Namespace Google.Apis.PlayableLocations.v3.Data
Classes
GoogleMapsPlayablelocationsV3Impression
Encapsulates impression event details.
GoogleMapsPlayablelocationsV3LogImpressionsRequest
A request for logging impressions.
GoogleMapsPlayablelocationsV3LogImpressionsResponse
A response for the LogImpressions method. This method returns no data upon success.
GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
A request for logging your player's bad location reports.
GoogleMapsPlayablelocationsV3LogPlayerReportsResponse
A response for the LogPlayerReports method. This method returns no data upon success.
GoogleMapsPlayablelocationsV3PlayerReport
A report submitted by a player about a playable location that is considered inappropriate for use in the game.
GoogleMapsPlayablelocationsV3SampleAreaFilter
Specifies the area to search for playable locations.
GoogleMapsPlayablelocationsV3SampleCriterion
Encapsulates a filter criterion for searching for a set of playable locations.
GoogleMapsPlayablelocationsV3SampleFilter
Specifies the filters to use when searching for playable locations.
GoogleMapsPlayablelocationsV3SamplePlayableLocation
A geographical point suitable for placing game objects in location-based games.
GoogleMapsPlayablelocationsV3SamplePlayableLocationList
A list of PlayableLocation objects that satisfies a single Criterion.
GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
Life of a query: - When a game starts in a new location, your game server issues a SamplePlayableLocations
request. The request specifies the S2 cell, and contains one or more "criteria" for filtering: - Criterion 0: i
locations for long-lived bases, or level 0 monsters, or... - Criterion 1: j locations for short-lived bases, or
level 1 monsters, ... - Criterion 2: k locations for random objects. - etc (up to 5 criterion may be specified).
PlayableLocationList
will then contain mutually exclusive lists of PlayableLocation
objects that satisfy
each of the criteria. Think of it as a collection of real-world locations that you can then associate with your
game state. Note: These points are impermanent in nature. E.g, parks can close, and places can be removed. The
response specifies how long you can expect the playable locations to last. Once they expire, you should query
the samplePlayableLocations
API again to get a fresh view of the real world.
GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse
Response for the SamplePlayableLocations method.
GoogleMapsPlayablelocationsV3SampleSpacingOptions
A set of options that specifies the separation between playable locations.
GoogleMapsUnityClientInfo
Client information.
GoogleTypeLatLng
An object that represents a latitude/longitude pair. This is expressed as a pair of doubles to represent degrees latitude and degrees longitude. Unless specified otherwise, this object must conform to the WGS84 standard. Values must be within normalized ranges.