public static final class ListGameServerDeploymentsResponse.Builder extends GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder> implements ListGameServerDeploymentsResponseOrBuilder
Response message for GameServerDeploymentsService.ListGameServerDeployments.Protobuf type
google.cloud.gaming.v1alpha.ListGameServerDeploymentsResponse
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public ListGameServerDeploymentsResponse build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public ListGameServerDeploymentsResponse buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public ListGameServerDeploymentsResponse.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder mergeFrom(ListGameServerDeploymentsResponse other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public ListGameServerDeploymentsResponse.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<ListGameServerDeploymentsResponse.Builder>
IOException
public List<GameServerDeployment> getGameServerDeploymentsList()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsList
in interface ListGameServerDeploymentsResponseOrBuilder
public int getGameServerDeploymentsCount()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsCount
in interface ListGameServerDeploymentsResponseOrBuilder
public GameServerDeployment getGameServerDeployments(int index)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
getGameServerDeployments
in interface ListGameServerDeploymentsResponseOrBuilder
public ListGameServerDeploymentsResponse.Builder setGameServerDeployments(int index, GameServerDeployment value)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder setGameServerDeployments(int index, GameServerDeployment.Builder builderForValue)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(GameServerDeployment value)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(int index, GameServerDeployment value)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(GameServerDeployment.Builder builderForValue)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(int index, GameServerDeployment.Builder builderForValue)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addAllGameServerDeployments(Iterable<? extends GameServerDeployment> values)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder clearGameServerDeployments()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder removeGameServerDeployments(int index)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public GameServerDeployment.Builder getGameServerDeploymentsBuilder(int index)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public GameServerDeploymentOrBuilder getGameServerDeploymentsOrBuilder(int index)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsOrBuilder
in interface ListGameServerDeploymentsResponseOrBuilder
public List<? extends GameServerDeploymentOrBuilder> getGameServerDeploymentsOrBuilderList()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsOrBuilderList
in interface ListGameServerDeploymentsResponseOrBuilder
public GameServerDeployment.Builder addGameServerDeploymentsBuilder()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public GameServerDeployment.Builder addGameServerDeploymentsBuilder(int index)
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public List<GameServerDeployment.Builder> getGameServerDeploymentsBuilderList()
The list of game server delpoyments.
repeated .google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployments = 1;
public String getNextPageToken()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;
getNextPageToken
in interface ListGameServerDeploymentsResponseOrBuilder
public ByteString getNextPageTokenBytes()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;
getNextPageTokenBytes
in interface ListGameServerDeploymentsResponseOrBuilder
public ListGameServerDeploymentsResponse.Builder setNextPageToken(String value)
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;
value
- The nextPageToken to set.public ListGameServerDeploymentsResponse.Builder clearNextPageToken()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;
public ListGameServerDeploymentsResponse.Builder setNextPageTokenBytes(ByteString value)
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;
value
- The bytes for nextPageToken to set.@Deprecated public ProtocolStringList getUnreachableLocationsList()
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
getUnreachableLocationsList
in interface ListGameServerDeploymentsResponseOrBuilder
@Deprecated public int getUnreachableLocationsCount()
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
getUnreachableLocationsCount
in interface ListGameServerDeploymentsResponseOrBuilder
@Deprecated public String getUnreachableLocations(int index)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
getUnreachableLocations
in interface ListGameServerDeploymentsResponseOrBuilder
index
- The index of the element to return.@Deprecated public ByteString getUnreachableLocationsBytes(int index)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
getUnreachableLocationsBytes
in interface ListGameServerDeploymentsResponseOrBuilder
index
- The index of the value to return.@Deprecated public ListGameServerDeploymentsResponse.Builder setUnreachableLocations(int index, String value)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
index
- The index to set the value at.value
- The unreachableLocations to set.@Deprecated public ListGameServerDeploymentsResponse.Builder addUnreachableLocations(String value)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
value
- The unreachableLocations to add.@Deprecated public ListGameServerDeploymentsResponse.Builder addAllUnreachableLocations(Iterable<String> values)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
values
- The unreachableLocations to add.@Deprecated public ListGameServerDeploymentsResponse.Builder clearUnreachableLocations()
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
@Deprecated public ListGameServerDeploymentsResponse.Builder addUnreachableLocationsBytes(ByteString value)
List of locations that could not be reached.
repeated string unreachable_locations = 3 [deprecated = true];
value
- The bytes of the unreachableLocations to add.public ProtocolStringList getUnreachableList()
List of locations that were not reachable.
repeated string unreachable = 4;
getUnreachableList
in interface ListGameServerDeploymentsResponseOrBuilder
public int getUnreachableCount()
List of locations that were not reachable.
repeated string unreachable = 4;
getUnreachableCount
in interface ListGameServerDeploymentsResponseOrBuilder
public String getUnreachable(int index)
List of locations that were not reachable.
repeated string unreachable = 4;
getUnreachable
in interface ListGameServerDeploymentsResponseOrBuilder
index
- The index of the element to return.public ByteString getUnreachableBytes(int index)
List of locations that were not reachable.
repeated string unreachable = 4;
getUnreachableBytes
in interface ListGameServerDeploymentsResponseOrBuilder
index
- The index of the value to return.public ListGameServerDeploymentsResponse.Builder setUnreachable(int index, String value)
List of locations that were not reachable.
repeated string unreachable = 4;
index
- The index to set the value at.value
- The unreachable to set.public ListGameServerDeploymentsResponse.Builder addUnreachable(String value)
List of locations that were not reachable.
repeated string unreachable = 4;
value
- The unreachable to add.public ListGameServerDeploymentsResponse.Builder addAllUnreachable(Iterable<String> values)
List of locations that were not reachable.
repeated string unreachable = 4;
values
- The unreachable to add.public ListGameServerDeploymentsResponse.Builder clearUnreachable()
List of locations that were not reachable.
repeated string unreachable = 4;
public ListGameServerDeploymentsResponse.Builder addUnreachableBytes(ByteString value)
List of locations that were not reachable.
repeated string unreachable = 4;
value
- The bytes of the unreachable to add.public final ListGameServerDeploymentsResponse.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
public final ListGameServerDeploymentsResponse.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>
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