Class Quaternion
A quaternion is defined as the quotient of two directed lines in a
three-dimensional space or equivalently as the quotient of two Euclidean
vectors (https://en.wikipedia.org/wiki/Quaternion).
Quaternions are often used in calculations involving three-dimensional
rotations (https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation),
as they provide greater mathematical robustness by avoiding the gimbal lock
problems that can be encountered when using Euler angles
(https://en.wikipedia.org/wiki/Gimbal_lock).
Quaternions are generally represented in this form:
w + xi + yj + zk
where x, y, z, and w are real numbers, and i, j, and k are three imaginary
numbers.
Our naming choice (x, y, z, w) comes from the desire to avoid confusion for
those interested in the geometric properties of the quaternion in the 3D
Cartesian space. Other texts often use alternative names or subscripts, such
as (a, b, c, d), (1, i, j, k), or (0, 1, 2, 3), which are perhaps better
suited for mathematical interpretations.
To avoid any confusion, as well as to maintain compatibility with a large
number of software libraries, the quaternions represented using the protocol
buffer below must follow the Hamilton convention, which defines ij = k
(i.e. a right-handed algebra), and therefore:
i^2 = j^2 = k^2 = ijk = −1
ij = −ji = k
jk = −kj = i
ki = −ik = j
Please DO NOT use this to represent quaternions that follow the JPL
convention, or any of the other quaternion flavors out there.
Definitions:
- Quaternion norm (or magnitude): sqrt(x^2 + y^2 + z^2 + w^2).
- Unit (or normalized) quaternion: a quaternion whose norm is 1.
- Pure quaternion: a quaternion whose scalar component (w) is 0.
- Rotation quaternion: a unit quaternion used to represent rotation.
- Orientation quaternion: a unit quaternion used to represent orientation.
A quaternion can be normalized by dividing it by its norm. The resulting
quaternion maintains the same direction, but has a norm of 1, i.e. it moves
on the unit sphere. This is generally necessary for rotation and orientation
quaternions, to avoid rounding errors:
https://en.wikipedia.org/wiki/Rotation_formalisms_in_three_dimensions
Note that (x, y, z, w) and (-x, -y, -z, -w) represent the same rotation, but
normalization would be even more useful, e.g. for comparison purposes, if it
would produce a unique representation. It is thus recommended that w be kept
positive, which can be achieved by changing all the signs when w is negative.
Next available tag: 5
Inheritance
System.Object
Quaternion
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: Google.Api.CommonProtos.dll
Syntax
public sealed class Quaternion : IMessage<Quaternion>, IMessage, IEquatable<Quaternion>, IDeepCloneable<Quaternion>
Constructors
Quaternion()
Declaration
Quaternion(Quaternion)
Declaration
public Quaternion(Quaternion other)
Parameters
Fields
WFieldNumber
Field number for the "w" field.
Declaration
public const int WFieldNumber = 4
Field Value
Type |
Description |
System.Int32 |
|
XFieldNumber
Field number for the "x" field.
Declaration
public const int XFieldNumber = 1
Field Value
Type |
Description |
System.Int32 |
|
YFieldNumber
Field number for the "y" field.
Declaration
public const int YFieldNumber = 2
Field Value
Type |
Description |
System.Int32 |
|
ZFieldNumber
Field number for the "z" field.
Declaration
public const int ZFieldNumber = 3
Field Value
Type |
Description |
System.Int32 |
|
Properties
Descriptor
Declaration
public static MessageDescriptor Descriptor { get; }
Property Value
Parser
Declaration
public static MessageParser<Quaternion> Parser { get; }
Property Value
W
Declaration
public double W { get; set; }
Property Value
Type |
Description |
System.Double |
|
X
Declaration
public double X { get; set; }
Property Value
Type |
Description |
System.Double |
|
Y
Declaration
public double Y { get; set; }
Property Value
Type |
Description |
System.Double |
|
Z
Declaration
public double Z { get; set; }
Property Value
Type |
Description |
System.Double |
|
Methods
CalculateSize()
Declaration
public int CalculateSize()
Returns
Type |
Description |
System.Int32 |
|
Implements
Clone()
Declaration
public Quaternion Clone()
Returns
Implements
Equals(Quaternion)
Declaration
public bool Equals(Quaternion other)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
System.IEquatable<T>.Equals(T)
Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
System.Object |
other |
|
Returns
Type |
Description |
System.Boolean |
|
Overrides
System.Object.Equals(System.Object)
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
|
Overrides
System.Object.GetHashCode()
Declaration
public void MergeFrom(CodedInputStream input)
Parameters
Implements
MergeFrom(Quaternion)
Declaration
public void MergeFrom(Quaternion other)
Parameters
Implements
ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|
Overrides
System.Object.ToString()
WriteTo(CodedOutputStream)
Declaration
public void WriteTo(CodedOutputStream output)
Parameters
Implements
Explicit Interface Implementations
IMessage.Descriptor
Declaration
MessageDescriptor IMessage.Descriptor { get; }
Returns
Implements