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Class TurnBasedMatchCreateRequest

This is a JSON template for a turn-based match creation request.

Inheritance
System.Object
TurnBasedMatchCreateRequest
Implements
IDirectResponseSchema
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class TurnBasedMatchCreateRequest : object, IDirectResponseSchema

Properties

AutoMatchingCriteria

Criteria for auto-matching players into this match.

Declaration
public virtual TurnBasedAutoMatchingCriteria AutoMatchingCriteria { get; set; }
Property Value
Type Description
TurnBasedAutoMatchingCriteria

ETag

The ETag of the item.

Declaration
public virtual string ETag { get; set; }
Property Value
Type Description
System.String

InvitedPlayerIds

The player ids to invite to the match.

Declaration
public virtual IList<string> InvitedPlayerIds { get; set; }
Property Value
Type Description
System.Collections.Generic.IList<System.String>

Kind

Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchCreateRequest.

Declaration
public virtual string Kind { get; set; }
Property Value
Type Description
System.String

RequestId

A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries.

Declaration
public virtual Nullable<long> RequestId { get; set; }
Property Value
Type Description
System.Nullable<System.Int64>

Variant

The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the auto-matching pool as large as possible.

Declaration
public virtual Nullable<int> Variant { get; set; }
Property Value
Type Description
System.Nullable<System.Int32>

Implements

IDirectResponseSchema
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