request_object = events_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_quest(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 544 def reset_quest(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'quests/{questId}/reset', ) command.params['questId'] = quest_id unless quest_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_quest_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 577 def reset_quest_all(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'quests/reset', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_quest_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all draft quests for all players. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 608 def reset_quest_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'quests/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_quest_for_all_players(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 642 def reset_quest_for_all_players(quest_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'quests/{questId}/resetForAllPlayers', ) command.params['questId'] = quest_id unless quest_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_quest_multiple_for_all_players(quests_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 676 def reset_quest_multiple_for_all_players(quests_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'quests/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::QuestsResetMultipleForAllRequest::Representation command.request_object = quests_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_room(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 710 def reset_room(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'rooms/reset', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_room_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 742 def reset_room_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'rooms/resetForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_score(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetResponse
Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 776 def reset_score(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'leaderboards/{leaderboardId}/scores/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::PlayerScoreResetResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::PlayerScoreResetResponse command.params['leaderboardId'] = leaderboard_id unless leaderboard_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_score_all(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse
Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 811 def reset_score_all(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'scores/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_score_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 844 def reset_score_all_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'scores/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 878 def reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'leaderboards/{leaderboardId}/scores/resetForAllPlayers', ) command.params['leaderboardId'] = leaderboard_id unless leaderboard_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 912 def reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'scores/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::ScoresResetMultipleForAllRequest::Representation command.request_object = scores_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_turn_based_match(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 945 def reset_turn_based_match(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'turnbasedmatches/reset', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#reset_turn_based_match_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 977 def reset_turn_based_match_for_all_players(fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:post, 'turnbasedmatches/resetForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |
#unhide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
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# File 'generated/google/apis/games_management_v1management/service.rb', line 508 def unhide_player(application_id, player_id, fields: nil, quota_user: nil, user_ip: nil, options: nil, &block) command = make_simple_command(:delete, 'applications/{applicationId}/players/hidden/{playerId}', ) command.params['applicationId'] = application_id unless application_id.nil? command.params['playerId'] = player_id unless player_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? command.query['userIp'] = user_ip unless user_ip.nil? execute_or_queue_command(command, &block) end |