Class GoogleMapsPlayablelocationsV3SampleCriterion
Encapsulates a filter criterion for searching for a set of playable locations.
Inheritance
Implements
Inherited Members
Namespace: Google.Apis.PlayableLocations.v3.Data
Assembly: Google.Apis.PlayableLocations.v3.dll
Syntax
public class GoogleMapsPlayablelocationsV3SampleCriterion : IDirectResponseSchema
Properties
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
Type | Description |
---|---|
System.String |
FieldsToReturn
Specifies which PlayableLocation
fields are returned. name
(which is used for logging impressions),
center_point
and place_id
(or plus_code
) are always returned. The following fields are omitted unless
you specify them here: * snapped_point * types Note: The more fields you include, the more expensive in
terms of data and associated latency your query will be.
Declaration
[JsonProperty("fieldsToReturn")]
public virtual object FieldsToReturn { get; set; }
Property Value
Type | Description |
---|---|
System.Object |
Filter
Specifies filtering options, and specifies what will be included in the result set.
Declaration
[JsonProperty("filter")]
public virtual GoogleMapsPlayablelocationsV3SampleFilter Filter { get; set; }
Property Value
Type | Description |
---|---|
GoogleMapsPlayablelocationsV3SampleFilter |
GameObjectType
Required. An arbitrary, developer-defined identifier of the type of game object that the playable location
is used for. This field allows you to specify criteria per game object type when searching for playable
locations. You should assign a unique game_object_type
ID across all request_criteria
to represent a
distinct type of game object. For example, 1=monster location, 2=powerup location. The response contains a
map.
Declaration
[JsonProperty("gameObjectType")]
public virtual int? GameObjectType { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Int32> |