Class: Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::Client
- Inherits:
-
Object
- Object
- Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::Client
- Includes:
- Paths
- Defined in:
- lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb
Overview
REST client for the GameServerConfigsService service.
The game server config configures the game servers in an Agones fleet.
Defined Under Namespace
Classes: Configuration
Instance Attribute Summary collapse
-
#operations_client ⇒ ::Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::Operations
readonly
Get the associated client for long-running operations.
Class Method Summary collapse
-
.configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerConfigsService Client class.
Instance Method Summary collapse
-
#configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerConfigsService Client instance.
-
#create_game_server_config(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Creates a new game server config in a given project, location, and game server deployment.
-
#delete_game_server_config(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Deletes a single game server config.
-
#get_game_server_config(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::GameServerConfig
Gets details of a single game server config.
-
#initialize {|config| ... } ⇒ Client
constructor
Create a new GameServerConfigsService REST client object.
-
#list_game_server_configs(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::ListGameServerConfigsResponse
Lists game server configs in a given project, location, and game server deployment.
Methods included from Paths
#game_server_config_path, #game_server_deployment_path
Constructor Details
#initialize {|config| ... } ⇒ Client
Create a new GameServerConfigsService REST client object.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 125 def initialize # Create the configuration object @config = Configuration.new Client.configure # Yield the configuration if needed yield @config if block_given? # Create credentials credentials = @config.credentials # Use self-signed JWT if the endpoint is unchanged from default, # but only if the default endpoint does not have a region prefix. enable_self_signed_jwt = @config.endpoint == Configuration::DEFAULT_ENDPOINT && !@config.endpoint.split(".").first.include?("-") credentials ||= Credentials.default scope: @config.scope, enable_self_signed_jwt: enable_self_signed_jwt if credentials.is_a?(::String) || credentials.is_a?(::Hash) credentials = Credentials.new credentials, scope: @config.scope end @quota_project_id = @config.quota_project @quota_project_id ||= credentials.quota_project_id if credentials.respond_to? :quota_project_id @operations_client = ::Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::Operations.new do |config| config.credentials = credentials config.quota_project = @quota_project_id config.endpoint = @config.endpoint end @game_server_configs_service_stub = ::Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::ServiceStub.new endpoint: @config.endpoint, credentials: credentials end |
Instance Attribute Details
#operations_client ⇒ ::Google::Cloud::Gaming::V1::GameServerConfigsService::Rest::Operations (readonly)
Get the associated client for long-running operations.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 161 def operations_client @operations_client end |
Class Method Details
.configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerConfigsService Client class.
See Configuration for a description of the configuration fields.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 58 def self.configure @configure ||= begin namespace = ["Google", "Cloud", "Gaming", "V1"] parent_config = while namespace.any? parent_name = namespace.join "::" parent_const = const_get parent_name break parent_const.configure if parent_const.respond_to? :configure namespace.pop end default_config = Client::Configuration.new parent_config default_config.rpcs.list_game_server_configs.timeout = 60.0 default_config.rpcs.list_game_server_configs.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.get_game_server_config.timeout = 60.0 default_config.rpcs.get_game_server_config.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.create_game_server_config.timeout = 60.0 default_config.rpcs.delete_game_server_config.timeout = 60.0 default_config end yield @configure if block_given? @configure end |
Instance Method Details
#configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerConfigsService Client instance.
The configuration is set to the derived mode, meaning that values can be changed, but structural changes (adding new fields, etc.) are not allowed. Structural changes should be made on configure.
See Configuration for a description of the configuration fields.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 104 def configure yield @config if block_given? @config end |
#create_game_server_config(request, options = nil) ⇒ ::Gapic::Operation #create_game_server_config(parent: nil, config_id: nil, game_server_config: nil) ⇒ ::Gapic::Operation
Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 339 def create_game_server_config request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::CreateGameServerConfigRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.create_game_server_config..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.create_game_server_config.timeout, metadata: , retry_policy: @config.rpcs.create_game_server_config.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_configs_service_stub.create_game_server_config request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#delete_game_server_config(request, options = nil) ⇒ ::Gapic::Operation #delete_game_server_config(name: nil) ⇒ ::Gapic::Operation
Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 404 def delete_game_server_config request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::DeleteGameServerConfigRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.delete_game_server_config..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.delete_game_server_config.timeout, metadata: , retry_policy: @config.rpcs.delete_game_server_config.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_configs_service_stub.delete_game_server_config request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#get_game_server_config(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerConfig #get_game_server_config(name: nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerConfig
Gets details of a single game server config.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 270 def get_game_server_config request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::GetGameServerConfigRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.get_game_server_config..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.get_game_server_config.timeout, metadata: , retry_policy: @config.rpcs.get_game_server_config.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_configs_service_stub.get_game_server_config request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#list_game_server_configs(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::ListGameServerConfigsResponse #list_game_server_configs(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil) ⇒ ::Google::Cloud::Gaming::V1::ListGameServerConfigsResponse
Lists game server configs in a given project, location, and game server deployment.
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# File 'lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb', line 207 def list_game_server_configs request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::ListGameServerConfigsRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.list_game_server_configs..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.list_game_server_configs.timeout, metadata: , retry_policy: @config.rpcs.list_game_server_configs.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_configs_service_stub.list_game_server_configs request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |