public static final class PreviewUpdateGameServerClusterRequest.Builder extends GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder> implements PreviewUpdateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.UpdateGameServerCluster.Protobuf type
google.cloud.gaming.v1alpha.PreviewUpdateGameServerClusterRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic PreviewUpdateGameServerClusterRequest build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic PreviewUpdateGameServerClusterRequest buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic PreviewUpdateGameServerClusterRequest.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(PreviewUpdateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>IOExceptionpublic boolean hasGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic GameServerCluster getGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic boolean hasPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic Timestamp getPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(Timestamp.Builder builderForValue)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder mergePreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder clearPreviewTime()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public Timestamp.Builder getPreviewTimeBuilder()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The instant of time at which the preview needs to be computed.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic final PreviewUpdateGameServerClusterRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public final PreviewUpdateGameServerClusterRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>Copyright © 2020 Google LLC. All rights reserved.