public static final class ListGameServerDeploymentsRequest.Builder extends GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder> implements ListGameServerDeploymentsRequestOrBuilder
Request message for GameServerDeploymentsService.ListGameServerDeployments.Protobuf type
google.cloud.gaming.v1alpha.ListGameServerDeploymentsRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public ListGameServerDeploymentsRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public ListGameServerDeploymentsRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public ListGameServerDeploymentsRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder mergeFrom(ListGameServerDeploymentsRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public ListGameServerDeploymentsRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<ListGameServerDeploymentsRequest.Builder>
IOException
public String getParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent
in interface ListGameServerDeploymentsRequestOrBuilder
public ByteString getParentBytes()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes
in interface ListGameServerDeploymentsRequestOrBuilder
public ListGameServerDeploymentsRequest.Builder setParent(String value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The parent to set.public ListGameServerDeploymentsRequest.Builder clearParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public ListGameServerDeploymentsRequest.Builder setParentBytes(ByteString value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The bytes for parent to set.public int getPageSize()
Optional. The maximum number of items to return. If unspecified, server will pick an appropriate default. Server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1alpha.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];
getPageSize
in interface ListGameServerDeploymentsRequestOrBuilder
public ListGameServerDeploymentsRequest.Builder setPageSize(int value)
Optional. The maximum number of items to return. If unspecified, server will pick an appropriate default. Server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1alpha.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];
value
- The pageSize to set.public ListGameServerDeploymentsRequest.Builder clearPageSize()
Optional. The maximum number of items to return. If unspecified, server will pick an appropriate default. Server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1alpha.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];
public String getPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];
getPageToken
in interface ListGameServerDeploymentsRequestOrBuilder
public ByteString getPageTokenBytes()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];
getPageTokenBytes
in interface ListGameServerDeploymentsRequestOrBuilder
public ListGameServerDeploymentsRequest.Builder setPageToken(String value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];
value
- The pageToken to set.public ListGameServerDeploymentsRequest.Builder clearPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];
public ListGameServerDeploymentsRequest.Builder setPageTokenBytes(ByteString value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];
value
- The bytes for pageToken to set.public String getFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];
getFilter
in interface ListGameServerDeploymentsRequestOrBuilder
public ByteString getFilterBytes()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];
getFilterBytes
in interface ListGameServerDeploymentsRequestOrBuilder
public ListGameServerDeploymentsRequest.Builder setFilter(String value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];
value
- The filter to set.public ListGameServerDeploymentsRequest.Builder clearFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];
public ListGameServerDeploymentsRequest.Builder setFilterBytes(ByteString value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];
value
- The bytes for filter to set.public String getOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];
getOrderBy
in interface ListGameServerDeploymentsRequestOrBuilder
public ByteString getOrderByBytes()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];
getOrderByBytes
in interface ListGameServerDeploymentsRequestOrBuilder
public ListGameServerDeploymentsRequest.Builder setOrderBy(String value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];
value
- The orderBy to set.public ListGameServerDeploymentsRequest.Builder clearOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];
public ListGameServerDeploymentsRequest.Builder setOrderByBytes(ByteString value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];
value
- The bytes for orderBy to set.public final ListGameServerDeploymentsRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
public final ListGameServerDeploymentsRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>
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