public static final class PreviewUpdateGameServerClusterRequest.Builder extends GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder> implements PreviewUpdateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.UpdateGameServerCluster.Protobuf type
google.cloud.gaming.v1alpha.PreviewUpdateGameServerClusterRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public PreviewUpdateGameServerClusterRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public PreviewUpdateGameServerClusterRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public PreviewUpdateGameServerClusterRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(PreviewUpdateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>
IOException
public boolean hasGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public GameServerCluster getGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public boolean hasPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public Timestamp getPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(Timestamp.Builder builderForValue)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder mergePreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder clearPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public Timestamp.Builder getPreviewTimeBuilder()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder
in interface PreviewUpdateGameServerClusterRequestOrBuilder
public final PreviewUpdateGameServerClusterRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
public final PreviewUpdateGameServerClusterRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>
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