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Class TurnBasedMatchParticipant

This is a JSON template for a participant in a turn-based match.

Inheritance
System.Object
TurnBasedMatchParticipant
Implements
IDirectResponseSchema
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class TurnBasedMatchParticipant : object, IDirectResponseSchema

Properties

AutoMatched

True if this participant was auto-matched with the requesting player.

Declaration
public virtual Nullable<bool> AutoMatched { get; set; }
Property Value
Type Description
System.Nullable<System.Boolean>

AutoMatchedPlayer

Information about a player that has been anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)

Declaration
public virtual AnonymousPlayer AutoMatchedPlayer { get; set; }
Property Value
Type Description
AnonymousPlayer

ETag

The ETag of the item.

Declaration
public virtual string ETag { get; set; }
Property Value
Type Description
System.String

Id

An identifier for the participant in the scope of the match. Cannot be used to identify a player across matches or in other contexts.

Declaration
public virtual string Id { get; set; }
Property Value
Type Description
System.String

Kind

Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchParticipant.

Declaration
public virtual string Kind { get; set; }
Property Value
Type Description
System.String

Player

Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)

Declaration
public virtual Player Player { get; set; }
Property Value
Type Description
Player

Status

The status of the participant with respect to the match. Possible values are: - "PARTICIPANT_NOT_INVITED_YET" - The participant is slated to be invited to the match, but the invitation has not been sent; the invite will be sent when it becomes their turn. - "PARTICIPANT_INVITED" - The participant has been invited to join the match, but has not yet responded. - "PARTICIPANT_JOINED" - The participant has joined the match (either after creating it or accepting an invitation.) - "PARTICIPANT_DECLINED" - The participant declined an invitation to join the match. - "PARTICIPANT_LEFT" - The participant joined the match and then left it. - "PARTICIPANT_FINISHED" - The participant finished playing in the match. - "PARTICIPANT_UNRESPONSIVE" - The participant did not take their turn in the allotted time.

Declaration
public virtual string Status { get; set; }
Property Value
Type Description
System.String

Implements

IDirectResponseSchema
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