GameServerDeploymentsServiceClient

GameServerDeploymentsServiceClient

The game server deployment is used to control the deployment of Agones fleets.

Constructor

new GameServerDeploymentsServiceClient(optionsopt)

Construct an instance of GameServerDeploymentsServiceClient.

Parameters:
Name Type Attributes Description
options object <optional>

The configuration object. The options accepted by the constructor are described in detail in this document. The common options are:

Properties
Name Type Attributes Description
credentials object <optional>

Credentials object.

Properties
Name Type Attributes Description
client_email string <optional>
private_key string <optional>
email string <optional>

Account email address. Required when using a .pem or .p12 keyFilename.

keyFilename string <optional>

Full path to the a .json, .pem, or .p12 key downloaded from the Google Developers Console. If you provide a path to a JSON file, the projectId option below is not necessary. NOTE: .pem and .p12 require you to specify options.email as well.

port number <optional>

The port on which to connect to the remote host.

projectId string <optional>

The project ID from the Google Developer's Console, e.g. 'grape-spaceship-123'. We will also check the environment variable GCLOUD_PROJECT for your project ID. If your app is running in an environment which supports Application Default Credentials, your project ID will be detected automatically.

apiEndpoint string <optional>

The domain name of the API remote host.

clientConfig gax.ClientConfig <optional>

Client configuration override. Follows the structure of gapicConfig.

fallback boolean <optional>

Use HTTP fallback mode. In fallback mode, a special browser-compatible transport implementation is used instead of gRPC transport. In browser context (if the window object is defined) the fallback mode is enabled automatically; set options.fallback to false if you need to override this behavior.

Members

apiEndpoint

The DNS address for this API service - same as servicePath(), exists for compatibility reasons.

port

The port for this API service.

scopes

The scopes needed to make gRPC calls for every method defined in this service.

servicePath

The DNS address for this API service.

Methods

(async) checkCreateGameServerDeploymentProgress(name) → {Promise}

Check the status of the long running operation returned by createGameServerDeployment().

Parameters:
Name Type Description
name String

The operation name that will be passed.

Returns:
Type Description
Promise
  • The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the documentation for more details and examples.
Example
const decodedOperation = await checkCreateGameServerDeploymentProgress(name);
console.log(decodedOperation.result);
console.log(decodedOperation.done);
console.log(decodedOperation.metadata);

(async) checkDeleteGameServerDeploymentProgress(name) → {Promise}

Check the status of the long running operation returned by deleteGameServerDeployment().

Parameters:
Name Type Description
name String

The operation name that will be passed.

Returns:
Type Description
Promise
  • The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the documentation for more details and examples.
Example
const decodedOperation = await checkDeleteGameServerDeploymentProgress(name);
console.log(decodedOperation.result);
console.log(decodedOperation.done);
console.log(decodedOperation.metadata);

(async) checkUpdateGameServerDeploymentProgress(name) → {Promise}

Check the status of the long running operation returned by updateGameServerDeployment().

Parameters:
Name Type Description
name String

The operation name that will be passed.

Returns:
Type Description
Promise
  • The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the documentation for more details and examples.
Example
const decodedOperation = await checkUpdateGameServerDeploymentProgress(name);
console.log(decodedOperation.result);
console.log(decodedOperation.done);
console.log(decodedOperation.metadata);

(async) checkUpdateGameServerDeploymentRolloutProgress(name) → {Promise}

Check the status of the long running operation returned by updateGameServerDeploymentRollout().

Parameters:
Name Type Description
name String

The operation name that will be passed.

Returns:
Type Description
Promise
  • The promise which resolves to an object. The decoded operation object has result and metadata field to get information from. Please see the documentation for more details and examples.
Example
const decodedOperation = await checkUpdateGameServerDeploymentRolloutProgress(name);
console.log(decodedOperation.result);
console.log(decodedOperation.done);
console.log(decodedOperation.metadata);

close() → {Promise}

Terminate the gRPC channel and close the client.

The client will no longer be usable and all future behavior is undefined.

Returns:
Type Description
Promise

A promise that resolves when the client is closed.

createGameServerDeployment(request, optionsopt) → {Promise}

Creates a new game server deployment in a given project and location.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
parent string

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}.

deploymentId string

Required. The ID of the game server delpoyment resource to be created.

gameServerDeployment google.cloud.gaming.v1beta.GameServerDeployment

Required. The game server delpoyment resource to be created.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is an object representing a long running operation. Its promise() method returns a promise you can await for. Please see the documentation for more details and examples.
Example
const [operation] = await client.createGameServerDeployment(request);
const [response] = await operation.promise();

deleteGameServerDeployment(request, optionsopt) → {Promise}

Deletes a single game server deployment.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
name string

Required. The name of the game server delpoyment to delete. Uses the form:

projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is an object representing a long running operation. Its promise() method returns a promise you can await for. Please see the documentation for more details and examples.
Example
const [operation] = await client.deleteGameServerDeployment(request);
const [response] = await operation.promise();

fetchDeploymentState(request, optionsopt) → {Promise}

Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
name string

Required. The name of the game server delpoyment. Uses the form:

projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
Example
const [response] = await client.fetchDeploymentState(request);

gameServerClusterPath(project, location, realm, cluster) → {string}

Return a fully-qualified gameServerCluster resource name string.

Parameters:
Name Type Description
project string
location string
realm string
cluster string
Returns:
Type Description
string

Resource name string.

gameServerConfigPath(project, location, deployment, config) → {string}

Return a fully-qualified gameServerConfig resource name string.

Parameters:
Name Type Description
project string
location string
deployment string
config string
Returns:
Type Description
string

Resource name string.

gameServerDeploymentPath(project, location, deployment) → {string}

Return a fully-qualified gameServerDeployment resource name string.

Parameters:
Name Type Description
project string
location string
deployment string
Returns:
Type Description
string

Resource name string.

gameServerDeploymentRolloutPath(project, location, deployment) → {string}

Return a fully-qualified gameServerDeploymentRollout resource name string.

Parameters:
Name Type Description
project string
location string
deployment string
Returns:
Type Description
string

Resource name string.

getGameServerDeployment(request, optionsopt) → {Promise}

Gets details of a single game server deployment.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
name string

Required. The name of the game server delpoyment to retrieve. Uses the form:

projects/{project}/locations/{location}/gameServerDeployments/{deployment}.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is an object representing GameServerDeployment. Please see the documentation for more details and examples.
Example
const [response] = await client.getGameServerDeployment(request);

getGameServerDeploymentRollout(request, optionsopt) → {Promise}

Gets details a single game server deployment rollout.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
name string

Required. The name of the game server delpoyment to retrieve. Uses the form:

projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
Example
const [response] = await client.getGameServerDeploymentRollout(request);

getProjectId() → {Promise}

Return the project ID used by this class.

Returns:
Type Description
Promise

A promise that resolves to string containing the project ID.

initialize() → {Promise}

Initialize the client. Performs asynchronous operations (such as authentication) and prepares the client. This function will be called automatically when any class method is called for the first time, but if you need to initialize it before calling an actual method, feel free to call initialize() directly.

You can await on this method if you want to make sure the client is initialized.

Returns:
Type Description
Promise

A promise that resolves to an authenticated service stub.

listGameServerDeployments(request, optionsopt) → {Promise}

Lists game server deployments in a given project and location.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Attributes Description
parent string

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}.

pageSize number <optional>

Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerDeployments left to be queried.

pageToken string <optional>

Optional. The next_page_token value returned from a previous List request, if any.

filter string <optional>

Optional. The filter to apply to list results.

orderBy string <optional>

Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is Array of GameServerDeployment. The client library will perform auto-pagination by default: it will call the API as many times as needed and will merge results from all the pages into this array. Note that it can affect your quota. We recommend using listGameServerDeploymentsAsync() method described below for async iteration which you can stop as needed. Please see the documentation for more details and examples.

listGameServerDeploymentsAsync(request, optionsopt) → {Object}

Equivalent to listGameServerDeployments, but returns an iterable object.

for-await-of syntax is used with the iterable to get response elements on-demand.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Attributes Description
parent string

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}.

pageSize number <optional>

Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerDeployments left to be queried.

pageToken string <optional>

Optional. The next_page_token value returned from a previous List request, if any.

filter string <optional>

Optional. The filter to apply to list results.

orderBy string <optional>

Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Object

An iterable Object that allows async iteration. When you iterate the returned iterable, each element will be an object representing GameServerDeployment. The API will be called under the hood as needed, once per the page, so you can stop the iteration when you don't need more results. Please see the documentation for more details and examples.

Example
const iterable = client.listGameServerDeploymentsAsync(request);
for await (const response of iterable) {
  // process response
}

listGameServerDeploymentsStream(request, optionsopt) → {Stream}

Equivalent to method.name.toCamelCase(), but returns a NodeJS Stream object.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Attributes Description
parent string

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}.

pageSize number <optional>

Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerDeployments left to be queried.

pageToken string <optional>

Optional. The next_page_token value returned from a previous List request, if any.

filter string <optional>

Optional. The filter to apply to list results.

orderBy string <optional>

Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Stream

An object stream which emits an object representing GameServerDeployment on 'data' event. The client library will perform auto-pagination by default: it will call the API as many times as needed. Note that it can affect your quota. We recommend using listGameServerDeploymentsAsync() method described below for async iteration which you can stop as needed. Please see the documentation for more details and examples.

matchClusterFromGameServerClusterName(gameServerClusterName) → {string}

Parse the cluster from GameServerCluster resource.

Parameters:
Name Type Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns:
Type Description
string

A string representing the cluster.

matchConfigFromGameServerConfigName(gameServerConfigName) → {string}

Parse the config from GameServerConfig resource.

Parameters:
Name Type Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns:
Type Description
string

A string representing the config.

matchDeploymentFromGameServerConfigName(gameServerConfigName) → {string}

Parse the deployment from GameServerConfig resource.

Parameters:
Name Type Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns:
Type Description
string

A string representing the deployment.

matchDeploymentFromGameServerDeploymentName(gameServerDeploymentName) → {string}

Parse the deployment from GameServerDeployment resource.

Parameters:
Name Type Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns:
Type Description
string

A string representing the deployment.

matchDeploymentFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName) → {string}

Parse the deployment from GameServerDeploymentRollout resource.

Parameters:
Name Type Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns:
Type Description
string

A string representing the deployment.

matchLocationFromGameServerClusterName(gameServerClusterName) → {string}

Parse the location from GameServerCluster resource.

Parameters:
Name Type Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns:
Type Description
string

A string representing the location.

matchLocationFromGameServerConfigName(gameServerConfigName) → {string}

Parse the location from GameServerConfig resource.

Parameters:
Name Type Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns:
Type Description
string

A string representing the location.

matchLocationFromGameServerDeploymentName(gameServerDeploymentName) → {string}

Parse the location from GameServerDeployment resource.

Parameters:
Name Type Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns:
Type Description
string

A string representing the location.

matchLocationFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName) → {string}

Parse the location from GameServerDeploymentRollout resource.

Parameters:
Name Type Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns:
Type Description
string

A string representing the location.

matchLocationFromRealmName(realmName) → {string}

Parse the location from Realm resource.

Parameters:
Name Type Description
realmName string

A fully-qualified path representing Realm resource.

Returns:
Type Description
string

A string representing the location.

matchProjectFromGameServerClusterName(gameServerClusterName) → {string}

Parse the project from GameServerCluster resource.

Parameters:
Name Type Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns:
Type Description
string

A string representing the project.

matchProjectFromGameServerConfigName(gameServerConfigName) → {string}

Parse the project from GameServerConfig resource.

Parameters:
Name Type Description
gameServerConfigName string

A fully-qualified path representing GameServerConfig resource.

Returns:
Type Description
string

A string representing the project.

matchProjectFromGameServerDeploymentName(gameServerDeploymentName) → {string}

Parse the project from GameServerDeployment resource.

Parameters:
Name Type Description
gameServerDeploymentName string

A fully-qualified path representing GameServerDeployment resource.

Returns:
Type Description
string

A string representing the project.

matchProjectFromGameServerDeploymentRolloutName(gameServerDeploymentRolloutName) → {string}

Parse the project from GameServerDeploymentRollout resource.

Parameters:
Name Type Description
gameServerDeploymentRolloutName string

A fully-qualified path representing GameServerDeploymentRollout resource.

Returns:
Type Description
string

A string representing the project.

matchProjectFromRealmName(realmName) → {string}

Parse the project from Realm resource.

Parameters:
Name Type Description
realmName string

A fully-qualified path representing Realm resource.

Returns:
Type Description
string

A string representing the project.

matchRealmFromGameServerClusterName(gameServerClusterName) → {string}

Parse the realm from GameServerCluster resource.

Parameters:
Name Type Description
gameServerClusterName string

A fully-qualified path representing GameServerCluster resource.

Returns:
Type Description
string

A string representing the realm.

matchRealmFromRealmName(realmName) → {string}

Parse the realm from Realm resource.

Parameters:
Name Type Description
realmName string

A fully-qualified path representing Realm resource.

Returns:
Type Description
string

A string representing the realm.

previewGameServerDeploymentRollout(request, optionsopt) → {Promise}

Previews the game server deployment rollout. This API does not mutate the rollout resource.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Attributes Description
rollout google.cloud.gaming.v1beta.GameServerDeploymentRollout

Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.

updateMask google.protobuf.FieldMask <optional>

Optional. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see

https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask

previewTime google.protobuf.Timestamp <optional>

Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
Example
const [response] = await client.previewGameServerDeploymentRollout(request);

realmPath(project, location, realm) → {string}

Return a fully-qualified realm resource name string.

Parameters:
Name Type Description
project string
location string
realm string
Returns:
Type Description
string

Resource name string.

updateGameServerDeployment(request, optionsopt) → {Promise}

Patches a game server deployment.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
gameServerDeployment google.cloud.gaming.v1beta.GameServerDeployment

Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.

updateMask google.protobuf.FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see

https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is an object representing a long running operation. Its promise() method returns a promise you can await for. Please see the documentation for more details and examples.
Example
const [operation] = await client.updateGameServerDeployment(request);
const [response] = await operation.promise();

updateGameServerDeploymentRollout(request, optionsopt) → {Promise}

Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.

Parameters:
Name Type Attributes Description
request Object

The request object that will be sent.

Properties
Name Type Description
rollout google.cloud.gaming.v1beta.GameServerDeploymentRollout

Required. The game server delpoyment rollout to be updated. Only fields specified in update_mask are updated.

updateMask google.protobuf.FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see

https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask

options object <optional>

Call options. See CallOptions for more details.

Returns:
Type Description
Promise
  • The promise which resolves to an array. The first element of the array is an object representing a long running operation. Its promise() method returns a promise you can await for. Please see the documentation for more details and examples.
Example
const [operation] = await client.updateGameServerDeploymentRollout(request);
const [response] = await operation.promise();