Class: Google::Apis::FcmV1::LightSettings
- Inherits:
-
Object
- Object
- Google::Apis::FcmV1::LightSettings
- Includes:
- Core::Hashable, Core::JsonObjectSupport
- Defined in:
- lib/google/apis/fcm_v1/classes.rb,
lib/google/apis/fcm_v1/representations.rb,
lib/google/apis/fcm_v1/representations.rb
Overview
Settings to control notification LED.
Instance Attribute Summary collapse
-
#color ⇒ Google::Apis::FcmV1::Color
Represents a color in the RGBA color space.
-
#light_off_duration ⇒ String
Required.
-
#light_on_duration ⇒ String
Required.
Instance Method Summary collapse
-
#initialize(**args) ⇒ LightSettings
constructor
A new instance of LightSettings.
-
#update!(**args) ⇒ Object
Update properties of this object.
Constructor Details
#initialize(**args) ⇒ LightSettings
Returns a new instance of LightSettings.
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# File 'lib/google/apis/fcm_v1/classes.rb', line 619 def initialize(**args) update!(**args) end |
Instance Attribute Details
#color ⇒ Google::Apis::FcmV1::Color
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to and from color representations in various
languages over compactness. For example, the fields of this representation can
be trivially provided to the constructor of java.awt.Color
in Java; it can
also be trivially provided to UIColor's +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into a
CSS rgba()
string in JavaScript. This reference page doesn't have
information about the absolute color space that should be used to interpret
the RGB value—for example, sRGB, Adobe RGB, DCI-P3, and BT.2020. By default,
applications should assume the sRGB color space. When color equality needs to
be decided, implementations, unless documented otherwise, treat two colors as
equal if all their red, green, blue, and alpha values each differ by at most
1e-5
. Example (Java): import com.google.type.Color; // ... public static java.
awt.Color fromProto(Color protocolor) float alpha = protocolor.hasAlpha() ?
protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha);
public static
Color toProto(java.awt.Color color) float red = (float) color.getRed();
float green = (float) color.getGreen(); float blue = (float) color.getBlue();
float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
denominator); int alpha = color.getAlpha(); if (alpha != 255)
result.
setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
build()); return resultBuilder.build();
// ... Example (iOS / Obj-C): // ..
. static UIColor* fromProto(Color* protocolor) float red = [protocolor red];
float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
nil)
alpha = [alpha_wrapper value]; return [UIColor colorWithRed:red green:
green blue:blue alpha:alpha];
static Color* toProto(UIColor* color)
CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
blue alpha:&alpha])
return nil; Color* result = [[Color alloc] init]; [
result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
= 0.9999)
[result setAlpha:floatWrapperWithValue(alpha)]; [result
autorelease]; return result;
// ... Example (JavaScript): // ... var
protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color))
return
rgbToCssColor(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0.
0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
', alphaFrac, ')'].join('');
; var rgbToCssColor = function(red, green, blue)
var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
= rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++)
resultBuilder.
push('0'); resultBuilder.push(hexString); return resultBuilder.join('');
; /
/ ...
Corresponds to the JSON property color
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# File 'lib/google/apis/fcm_v1/classes.rb', line 603 def color @color end |
#light_off_duration ⇒ String
Required. Along with light_on_duration
, define the blink rate of LED
flashes. Resolution defined by proto.Duration
Corresponds to the JSON property lightOffDuration
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# File 'lib/google/apis/fcm_v1/classes.rb', line 610 def light_off_duration @light_off_duration end |
#light_on_duration ⇒ String
Required. Along with light_off_duration
, define the blink rate of LED
flashes. Resolution defined by proto.Duration
Corresponds to the JSON property lightOnDuration
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# File 'lib/google/apis/fcm_v1/classes.rb', line 617 def light_on_duration @light_on_duration end |
Instance Method Details
#update!(**args) ⇒ Object
Update properties of this object
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# File 'lib/google/apis/fcm_v1/classes.rb', line 624 def update!(**args) @color = args[:color] if args.key?(:color) @light_off_duration = args[:light_off_duration] if args.key?(:light_off_duration) @light_on_duration = args[:light_on_duration] if args.key?(:light_on_duration) end |