GameServerClustersService¶
- class google.cloud.gaming_v1.services.game_server_clusters_service.GameServerClustersServiceAsyncClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Union[str, google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport] = 'grpc_asyncio', client_options: Optional[google.api_core.client_options.ClientOptions] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)[source]¶
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Instantiates the game server clusters service client.
- Parameters
credentials (Optional[google.auth.credentials.Credentials]) – The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.
transport (Union[str, GameServerClustersServiceTransport]) – The transport to use. If set to None, a transport is chosen automatically.
client_options (ClientOptions) – Custom options for the client. It won’t take effect if a
transport
instance is provided. (1) Theapi_endpoint
property can be used to override the default endpoint provided by the client. GOOGLE_API_USE_MTLS_ENDPOINT environment variable can also be used to override the endpoint: “always” (always use the default mTLS endpoint), “never” (always use the default regular endpoint) and “auto” (auto switch to the default mTLS endpoint if client certificate is present, this is the default value). However, theapi_endpoint
property takes precedence if provided. (2) If GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is “true”, then theclient_cert_source
property can be used to provide client certificate for mutual TLS transport. If not provided, the default SSL client certificate will be used if present. If GOOGLE_API_USE_CLIENT_CERTIFICATE is “false” or not set, no client certificate will be used.
- Raises
google.auth.exceptions.MutualTlsChannelError – If mutual TLS transport creation failed for any reason.
- static common_billing_account_path(billing_account: str) → str¶
Returns a fully-qualified billing_account string.
- static common_location_path(project: str, location: str) → str¶
Returns a fully-qualified location string.
- static common_organization_path(organization: str) → str¶
Returns a fully-qualified organization string.
- async create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.CreateGameServerClusterRequest, dict]] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation_async.AsyncOperation[source]¶
Creates a new game server cluster in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_create_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.CreateGameServerClusterRequest( parent="parent_value", game_server_cluster_id="game_server_cluster_id_value", game_server_cluster=game_server_cluster, ) # Make the request operation = client.create_game_server_cluster(request=request) print("Waiting for operation to complete...") response = (await operation).result() # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.CreateGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.CreateGameServerCluster.
parent (
str
) –Required. The parent resource name, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}
.This corresponds to the
parent
field on therequest
instance; ifrequest
is provided, this should not be set.game_server_cluster (
google.cloud.gaming_v1.types.GameServerCluster
) –Required. The game server cluster resource to be created.
This corresponds to the
game_server_cluster
field on therequest
instance; ifrequest
is provided, this should not be set.game_server_cluster_id (
str
) –Required. The ID of the game server cluster resource to be created.
This corresponds to the
game_server_cluster_id
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
The result type for the operation will be
google.cloud.gaming_v1.types.GameServerCluster
A game server cluster resource.- Return type
- async delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.DeleteGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation_async.AsyncOperation[source]¶
Deletes a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_delete_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) request = gaming_v1.DeleteGameServerClusterRequest( name="name_value", ) # Make the request operation = client.delete_game_server_cluster(request=request) print("Waiting for operation to complete...") response = (await operation).result() # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.DeleteGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.DeleteGameServerCluster.
name (
str
) –Required. The name of the game server cluster to delete, in the following form:
projects/{project}/locations/{location}/gameServerClusters/{cluster}
.This corresponds to the
name
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
- The result type for the operation will be
google.protobuf.empty_pb2.Empty
A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance:
- service Foo {
rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty);
}
- The result type for the operation will be
- Return type
- classmethod from_service_account_file(filename: str, *args, **kwargs)[source]¶
- Creates an instance of this client using the provided credentials
file.
- Parameters
filename (str) – The path to the service account private key json file.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- classmethod from_service_account_info(info: dict, *args, **kwargs)[source]¶
- Creates an instance of this client using the provided credentials
info.
- Parameters
info (dict) – The service account private key info.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- classmethod from_service_account_json(filename: str, *args, **kwargs)¶
- Creates an instance of this client using the provided credentials
file.
- Parameters
filename (str) – The path to the service account private key json file.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- static game_server_cluster_path(project: str, location: str, realm: str, cluster: str) → str¶
Returns a fully-qualified game_server_cluster string.
- async get_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.GetGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster[source]¶
Gets details of a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_get_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) request = gaming_v1.GetGameServerClusterRequest( name="name_value", ) # Make the request response = await client.get_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.GetGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.GetGameServerCluster.
name (
str
) –Required. The name of the game server cluster to retrieve, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}
.This corresponds to the
name
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
A game server cluster resource.
- Return type
- classmethod get_mtls_endpoint_and_cert_source(client_options: Optional[google.api_core.client_options.ClientOptions] = None)[source]¶
Return the API endpoint and client cert source for mutual TLS.
The client cert source is determined in the following order: (1) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is not “true”, the client cert source is None. (2) if client_options.client_cert_source is provided, use the provided one; if the default client cert source exists, use the default one; otherwise the client cert source is None.
The API endpoint is determined in the following order: (1) if client_options.api_endpoint if provided, use the provided one. (2) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is “always”, use the default mTLS endpoint; if the environment variable is “never”, use the default API endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise use the default API endpoint.
More details can be found at https://google.aip.dev/auth/4114.
- Parameters
client_options (google.api_core.client_options.ClientOptions) – Custom options for the client. Only the api_endpoint and client_cert_source properties may be used in this method.
- Returns
- returns the API endpoint and the
client cert source to use.
- Return type
- Raises
google.auth.exceptions.MutualTLSChannelError – If any errors happen.
- get_transport_class() → Type[google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport]¶
Returns an appropriate transport class.
- Parameters
label – The name of the desired transport. If none is provided, then the first transport in the registry is used.
- Returns
The transport class to use.
- async list_game_server_clusters(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersAsyncPager[source]¶
Lists game server clusters in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_list_game_server_clusters(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) request = gaming_v1.ListGameServerClustersRequest( parent="parent_value", ) # Make the request page_result = client.list_game_server_clusters(request=request) # Handle the response async for response in page_result: print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.ListGameServerClustersRequest, dict]]) – The request object. Request message for GameServerClustersService.ListGameServerClusters.
parent (
str
) –Required. The parent resource name, in the following form: “projects/{project}/locations/{location}/realms/{realm}”.
This corresponds to the
parent
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically.
- Return type
google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersAsyncPager
- static parse_common_billing_account_path(path: str) → Dict[str, str]¶
Parse a billing_account path into its component segments.
- static parse_common_folder_path(path: str) → Dict[str, str]¶
Parse a folder path into its component segments.
- static parse_common_location_path(path: str) → Dict[str, str]¶
Parse a location path into its component segments.
- static parse_common_organization_path(path: str) → Dict[str, str]¶
Parse a organization path into its component segments.
- static parse_common_project_path(path: str) → Dict[str, str]¶
Parse a project path into its component segments.
- static parse_game_server_cluster_path(path: str) → Dict[str, str]¶
Parses a game_server_cluster path into its component segments.
- async preview_create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewCreateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewCreateGameServerClusterResponse[source]¶
Previews creation of a new game server cluster in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_preview_create_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.PreviewCreateGameServerClusterRequest( parent="parent_value", game_server_cluster_id="game_server_cluster_id_value", game_server_cluster=game_server_cluster, ) # Make the request response = await client.preview_create_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.PreviewCreateGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewCreateGameServerCluster.
- Return type
google.cloud.gaming_v1.types.PreviewCreateGameServerClusterResponse
- async preview_delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewDeleteGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewDeleteGameServerClusterResponse[source]¶
Previews deletion of a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_preview_delete_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) request = gaming_v1.PreviewDeleteGameServerClusterRequest( name="name_value", ) # Make the request response = await client.preview_delete_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.PreviewDeleteGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
- Return type
google.cloud.gaming_v1.types.PreviewDeleteGameServerClusterResponse
- async preview_update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewUpdateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewUpdateGameServerClusterResponse[source]¶
Previews updating a GameServerCluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_preview_update_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.PreviewUpdateGameServerClusterRequest( game_server_cluster=game_server_cluster, ) # Make the request response = await client.preview_update_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.PreviewUpdateGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.UpdateGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewUpdateGameServerCluster
- Return type
google.cloud.gaming_v1.types.PreviewUpdateGameServerClusterResponse
- property transport: google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport¶
Returns the transport used by the client instance.
- Returns
The transport used by the client instance.
- Return type
GameServerClustersServiceTransport
- async update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.UpdateGameServerClusterRequest, dict]] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation_async.AsyncOperation[source]¶
Patches a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 async def sample_update_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceAsyncClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.UpdateGameServerClusterRequest( game_server_cluster=game_server_cluster, ) # Make the request operation = client.update_game_server_cluster(request=request) print("Waiting for operation to complete...") response = (await operation).result() # Handle the response print(response)
- Parameters
request (Optional[Union[google.cloud.gaming_v1.types.UpdateGameServerClusterRequest, dict]]) – The request object. Request message for GameServerClustersService.UpdateGameServerCluster.
game_server_cluster (
google.cloud.gaming_v1.types.GameServerCluster
) –Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
This corresponds to the
game_server_cluster
field on therequest
instance; ifrequest
is provided, this should not be set.update_mask (
google.protobuf.field_mask_pb2.FieldMask
) –Required. Mask of fields to update. At least one path must be supplied in this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmaskThis corresponds to the
update_mask
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
The result type for the operation will be
google.cloud.gaming_v1.types.GameServerCluster
A game server cluster resource.- Return type
- class google.cloud.gaming_v1.services.game_server_clusters_service.GameServerClustersServiceClient(*, credentials: Optional[google.auth.credentials.Credentials] = None, transport: Optional[Union[str, google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport]] = None, client_options: Optional[Union[google.api_core.client_options.ClientOptions, dict]] = None, client_info: google.api_core.gapic_v1.client_info.ClientInfo = <google.api_core.gapic_v1.client_info.ClientInfo object>)[source]¶
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Instantiates the game server clusters service client.
- Parameters
credentials (Optional[google.auth.credentials.Credentials]) – The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.
transport (Union[str, GameServerClustersServiceTransport]) – The transport to use. If set to None, a transport is chosen automatically.
client_options (Optional[Union[google.api_core.client_options.ClientOptions, dict]]) – Custom options for the client. It won’t take effect if a
transport
instance is provided. (1) Theapi_endpoint
property can be used to override the default endpoint provided by the client. GOOGLE_API_USE_MTLS_ENDPOINT environment variable can also be used to override the endpoint: “always” (always use the default mTLS endpoint), “never” (always use the default regular endpoint) and “auto” (auto switch to the default mTLS endpoint if client certificate is present, this is the default value). However, theapi_endpoint
property takes precedence if provided. (2) If GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is “true”, then theclient_cert_source
property can be used to provide client certificate for mutual TLS transport. If not provided, the default SSL client certificate will be used if present. If GOOGLE_API_USE_CLIENT_CERTIFICATE is “false” or not set, no client certificate will be used.client_info (google.api_core.gapic_v1.client_info.ClientInfo) – The client info used to send a user-agent string along with API requests. If
None
, then default info will be used. Generally, you only need to set this if you’re developing your own client library.
- Raises
google.auth.exceptions.MutualTLSChannelError – If mutual TLS transport creation failed for any reason.
- __exit__(type, value, traceback)[source]¶
Releases underlying transport’s resources.
Warning
ONLY use as a context manager if the transport is NOT shared with other clients! Exiting the with block will CLOSE the transport and may cause errors in other clients!
- static common_billing_account_path(billing_account: str) → str[source]¶
Returns a fully-qualified billing_account string.
- static common_location_path(project: str, location: str) → str[source]¶
Returns a fully-qualified location string.
- static common_organization_path(organization: str) → str[source]¶
Returns a fully-qualified organization string.
- create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.CreateGameServerClusterRequest, dict]] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation.Operation[source]¶
Creates a new game server cluster in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_create_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.CreateGameServerClusterRequest( parent="parent_value", game_server_cluster_id="game_server_cluster_id_value", game_server_cluster=game_server_cluster, ) # Make the request operation = client.create_game_server_cluster(request=request) print("Waiting for operation to complete...") response = operation.result() # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.CreateGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.CreateGameServerCluster.
parent (str) –
Required. The parent resource name, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}
.This corresponds to the
parent
field on therequest
instance; ifrequest
is provided, this should not be set.game_server_cluster (google.cloud.gaming_v1.types.GameServerCluster) –
Required. The game server cluster resource to be created.
This corresponds to the
game_server_cluster
field on therequest
instance; ifrequest
is provided, this should not be set.game_server_cluster_id (str) –
Required. The ID of the game server cluster resource to be created.
This corresponds to the
game_server_cluster_id
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
The result type for the operation will be
google.cloud.gaming_v1.types.GameServerCluster
A game server cluster resource.- Return type
- delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.DeleteGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation.Operation[source]¶
Deletes a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_delete_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) request = gaming_v1.DeleteGameServerClusterRequest( name="name_value", ) # Make the request operation = client.delete_game_server_cluster(request=request) print("Waiting for operation to complete...") response = operation.result() # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.DeleteGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.DeleteGameServerCluster.
name (str) –
Required. The name of the game server cluster to delete, in the following form:
projects/{project}/locations/{location}/gameServerClusters/{cluster}
.This corresponds to the
name
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
- The result type for the operation will be
google.protobuf.empty_pb2.Empty
A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance:
- service Foo {
rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty);
}
- The result type for the operation will be
- Return type
- classmethod from_service_account_file(filename: str, *args, **kwargs)[source]¶
- Creates an instance of this client using the provided credentials
file.
- Parameters
filename (str) – The path to the service account private key json file.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- classmethod from_service_account_info(info: dict, *args, **kwargs)[source]¶
- Creates an instance of this client using the provided credentials
info.
- Parameters
info (dict) – The service account private key info.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- classmethod from_service_account_json(filename: str, *args, **kwargs)¶
- Creates an instance of this client using the provided credentials
file.
- Parameters
filename (str) – The path to the service account private key json file.
args – Additional arguments to pass to the constructor.
kwargs – Additional arguments to pass to the constructor.
- Returns
The constructed client.
- Return type
- static game_server_cluster_path(project: str, location: str, realm: str, cluster: str) → str[source]¶
Returns a fully-qualified game_server_cluster string.
- get_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.GetGameServerClusterRequest, dict]] = None, *, name: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster[source]¶
Gets details of a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_get_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) request = gaming_v1.GetGameServerClusterRequest( name="name_value", ) # Make the request response = client.get_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.GetGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.GetGameServerCluster.
name (str) –
Required. The name of the game server cluster to retrieve, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}
.This corresponds to the
name
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
A game server cluster resource.
- Return type
- classmethod get_mtls_endpoint_and_cert_source(client_options: Optional[google.api_core.client_options.ClientOptions] = None)[source]¶
Return the API endpoint and client cert source for mutual TLS.
The client cert source is determined in the following order: (1) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is not “true”, the client cert source is None. (2) if client_options.client_cert_source is provided, use the provided one; if the default client cert source exists, use the default one; otherwise the client cert source is None.
The API endpoint is determined in the following order: (1) if client_options.api_endpoint if provided, use the provided one. (2) if GOOGLE_API_USE_CLIENT_CERTIFICATE environment variable is “always”, use the default mTLS endpoint; if the environment variable is “never”, use the default API endpoint; otherwise if client cert source exists, use the default mTLS endpoint, otherwise use the default API endpoint.
More details can be found at https://google.aip.dev/auth/4114.
- Parameters
client_options (google.api_core.client_options.ClientOptions) – Custom options for the client. Only the api_endpoint and client_cert_source properties may be used in this method.
- Returns
- returns the API endpoint and the
client cert source to use.
- Return type
- Raises
google.auth.exceptions.MutualTLSChannelError – If any errors happen.
- list_game_server_clusters(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersRequest, dict]] = None, *, parent: Optional[str] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersPager[source]¶
Lists game server clusters in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_list_game_server_clusters(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) request = gaming_v1.ListGameServerClustersRequest( parent="parent_value", ) # Make the request page_result = client.list_game_server_clusters(request=request) # Handle the response for response in page_result: print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.ListGameServerClustersRequest, dict]) – The request object. Request message for GameServerClustersService.ListGameServerClusters.
parent (str) –
Required. The parent resource name, in the following form: “projects/{project}/locations/{location}/realms/{realm}”.
This corresponds to the
parent
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically.
- Return type
google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersPager
- static parse_common_billing_account_path(path: str) → Dict[str, str][source]¶
Parse a billing_account path into its component segments.
- static parse_common_folder_path(path: str) → Dict[str, str][source]¶
Parse a folder path into its component segments.
- static parse_common_location_path(path: str) → Dict[str, str][source]¶
Parse a location path into its component segments.
- static parse_common_organization_path(path: str) → Dict[str, str][source]¶
Parse a organization path into its component segments.
- static parse_common_project_path(path: str) → Dict[str, str][source]¶
Parse a project path into its component segments.
- static parse_game_server_cluster_path(path: str) → Dict[str, str][source]¶
Parses a game_server_cluster path into its component segments.
- preview_create_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewCreateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewCreateGameServerClusterResponse[source]¶
Previews creation of a new game server cluster in a given project and location.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_preview_create_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.PreviewCreateGameServerClusterRequest( parent="parent_value", game_server_cluster_id="game_server_cluster_id_value", game_server_cluster=game_server_cluster, ) # Make the request response = client.preview_create_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.PreviewCreateGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewCreateGameServerCluster.
- Return type
google.cloud.gaming_v1.types.PreviewCreateGameServerClusterResponse
- preview_delete_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewDeleteGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewDeleteGameServerClusterResponse[source]¶
Previews deletion of a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_preview_delete_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) request = gaming_v1.PreviewDeleteGameServerClusterRequest( name="name_value", ) # Make the request response = client.preview_delete_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.PreviewDeleteGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
- Return type
google.cloud.gaming_v1.types.PreviewDeleteGameServerClusterResponse
- preview_update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.PreviewUpdateGameServerClusterRequest, dict]] = None, *, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.cloud.gaming_v1.types.game_server_clusters.PreviewUpdateGameServerClusterResponse[source]¶
Previews updating a GameServerCluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_preview_update_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.PreviewUpdateGameServerClusterRequest( game_server_cluster=game_server_cluster, ) # Make the request response = client.preview_update_game_server_cluster(request=request) # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.PreviewUpdateGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.UpdateGameServerCluster.
retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
Response message for GameServerClustersService.PreviewUpdateGameServerCluster
- Return type
google.cloud.gaming_v1.types.PreviewUpdateGameServerClusterResponse
- property transport: google.cloud.gaming_v1.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport¶
Returns the transport used by the client instance.
- Returns
- The transport used by the client
instance.
- Return type
GameServerClustersServiceTransport
- update_game_server_cluster(request: Optional[Union[google.cloud.gaming_v1.types.game_server_clusters.UpdateGameServerClusterRequest, dict]] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: Union[google.api_core.retry.Retry, google.api_core.gapic_v1.method._MethodDefault] = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Union[float, object] = <_MethodDefault._DEFAULT_VALUE: <object object>>, metadata: Sequence[Tuple[str, str]] = ()) → google.api_core.operation.Operation[source]¶
Patches a single game server cluster.
# This snippet has been automatically generated and should be regarded as a # code template only. # It will require modifications to work: # - It may require correct/in-range values for request initialization. # - It may require specifying regional endpoints when creating the service # client as shown in: # https://googleapis.dev/python/google-api-core/latest/client_options.html from google.cloud import gaming_v1 def sample_update_game_server_cluster(): # Create a client client = gaming_v1.GameServerClustersServiceClient() # Initialize request argument(s) game_server_cluster = gaming_v1.GameServerCluster() game_server_cluster.name = "name_value" request = gaming_v1.UpdateGameServerClusterRequest( game_server_cluster=game_server_cluster, ) # Make the request operation = client.update_game_server_cluster(request=request) print("Waiting for operation to complete...") response = operation.result() # Handle the response print(response)
- Parameters
request (Union[google.cloud.gaming_v1.types.UpdateGameServerClusterRequest, dict]) – The request object. Request message for GameServerClustersService.UpdateGameServerCluster.
game_server_cluster (google.cloud.gaming_v1.types.GameServerCluster) –
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
This corresponds to the
game_server_cluster
field on therequest
instance; ifrequest
is provided, this should not be set.update_mask (google.protobuf.field_mask_pb2.FieldMask) –
Required. Mask of fields to update. At least one path must be supplied in this field. For the
FieldMask
definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmaskThis corresponds to the
update_mask
field on therequest
instance; ifrequest
is provided, this should not be set.retry (google.api_core.retry.Retry) – Designation of what errors, if any, should be retried.
timeout (float) – The timeout for this request.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- Returns
An object representing a long-running operation.
The result type for the operation will be
google.cloud.gaming_v1.types.GameServerCluster
A game server cluster resource.- Return type
- class google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersAsyncPager(method: Callable[[...], Awaitable[google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersResponse]], request: google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersRequest, response: google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersResponse, *, metadata: Sequence[Tuple[str, str]] = ())[source]¶
A pager for iterating through
list_game_server_clusters
requests.This class thinly wraps an initial
google.cloud.gaming_v1.types.ListGameServerClustersResponse
object, and provides an__aiter__
method to iterate through itsgame_server_clusters
field.If there are more pages, the
__aiter__
method will make additionalListGameServerClusters
requests and continue to iterate through thegame_server_clusters
field on the corresponding responses.All the usual
google.cloud.gaming_v1.types.ListGameServerClustersResponse
attributes are available on the pager. If multiple requests are made, only the most recent response is retained, and thus used for attribute lookup.Instantiates the pager.
- Parameters
method (Callable) – The method that was originally called, and which instantiated this pager.
request (google.cloud.gaming_v1.types.ListGameServerClustersRequest) – The initial request object.
response (google.cloud.gaming_v1.types.ListGameServerClustersResponse) – The initial response object.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.
- class google.cloud.gaming_v1.services.game_server_clusters_service.pagers.ListGameServerClustersPager(method: Callable[[...], google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersResponse], request: google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersRequest, response: google.cloud.gaming_v1.types.game_server_clusters.ListGameServerClustersResponse, *, metadata: Sequence[Tuple[str, str]] = ())[source]¶
A pager for iterating through
list_game_server_clusters
requests.This class thinly wraps an initial
google.cloud.gaming_v1.types.ListGameServerClustersResponse
object, and provides an__iter__
method to iterate through itsgame_server_clusters
field.If there are more pages, the
__iter__
method will make additionalListGameServerClusters
requests and continue to iterate through thegame_server_clusters
field on the corresponding responses.All the usual
google.cloud.gaming_v1.types.ListGameServerClustersResponse
attributes are available on the pager. If multiple requests are made, only the most recent response is retained, and thus used for attribute lookup.Instantiate the pager.
- Parameters
method (Callable) – The method that was originally called, and which instantiated this pager.
request (google.cloud.gaming_v1.types.ListGameServerClustersRequest) – The initial request object.
response (google.cloud.gaming_v1.types.ListGameServerClustersResponse) – The initial response object.
metadata (Sequence[Tuple[str, str]]) – Strings which should be sent along with the request as metadata.