public static class GameServerClustersServiceSettings.Builder extends ClientSettings.Builder<GameServerClustersServiceSettings,GameServerClustersServiceSettings.Builder>
| Modifier | Constructor and Description |
|---|---|
protected |
Builder() |
protected |
Builder(ClientContext clientContext) |
protected |
Builder(GameServerClustersServiceSettings settings) |
protected |
Builder(GameServerClustersServiceStubSettings.Builder stubSettings) |
applyToAllUnaryMethods, getClock, getCredentialsProvider, getEndpoint, getExecutorProvider, getHeaderProvider, getInternalHeaderProvider, getStubSettings, getTransportChannelProvider, getWatchdogCheckInterval, getWatchdogProvider, self, setClock, setCredentialsProvider, setEndpoint, setExecutorProvider, setHeaderProvider, setInternalHeaderProvider, setTransportChannelProvider, setWatchdogCheckInterval, setWatchdogProvider, toStringprotected Builder()
throws IOException
IOExceptionprotected Builder(ClientContext clientContext)
protected Builder(GameServerClustersServiceSettings settings)
protected Builder(GameServerClustersServiceStubSettings.Builder stubSettings)
public GameServerClustersServiceStubSettings.Builder getStubSettingsBuilder()
public GameServerClustersServiceSettings.Builder applyToAllUnaryMethods(com.google.api.core.ApiFunction<UnaryCallSettings.Builder<?,?>,Void> settingsUpdater) throws Exception
Note: This method does not support applying settings to streaming methods.
Exceptionpublic PagedCallSettings.Builder<ListGameServerClustersRequest,ListGameServerClustersResponse,GameServerClustersServiceClient.ListGameServerClustersPagedResponse> listGameServerClustersSettings()
public UnaryCallSettings.Builder<GetGameServerClusterRequest,GameServerCluster> getGameServerClusterSettings()
public UnaryCallSettings.Builder<CreateGameServerClusterRequest,Operation> createGameServerClusterSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<CreateGameServerClusterRequest,GameServerCluster,Empty> createGameServerClusterOperationSettings()
public UnaryCallSettings.Builder<DeleteGameServerClusterRequest,Operation> deleteGameServerClusterSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<DeleteGameServerClusterRequest,Empty,Empty> deleteGameServerClusterOperationSettings()
public UnaryCallSettings.Builder<UpdateGameServerClusterRequest,Operation> updateGameServerClusterSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<UpdateGameServerClusterRequest,GameServerCluster,Empty> updateGameServerClusterOperationSettings()
public UnaryCallSettings.Builder<PreviewCreateGameServerClusterRequest,PreviewCreateGameServerClusterResponse> previewCreateGameServerClusterSettings()
public UnaryCallSettings.Builder<PreviewDeleteGameServerClusterRequest,PreviewDeleteGameServerClusterResponse> previewDeleteGameServerClusterSettings()
public UnaryCallSettings.Builder<PreviewUpdateGameServerClusterRequest,PreviewUpdateGameServerClusterResponse> previewUpdateGameServerClusterSettings()
public GameServerClustersServiceSettings build() throws IOException
build in class ClientSettings.Builder<GameServerClustersServiceSettings,GameServerClustersServiceSettings.Builder>IOExceptionCopyright © 2020 Google LLC. All rights reserved.