Class GoogleFirebaseFcmDataV1beta1MessageOutcomePercents
Percentage breakdown of message delivery outcomes. These categories are mutually exclusive. All percentages are calculated with countMessagesAccepted as the denominator. These categories may not account for all message outcomes.
Implements
Inherited Members
Namespace: Google.Apis.Fcmdata.v1beta1.Data
Assembly: Google.Apis.Fcmdata.v1beta1.dll
Syntax
public class GoogleFirebaseFcmDataV1beta1MessageOutcomePercents : IDirectResponseSchema
Properties
Collapsed
The percentage of accepted messages that were collapsed by another message.
Declaration
[JsonProperty("collapsed")]
public virtual float? Collapsed { get; set; }
Property Value
Type | Description |
---|---|
float? |
Delivered
The percentage of all accepted messages that were successfully delivered to the device.
Declaration
[JsonProperty("delivered")]
public virtual float? Delivered { get; set; }
Property Value
Type | Description |
---|---|
float? |
DroppedAppForceStopped
The percentage of accepted messages that were dropped because the application was force stopped on the device at the time of delivery and retries were unsuccessful.
Declaration
[JsonProperty("droppedAppForceStopped")]
public virtual float? DroppedAppForceStopped { get; set; }
Property Value
Type | Description |
---|---|
float? |
DroppedDeviceInactive
The percentage of accepted messages that were dropped because the target device is inactive. FCM will drop messages if the target device is deemed inactive by our servers. If a device does reconnect, we call OnDeletedMessages() in our SDK instead of delivering the messages.
Declaration
[JsonProperty("droppedDeviceInactive")]
public virtual float? DroppedDeviceInactive { get; set; }
Property Value
Type | Description |
---|---|
float? |
DroppedTooManyPendingMessages
The percentage of accepted messages that were dropped due to too many undelivered non-collapsible messages. Specifically, each app instance can only have 100 pending messages stored on our servers for a device which is disconnected. When that device reconnects, those messages are delivered. When there are more than the maximum pending messages, we call OnDeletedMessages() in our SDK instead of delivering the messages.
Declaration
[JsonProperty("droppedTooManyPendingMessages")]
public virtual float? DroppedTooManyPendingMessages { get; set; }
Property Value
Type | Description |
---|---|
float? |
DroppedTtlExpired
The percentage of accepted messages that expired because Time To Live (TTL) elapsed before the target device reconnected.
Declaration
[JsonProperty("droppedTtlExpired")]
public virtual float? DroppedTtlExpired { get; set; }
Property Value
Type | Description |
---|---|
float? |
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
Type | Description |
---|---|
string |
Pending
The percentage of messages accepted on this day that were not dropped and not delivered, due to the device being disconnected (as of the end of the America/Los_Angeles day when the message was sent to FCM). A portion of these messages will be delivered the next day when the device connects but others may be destined to devices that ultimately never reconnect.
Declaration
[JsonProperty("pending")]
public virtual float? Pending { get; set; }
Property Value
Type | Description |
---|---|
float? |