Class TurnBasedMatchCreateRequest
This is a JSON template for a turn-based match creation request.
Inheritance
System.Object
TurnBasedMatchCreateRequest
Implements
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class TurnBasedMatchCreateRequest : object, IDirectResponseSchema
Properties
AutoMatchingCriteria
Criteria for auto-matching players into this match.
Declaration
public virtual TurnBasedAutoMatchingCriteria AutoMatchingCriteria { get; set; }
Property Value
| Type | Description |
|---|---|
| TurnBasedAutoMatchingCriteria |
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
InvitedPlayerIds
The player ids to invite to the match.
Declaration
public virtual IList<string> InvitedPlayerIds { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IList<System.String> |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchCreateRequest.
Declaration
public virtual string Kind { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
RequestId
A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries.
Declaration
public virtual Nullable<long> RequestId { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int64> |
Variant
The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the auto-matching pool as large as possible.
Declaration
public virtual Nullable<int> Variant { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |