Class: Google::Apis::GameservicesV1::GameServicesService
- Inherits:
-
Core::BaseService
- Object
- Core::BaseService
- Google::Apis::GameservicesV1::GameServicesService
- Defined in:
- lib/google/apis/gameservices_v1/service.rb
Overview
Game Services API
Deploy and manage infrastructure for global multiplayer gaming experiences.
Instance Attribute Summary collapse
-
#key ⇒ String
API key.
-
#quota_user ⇒ String
Available to use for quota purposes for server-side applications.
Instance Method Summary collapse
-
#cancel_operation(name, cancel_operation_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Empty
Starts asynchronous cancellation on a long-running operation.
-
#create_project_location_game_server_deployment(parent, game_server_deployment_object = nil, deployment_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server deployment in a given project and location.
-
#create_project_location_game_server_deployment_config(parent, game_server_config_object = nil, config_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server config in a given project, location, and game server deployment.
-
#create_project_location_realm(parent, realm_object = nil, realm_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new realm in a given project and location.
-
#create_project_location_realm_game_server_cluster(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server cluster in a given project and location.
-
#delete_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server deployment.
-
#delete_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server config.
-
#delete_project_location_operation(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Empty
Deletes a long-running operation.
-
#delete_project_location_realm(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single realm.
-
#delete_project_location_realm_game_server_cluster(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server cluster.
-
#fetch_game_server_deployment_deployment_state(name, fetch_deployment_state_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::FetchDeploymentStateResponse
Retrieves information about the current state of the game server deployment.
-
#get_project_location(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Location
Gets information about a location.
-
#get_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerDeployment
Gets details of a single game server deployment.
-
#get_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerConfig
Gets details of a single game server config.
-
#get_project_location_game_server_deployment_iam_policy(resource, options_requested_policy_version: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Policy
Gets the access control policy for a resource.
-
#get_project_location_game_server_deployment_rollout(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerDeploymentRollout
Gets details of a single game server deployment rollout.
-
#get_project_location_operation(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Gets the latest state of a long-running operation.
-
#get_project_location_realm(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Realm
Gets details of a single realm.
-
#get_project_location_realm_game_server_cluster(name, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerCluster
Gets details of a single game server cluster.
-
#initialize ⇒ GameServicesService
constructor
A new instance of GameServicesService.
-
#list_project_location_game_server_deployment_configs(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerConfigsResponse
Lists game server configs in a given project, location, and game server deployment.
-
#list_project_location_game_server_deployments(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerDeploymentsResponse
Lists game server deployments in a given project and location.
-
#list_project_location_operations(name, filter: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListOperationsResponse
Lists operations that match the specified filter in the request.
-
#list_project_location_realm_game_server_clusters(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerClustersResponse
Lists game server clusters in a given project and location.
-
#list_project_location_realms(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListRealmsResponse
Lists realms in a given project and location.
-
#list_project_locations(name, filter: nil, include_unrevealed_locations: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListLocationsResponse
Lists information about the supported locations for this service.
-
#patch_project_location_game_server_deployment(name, game_server_deployment_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a game server deployment.
-
#patch_project_location_realm(name, realm_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single realm.
-
#patch_project_location_realm_game_server_cluster(name, game_server_cluster_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single game server cluster.
-
#preview_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewGameServerDeploymentRolloutResponse
Previews the game server deployment rollout.
-
#preview_project_location_realm_game_server_cluster_create(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, preview_time: nil, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewCreateGameServerClusterResponse
Previews creation of a new game server cluster in a given project and location.
-
#preview_project_location_realm_game_server_cluster_delete(name, preview_time: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewDeleteGameServerClusterResponse
Previews deletion of a single game server cluster.
-
#preview_project_location_realm_game_server_cluster_update(name, game_server_cluster_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewUpdateGameServerClusterResponse
Previews updating a GameServerCluster.
-
#preview_project_location_realm_update(name, realm_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewRealmUpdateResponse
Previews patches to a single realm.
-
#set_game_server_deployment_iam_policy(resource, set_iam_policy_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Policy
Sets the access control policy on the specified resource.
-
#test_game_server_deployment_iam_permissions(resource, test_iam_permissions_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::TestIamPermissionsResponse
Returns permissions that a caller has on the specified resource.
-
#update_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single game server deployment rollout.
Constructor Details
#initialize ⇒ GameServicesService
Returns a new instance of GameServicesService.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 45 def initialize super('https://gameservices.googleapis.com/', '', client_name: 'google-apis-gameservices_v1', client_version: Google::Apis::GameservicesV1::GEM_VERSION) @batch_path = 'batch' end |
Instance Attribute Details
#key ⇒ String
Returns API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 38 def key @key end |
#quota_user ⇒ String
Returns Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 43 def quota_user @quota_user end |
Instance Method Details
#cancel_operation(name, cancel_operation_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Empty
Starts asynchronous cancellation on a long-running operation. The server makes
a best effort to cancel the operation, but success is not guaranteed. If the
server doesn't support this method, it returns google.rpc.Code.UNIMPLEMENTED
.
Clients can use Operations.GetOperation or other methods to check whether the
cancellation succeeded or whether the operation completed despite cancellation.
On successful cancellation, the operation is not deleted; instead, it becomes
an operation with an Operation.error value with a google.rpc.Status.code of 1,
corresponding to Code.CANCELLED
.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 782 def cancel_operation(name, cancel_operation_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+name}:cancel', ) command.request_representation = Google::Apis::GameservicesV1::CancelOperationRequest::Representation command.request_object = cancel_operation_request_object command.response_representation = Google::Apis::GameservicesV1::Empty::Representation command.response_class = Google::Apis::GameservicesV1::Empty command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#create_project_location_game_server_deployment(parent, game_server_deployment_object = nil, deployment_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server deployment in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 152 def create_project_location_game_server_deployment(parent, game_server_deployment_object = nil, deployment_id: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+parent}/gameServerDeployments', ) command.request_representation = Google::Apis::GameservicesV1::GameServerDeployment::Representation command.request_object = game_server_deployment_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['parent'] = parent unless parent.nil? command.query['deploymentId'] = deployment_id unless deployment_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#create_project_location_game_server_deployment_config(parent, game_server_config_object = nil, config_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 626 def create_project_location_game_server_deployment_config(parent, game_server_config_object = nil, config_id: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+parent}/configs', ) command.request_representation = Google::Apis::GameservicesV1::GameServerConfig::Representation command.request_object = game_server_config_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['parent'] = parent unless parent.nil? command.query['configId'] = config_id unless config_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#create_project_location_realm(parent, realm_object = nil, realm_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new realm in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 928 def create_project_location_realm(parent, realm_object = nil, realm_id: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+parent}/realms', ) command.request_representation = Google::Apis::GameservicesV1::Realm::Representation command.request_object = realm_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['parent'] = parent unless parent.nil? command.query['realmId'] = realm_id unless realm_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#create_project_location_realm_game_server_cluster(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Creates a new game server cluster in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1159 def create_project_location_realm_game_server_cluster(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+parent}/gameServerClusters', ) command.request_representation = Google::Apis::GameservicesV1::GameServerCluster::Representation command.request_object = game_server_cluster_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['parent'] = parent unless parent.nil? command.query['gameServerClusterId'] = game_server_cluster_id unless game_server_cluster_id.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#delete_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server deployment.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 187 def delete_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#delete_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server config. The deletion fails if the game server config is referenced in a game server deployment rollout.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 662 def delete_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#delete_project_location_operation(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Empty
Deletes a long-running operation. This method indicates that the client is no
longer interested in the operation result. It does not cancel the operation.
If the server doesn't support this method, it returns google.rpc.Code.
UNIMPLEMENTED
.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 817 def delete_project_location_operation(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Empty::Representation command.response_class = Google::Apis::GameservicesV1::Empty command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#delete_project_location_realm(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single realm.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 962 def delete_project_location_realm(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#delete_project_location_realm_game_server_cluster(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Deletes a single game server cluster.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1194 def delete_project_location_realm_game_server_cluster(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#fetch_game_server_deployment_deployment_state(name, fetch_deployment_state_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::FetchDeploymentStateResponse
Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 222 def fetch_game_server_deployment_deployment_state(name, fetch_deployment_state_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+name}:fetchDeploymentState', ) command.request_representation = Google::Apis::GameservicesV1::FetchDeploymentStateRequest::Representation command.request_object = fetch_deployment_state_request_object command.response_representation = Google::Apis::GameservicesV1::FetchDeploymentStateResponse::Representation command.response_class = Google::Apis::GameservicesV1::FetchDeploymentStateResponse command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Location
Gets information about a location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 72 def get_project_location(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Location::Representation command.response_class = Google::Apis::GameservicesV1::Location command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerDeployment
Gets details of a single game server deployment.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 256 def get_project_location_game_server_deployment(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::GameServerDeployment::Representation command.response_class = Google::Apis::GameservicesV1::GameServerDeployment command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerConfig
Gets details of a single game server config.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 694 def get_project_location_game_server_deployment_config(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::GameServerConfig::Representation command.response_class = Google::Apis::GameservicesV1::GameServerConfig command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_game_server_deployment_iam_policy(resource, options_requested_policy_version: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Policy
Gets the access control policy for a resource. Returns an empty policy if the resource exists and does not have a policy set.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 299 def get_project_location_game_server_deployment_iam_policy(resource, options_requested_policy_version: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+resource}:getIamPolicy', ) command.response_representation = Google::Apis::GameservicesV1::Policy::Representation command.response_class = Google::Apis::GameservicesV1::Policy command.params['resource'] = resource unless resource.nil? command.query['options.requestedPolicyVersion'] = unless .nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_game_server_deployment_rollout(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerDeploymentRollout
Gets details of a single game server deployment rollout.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 332 def get_project_location_game_server_deployment_rollout(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}/rollout', ) command.response_representation = Google::Apis::GameservicesV1::GameServerDeploymentRollout::Representation command.response_class = Google::Apis::GameservicesV1::GameServerDeploymentRollout command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_operation(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Gets the latest state of a long-running operation. Clients can use this method to poll the operation result at intervals as recommended by the API service.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 848 def get_project_location_operation(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_realm(name, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Realm
Gets details of a single realm.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 993 def get_project_location_realm(name, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::Realm::Representation command.response_class = Google::Apis::GameservicesV1::Realm command.params['name'] = name unless name.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#get_project_location_realm_game_server_cluster(name, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::GameServerCluster
Gets details of a single game server cluster.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1233 def get_project_location_realm_game_server_cluster(name, view: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}', ) command.response_representation = Google::Apis::GameservicesV1::GameServerCluster::Representation command.response_class = Google::Apis::GameservicesV1::GameServerCluster command.params['name'] = name unless name.nil? command.query['view'] = view unless view.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_location_game_server_deployment_configs(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerConfigsResponse
Lists game server configs in a given project, location, and game server deployment.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 740 def list_project_location_game_server_deployment_configs(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+parent}/configs', ) command.response_representation = Google::Apis::GameservicesV1::ListGameServerConfigsResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListGameServerConfigsResponse command.params['parent'] = parent unless parent.nil? command.query['filter'] = filter unless filter.nil? command.query['orderBy'] = order_by unless order_by.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_location_game_server_deployments(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerDeploymentsResponse
Lists game server deployments in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 377 def list_project_location_game_server_deployments(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+parent}/gameServerDeployments', ) command.response_representation = Google::Apis::GameservicesV1::ListGameServerDeploymentsResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListGameServerDeploymentsResponse command.params['parent'] = parent unless parent.nil? command.query['filter'] = filter unless filter.nil? command.query['orderBy'] = order_by unless order_by.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_location_operations(name, filter: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListOperationsResponse
Lists operations that match the specified filter in the request. If the server
doesn't support this method, it returns UNIMPLEMENTED
. NOTE: the name
binding allows API services to override the binding to use different resource
name schemes, such as users/*/operations
. To override the binding, API
services can add a binding such as "/v1/
name=users/*/operations"
to their
service configuration. For backwards compatibility, the default name includes
the operations collection id, however overriding users must ensure the name
binding is the parent resource, without the operations collection id.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 891 def list_project_location_operations(name, filter: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}/operations', ) command.response_representation = Google::Apis::GameservicesV1::ListOperationsResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListOperationsResponse command.params['name'] = name unless name.nil? command.query['filter'] = filter unless filter.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_location_realm_game_server_clusters(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListGameServerClustersResponse
Lists game server clusters in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1286 def list_project_location_realm_game_server_clusters(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, view: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+parent}/gameServerClusters', ) command.response_representation = Google::Apis::GameservicesV1::ListGameServerClustersResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListGameServerClustersResponse command.params['parent'] = parent unless parent.nil? command.query['filter'] = filter unless filter.nil? command.query['orderBy'] = order_by unless order_by.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['view'] = view unless view.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_location_realms(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListRealmsResponse
Lists realms in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1038 def list_project_location_realms(parent, filter: nil, order_by: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+parent}/realms', ) command.response_representation = Google::Apis::GameservicesV1::ListRealmsResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListRealmsResponse command.params['parent'] = parent unless parent.nil? command.query['filter'] = filter unless filter.nil? command.query['orderBy'] = order_by unless order_by.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#list_project_locations(name, filter: nil, include_unrevealed_locations: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::ListLocationsResponse
Lists information about the supported locations for this service.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 114 def list_project_locations(name, filter: nil, include_unrevealed_locations: nil, page_size: nil, page_token: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:get, 'v1/{+name}/locations', ) command.response_representation = Google::Apis::GameservicesV1::ListLocationsResponse::Representation command.response_class = Google::Apis::GameservicesV1::ListLocationsResponse command.params['name'] = name unless name.nil? command.query['filter'] = filter unless filter.nil? command.query['includeUnrevealedLocations'] = include_unrevealed_locations unless include_unrevealed_locations.nil? command.query['pageSize'] = page_size unless page_size.nil? command.query['pageToken'] = page_token unless page_token.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#patch_project_location_game_server_deployment(name, game_server_deployment_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a game server deployment.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 420 def patch_project_location_game_server_deployment(name, game_server_deployment_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}', ) command.request_representation = Google::Apis::GameservicesV1::GameServerDeployment::Representation command.request_object = game_server_deployment_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#patch_project_location_realm(name, realm_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single realm.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1079 def patch_project_location_realm(name, realm_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}', ) command.request_representation = Google::Apis::GameservicesV1::Realm::Representation command.request_object = realm_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#patch_project_location_realm_game_server_cluster(name, game_server_cluster_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single game server cluster.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1330 def patch_project_location_realm_game_server_cluster(name, game_server_cluster_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}', ) command.request_representation = Google::Apis::GameservicesV1::GameServerCluster::Representation command.request_object = game_server_cluster_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#preview_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewGameServerDeploymentRolloutResponse
Previews the game server deployment rollout. This API does not mutate the rollout resource.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 466 def preview_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}/rollout:preview', ) command.request_representation = Google::Apis::GameservicesV1::GameServerDeploymentRollout::Representation command.request_object = game_server_deployment_rollout_object command.response_representation = Google::Apis::GameservicesV1::PreviewGameServerDeploymentRolloutResponse::Representation command.response_class = Google::Apis::GameservicesV1::PreviewGameServerDeploymentRolloutResponse command.params['name'] = name unless name.nil? command.query['previewTime'] = preview_time unless preview_time.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#preview_project_location_realm_game_server_cluster_create(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, preview_time: nil, view: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewCreateGameServerClusterResponse
Previews creation of a new game server cluster in a given project and location.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1372 def preview_project_location_realm_game_server_cluster_create(parent, game_server_cluster_object = nil, game_server_cluster_id: nil, preview_time: nil, view: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+parent}/gameServerClusters:previewCreate', ) command.request_representation = Google::Apis::GameservicesV1::GameServerCluster::Representation command.request_object = game_server_cluster_object command.response_representation = Google::Apis::GameservicesV1::PreviewCreateGameServerClusterResponse::Representation command.response_class = Google::Apis::GameservicesV1::PreviewCreateGameServerClusterResponse command.params['parent'] = parent unless parent.nil? command.query['gameServerClusterId'] = game_server_cluster_id unless game_server_cluster_id.nil? command.query['previewTime'] = preview_time unless preview_time.nil? command.query['view'] = view unless view.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#preview_project_location_realm_game_server_cluster_delete(name, preview_time: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewDeleteGameServerClusterResponse
Previews deletion of a single game server cluster.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1411 def preview_project_location_realm_game_server_cluster_delete(name, preview_time: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:delete, 'v1/{+name}:previewDelete', ) command.response_representation = Google::Apis::GameservicesV1::PreviewDeleteGameServerClusterResponse::Representation command.response_class = Google::Apis::GameservicesV1::PreviewDeleteGameServerClusterResponse command.params['name'] = name unless name.nil? command.query['previewTime'] = preview_time unless preview_time.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#preview_project_location_realm_game_server_cluster_update(name, game_server_cluster_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewUpdateGameServerClusterResponse
Previews updating a GameServerCluster.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1453 def preview_project_location_realm_game_server_cluster_update(name, game_server_cluster_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}:previewUpdate', ) command.request_representation = Google::Apis::GameservicesV1::GameServerCluster::Representation command.request_object = game_server_cluster_object command.response_representation = Google::Apis::GameservicesV1::PreviewUpdateGameServerClusterResponse::Representation command.response_class = Google::Apis::GameservicesV1::PreviewUpdateGameServerClusterResponse command.params['name'] = name unless name.nil? command.query['previewTime'] = preview_time unless preview_time.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#preview_project_location_realm_update(name, realm_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::PreviewRealmUpdateResponse
Previews patches to a single realm.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 1121 def preview_project_location_realm_update(name, realm_object = nil, preview_time: nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}:previewUpdate', ) command.request_representation = Google::Apis::GameservicesV1::Realm::Representation command.request_object = realm_object command.response_representation = Google::Apis::GameservicesV1::PreviewRealmUpdateResponse::Representation command.response_class = Google::Apis::GameservicesV1::PreviewRealmUpdateResponse command.params['name'] = name unless name.nil? command.query['previewTime'] = preview_time unless preview_time.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#set_game_server_deployment_iam_policy(resource, set_iam_policy_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Policy
Sets the access control policy on the specified resource. Replaces any
existing policy. Can return NOT_FOUND
, INVALID_ARGUMENT
, and
PERMISSION_DENIED
errors.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 504 def set_game_server_deployment_iam_policy(resource, set_iam_policy_request_object = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+resource}:setIamPolicy', ) command.request_representation = Google::Apis::GameservicesV1::SetIamPolicyRequest::Representation command.request_object = set_iam_policy_request_object command.response_representation = Google::Apis::GameservicesV1::Policy::Representation command.response_class = Google::Apis::GameservicesV1::Policy command.params['resource'] = resource unless resource.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#test_game_server_deployment_iam_permissions(resource, test_iam_permissions_request_object = nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::TestIamPermissionsResponse
Returns permissions that a caller has on the specified resource. If the
resource does not exist, this will return an empty set of permissions, not a
NOT_FOUND
error. Note: This operation is designed to be used for building
permission-aware UIs and command-line tools, not for authorization checking.
This operation may "fail open" without warning.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 542 def (resource, = nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:post, 'v1/{+resource}:testIamPermissions', ) command.request_representation = Google::Apis::GameservicesV1::TestIamPermissionsRequest::Representation command.request_object = command.response_representation = Google::Apis::GameservicesV1::TestIamPermissionsResponse::Representation command.response_class = Google::Apis::GameservicesV1::TestIamPermissionsResponse command.params['resource'] = resource unless resource.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |
#update_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil) {|result, err| ... } ⇒ Google::Apis::GameservicesV1::Operation
Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example, the following cases will not return an error: * The default_game_server_config is changed but all existing realms use the override. * A non-existing realm is explicitly called out in the game_server_config_overrides field.
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# File 'lib/google/apis/gameservices_v1/service.rb', line 587 def update_project_location_game_server_deployment_rollout(name, game_server_deployment_rollout_object = nil, update_mask: nil, fields: nil, quota_user: nil, options: nil, &block) command = make_simple_command(:patch, 'v1/{+name}/rollout', ) command.request_representation = Google::Apis::GameservicesV1::GameServerDeploymentRollout::Representation command.request_object = game_server_deployment_rollout_object command.response_representation = Google::Apis::GameservicesV1::Operation::Representation command.response_class = Google::Apis::GameservicesV1::Operation command.params['name'] = name unless name.nil? command.query['updateMask'] = update_mask unless update_mask.nil? command.query['fields'] = fields unless fields.nil? command.query['quotaUser'] = quota_user unless quota_user.nil? execute_or_queue_command(command, &block) end |