Class: Google::Apis::VisionV1p1beta1::GoogleCloudVisionV1p1beta1ColorInfo
- Inherits:
-
Object
- Object
- Google::Apis::VisionV1p1beta1::GoogleCloudVisionV1p1beta1ColorInfo
- Includes:
- Core::Hashable, Core::JsonObjectSupport
- Defined in:
- lib/google/apis/vision_v1p1beta1/classes.rb,
lib/google/apis/vision_v1p1beta1/representations.rb,
lib/google/apis/vision_v1p1beta1/representations.rb
Overview
Color information consists of RGB channels, score, and the fraction of the image that the color occupies in the image.
Instance Attribute Summary collapse
-
#color ⇒ Google::Apis::VisionV1p1beta1::Color
Represents a color in the RGBA color space.
-
#pixel_fraction ⇒ Float
The fraction of pixels the color occupies in the image.
-
#score ⇒ Float
Image-specific score for this color.
Instance Method Summary collapse
-
#initialize(**args) ⇒ GoogleCloudVisionV1p1beta1ColorInfo
constructor
A new instance of GoogleCloudVisionV1p1beta1ColorInfo.
-
#update!(**args) ⇒ Object
Update properties of this object.
Constructor Details
#initialize(**args) ⇒ GoogleCloudVisionV1p1beta1ColorInfo
Returns a new instance of GoogleCloudVisionV1p1beta1ColorInfo.
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# File 'lib/google/apis/vision_v1p1beta1/classes.rb', line 1485 def initialize(**args) update!(**args) end |
Instance Attribute Details
#color ⇒ Google::Apis::VisionV1p1beta1::Color
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness. For example, the fields of this representation can
be trivially provided to the constructor of java.awt.Color
in Java; it can
also be trivially provided to UIColor's +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into a
CSS rgba()
string in JavaScript. This reference page doesn't carry
information about the absolute color space that should be used to interpret
the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default,
applications should assume the sRGB color space. When color equality needs to
be decided, implementations, unless documented otherwise, treat two colors as
equal if all their red, green, blue, and alpha values each differ by at most
1e-5. Example (Java): import com.google.type.Color; // ... public static java.
awt.Color fromProto(Color protocolor) float alpha = protocolor.hasAlpha() ?
protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.
getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha);
public static
Color toProto(java.awt.Color color) float red = (float) color.getRed();
float green = (float) color.getGreen(); float blue = (float) color.getBlue();
float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .
setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue /
denominator); int alpha = color.getAlpha(); if (alpha != 255)
result.
setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .
build()); return resultBuilder.build();
// ... Example (iOS / Obj-C): // ..
. static UIColor* fromProto(Color* protocolor) float red = [protocolor red];
float green = [protocolor green]; float blue = [protocolor blue]; FloatValue*
alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper !=
nil)
alpha = [alpha_wrapper value]; return [UIColor colorWithRed:red green:
green blue:blue alpha:alpha];
static Color* toProto(UIColor* color)
CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&
blue alpha:&alpha])
return nil; Color* result = [[Color alloc] init]; [
result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <
= 0.9999)
[result setAlpha:floatWrapperWithValue(alpha)]; [result
autorelease]; return result;
// ... Example (JavaScript): // ... var
protoToCssColor = function(rgb_color) var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color))
return
rgbToCssColor(red, green, blue); var alphaFrac = rgb_color.alpha.value || 0.
0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',
', alphaFrac, ')'].join('');
; var rgbToCssColor = function(red, green, blue)
var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString
= rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var
resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++)
resultBuilder.
push('0'); resultBuilder.push(hexString); return resultBuilder.join('');
; /
/ ...
Corresponds to the JSON property color
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# File 'lib/google/apis/vision_v1p1beta1/classes.rb', line 1473 def color @color end |
#pixel_fraction ⇒ Float
The fraction of pixels the color occupies in the image. Value in range [0, 1].
Corresponds to the JSON property pixelFraction
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# File 'lib/google/apis/vision_v1p1beta1/classes.rb', line 1478 def pixel_fraction @pixel_fraction end |
#score ⇒ Float
Image-specific score for this color. Value in range [0, 1].
Corresponds to the JSON property score
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# File 'lib/google/apis/vision_v1p1beta1/classes.rb', line 1483 def score @score end |
Instance Method Details
#update!(**args) ⇒ Object
Update properties of this object
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# File 'lib/google/apis/vision_v1p1beta1/classes.rb', line 1490 def update!(**args) @color = args[:color] if args.key?(:color) @pixel_fraction = args[:pixel_fraction] if args.key?(:pixel_fraction) @score = args[:score] if args.key?(:score) end |