Class Team
A Team defines a grouping of users and what entities they have access to.
Assembly: Google.Ads.AdManager.V1.dll
Syntax
public sealed class Team : IMessage<Team>, IEquatable<Team>, IDeepCloneable<Team>, IBufferMessage, IMessage
Constructors
Team()
Declaration
Team(Team)
Declaration
Parameters
| Type |
Name |
Description |
| Team |
other |
|
Properties
AccessType
Optional. The default access to orders for users on this team.
Declaration
public TeamAccessTypeEnum.Types.TeamAccessType AccessType { get; set; }
Property Value
AllCompaniesAccess
Optional. Whether or not users on this team have access to all companies.
If this value is true, then an error will be thrown if an attempt is made
to associate this team with a Company.
Declaration
public bool AllCompaniesAccess { get; set; }
Property Value
AllInventoryAccess
Optional. Whether or not users on this team have access to all inventory.
If this value is true, then an error will be thrown if an attempt is made
to associate this team with an AdUnit.
Declaration
public bool AllInventoryAccess { get; set; }
Property Value
Description
Optional. The description of the Team. This value has a maximum length of
255 characters.
Declaration
public string Description { get; set; }
Property Value
DisplayName
Required. The name of the Team. This value has a maximum length of 127
characters.
Declaration
public string DisplayName { get; set; }
Property Value
HasAccessType
Gets whether the "access_type" field is set
Declaration
public bool HasAccessType { get; }
Property Value
HasAllCompaniesAccess
Gets whether the "all_companies_access" field is set
Declaration
public bool HasAllCompaniesAccess { get; }
Property Value
HasAllInventoryAccess
Gets whether the "all_inventory_access" field is set
Declaration
public bool HasAllInventoryAccess { get; }
Property Value
HasDescription
Gets whether the "description" field is set
Declaration
public bool HasDescription { get; }
Property Value
HasDisplayName
Gets whether the "display_name" field is set
Declaration
public bool HasDisplayName { get; }
Property Value
HasStatus
Gets whether the "status" field is set
Declaration
public bool HasStatus { get; }
Property Value
Name
Identifier. The resource name of the Team.
Format: networks/{network_code}/teams/{team_id}
Declaration
public string Name { get; set; }
Property Value
Status
Output only. The status of the Team. This value determines the visibility
of the team in the UI.
Declaration
public TeamStatusEnum.Types.TeamStatus Status { get; set; }
Property Value
TeamName
Declaration
public TeamName TeamName { get; set; }
Property Value