Class: Google::Apis::GamesManagementV1management::GamesManagementService
- Inherits:
-
Core::BaseService
- Object
- Core::BaseService
- Google::Apis::GamesManagementV1management::GamesManagementService
- Defined in:
- lib/google/apis/games_management_v1management/service.rb
Overview
Google Play Game Management
The Google Play Game Management API allows developers to manage resources from the Google Play Game service.
Instance Attribute Summary collapse
-
#key ⇒ String
API key.
-
#quota_user ⇒ String
Available to use for quota purposes for server-side applications.
Instance Method Summary collapse
-
#hide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Hide the given player's leaderboard scores from the given application.
-
#initialize ⇒ GamesManagementService
constructor
A new instance of GamesManagementService.
-
#list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::HiddenPlayerList
Get the list of players hidden from the given application.
-
#reset_achievement(achievement_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetResponse
Resets the achievement with the given ID for the currently authenticated player.
-
#reset_achievement_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetAllResponse
Resets all achievements for the currently authenticated player for your application.
-
#reset_achievement_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets all draft achievements for all players.
-
#reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets the achievement with the given ID for all players.
-
#reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets achievements with the given IDs for all players.
-
#reset_event(event_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets all player progress on the event with the given ID for the currently authenticated player.
-
#reset_event_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets all player progress on all events for the currently authenticated player.
-
#reset_event_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets all draft events for all players.
-
#reset_event_for_all_players(event_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets the event with the given ID for all players.
-
#reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets events with the given IDs for all players.
-
#reset_score(leaderboard_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetResponse
Resets scores for the leaderboard with the given ID for the currently authenticated player.
-
#reset_score_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse
Resets all scores for all leaderboards for the currently authenticated players.
-
#reset_score_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets scores for all draft leaderboards for all players.
-
#reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets scores for the leaderboard with the given ID for all players.
-
#reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Resets scores for the leaderboards with the given IDs for all players.
-
#unhide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
Unhide the given player's leaderboard scores from the given application.
Constructor Details
#initialize ⇒ GamesManagementService
Returns a new instance of GamesManagementService.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 46 def initialize super('https://gamesmanagement.googleapis.com/', '', client_name: 'google-apis-games_management_v1management', client_version: Google::Apis::GamesManagementV1management::GEM_VERSION) @batch_path = 'batch' end |
Instance Attribute Details
#key ⇒ String
Returns API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 39 def key @key end |
#quota_user ⇒ String
Returns Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 44 def quota_user @quota_user end |
Instance Method Details
#hide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 406 def hide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/applications/{applicationId}/players/hidden/{playerId}', ) command.params['applicationId'] = application_id unless application_id.nil? command.params['playerId'] = player_id unless player_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::HiddenPlayerList
Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 227 def list_application_hidden(application_id, max_results: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'games/v1management/applications/{applicationId}/players/hidden', ) command.response_representation = Google::Apis::GamesManagementV1management::HiddenPlayerList::Representation command.response_class = Google::Apis::GamesManagementV1management::HiddenPlayerList command.params['applicationId'] = application_id unless application_id.nil? command.query['maxResults'] = max_results unless max_results.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_achievement(achievement_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetResponse
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 75 def reset_achievement(achievement_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/achievements/{achievementId}/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::AchievementResetResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::AchievementResetResponse command.params['achievementId'] = achievement_id unless achievement_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::AchievementResetAllResponse
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 105 def reset_achievement_all(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/achievements/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::AchievementResetAllResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::AchievementResetAllResponse command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 133 def reset_achievement_all_for_all_players(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/achievements/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 162 def reset_achievement_for_all_players(achievement_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/achievements/{achievementId}/resetForAllPlayers', ) command.params['achievementId'] = achievement_id unless achievement_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 191 def reset_achievement_multiple_for_all_players(achievement_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/achievements/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::AchievementResetMultipleForAllRequest::Representation command.request_object = achievement_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_event(event_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 261 def reset_event(event_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/events/{eventId}/reset', ) command.params['eventId'] = event_id unless event_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_event_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 289 def reset_event_all(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/events/reset', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_event_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets all draft events for all players. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 315 def reset_event_all_for_all_players(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/events/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_event_for_all_players(event_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 344 def reset_event_for_all_players(event_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/events/{eventId}/resetForAllPlayers', ) command.params['eventId'] = event_id unless event_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 373 def reset_event_multiple_for_all_players(events_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/events/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::EventsResetMultipleForAllRequest::Representation command.request_object = events_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_score(leaderboard_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetResponse
Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 470 def reset_score(leaderboard_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/leaderboards/{leaderboardId}/scores/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::PlayerScoreResetResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::PlayerScoreResetResponse command.params['leaderboardId'] = leaderboard_id unless leaderboard_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_score_all(fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse
Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 500 def reset_score_all(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/scores/reset', ) command.response_representation = Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse::Representation command.response_class = Google::Apis::GamesManagementV1management::PlayerScoreResetAllResponse command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_score_all_for_all_players(fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 528 def reset_score_all_for_all_players(fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/scores/resetAllForAllPlayers', ) command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 557 def reset_score_for_all_players(leaderboard_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers', ) command.params['leaderboardId'] = leaderboard_id unless leaderboard_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 586 def reset_score_multiple_for_all_players(scores_reset_multiple_for_all_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'games/v1management/scores/resetMultipleForAllPlayers', ) command.request_representation = Google::Apis::GamesManagementV1management::ScoresResetMultipleForAllRequest::Representation command.request_object = scores_reset_multiple_for_all_request_object command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#unhide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil) {|result, err| ... }
This method returns an undefined value.
Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
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# File 'lib/google/apis/games_management_v1management/service.rb', line 439 def unhide_player(application_id, player_id, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'games/v1management/applications/{applicationId}/players/hidden/{playerId}', ) command.params['applicationId'] = application_id unless application_id.nil? command.params['playerId'] = player_id unless player_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |