Class: Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client
- Inherits:
-
Object
- Object
- Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client
- Includes:
- Paths
- Defined in:
- lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb
Overview
REST client for the GameServerDeploymentsService service.
The game server deployment is used to control the deployment of Agones fleets.
Defined Under Namespace
Classes: Configuration
Instance Attribute Summary collapse
-
#operations_client ⇒ ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Operations
readonly
Get the associated client for long-running operations.
Class Method Summary collapse
-
.configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerDeploymentsService Client class.
Instance Method Summary collapse
-
#configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerDeploymentsService Client instance.
-
#create_game_server_deployment(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Creates a new game server deployment in a given project and location.
-
#delete_game_server_deployment(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Deletes a single game server deployment.
-
#fetch_deployment_state(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
Retrieves information about the current state of the game server deployment.
-
#get_game_server_deployment(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::GameServerDeployment
Gets details of a single game server deployment.
-
#get_game_server_deployment_rollout(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
Gets details a single game server deployment rollout.
-
#initialize {|config| ... } ⇒ Client
constructor
Create a new GameServerDeploymentsService REST client object.
-
#list_game_server_deployments(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::ListGameServerDeploymentsResponse
Lists game server deployments in a given project and location.
-
#preview_game_server_deployment_rollout(request, options = nil) {|result, operation| ... } ⇒ ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
Previews the game server deployment rollout.
-
#update_game_server_deployment(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Patches a game server deployment.
-
#update_game_server_deployment_rollout(request, options = nil) {|result, operation| ... } ⇒ ::Gapic::Operation
Patches a single game server deployment rollout.
Methods included from Paths
#game_server_deployment_path, #game_server_deployment_rollout_path, #location_path
Constructor Details
#initialize {|config| ... } ⇒ Client
Create a new GameServerDeploymentsService REST client object.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 145 def initialize # Create the configuration object @config = Configuration.new Client.configure # Yield the configuration if needed yield @config if block_given? # Create credentials credentials = @config.credentials # Use self-signed JWT if the endpoint is unchanged from default, # but only if the default endpoint does not have a region prefix. enable_self_signed_jwt = @config.endpoint == Configuration::DEFAULT_ENDPOINT && !@config.endpoint.split(".").first.include?("-") credentials ||= Credentials.default scope: @config.scope, enable_self_signed_jwt: enable_self_signed_jwt if credentials.is_a?(::String) || credentials.is_a?(::Hash) credentials = Credentials.new credentials, scope: @config.scope end @quota_project_id = @config.quota_project @quota_project_id ||= credentials.quota_project_id if credentials.respond_to? :quota_project_id @operations_client = ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Operations.new do |config| config.credentials = credentials config.quota_project = @quota_project_id config.endpoint = @config.endpoint end @game_server_deployments_service_stub = ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::ServiceStub.new endpoint: @config.endpoint, credentials: credentials end |
Instance Attribute Details
#operations_client ⇒ ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Operations (readonly)
Get the associated client for long-running operations.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 181 def operations_client @operations_client end |
Class Method Details
.configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerDeploymentsService Client class.
See Configuration for a description of the configuration fields.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 59 def self.configure @configure ||= begin namespace = ["Google", "Cloud", "Gaming", "V1"] parent_config = while namespace.any? parent_name = namespace.join "::" parent_const = const_get parent_name break parent_const.configure if parent_const.respond_to? :configure namespace.pop end default_config = Client::Configuration.new parent_config default_config.rpcs.list_game_server_deployments.timeout = 60.0 default_config.rpcs.list_game_server_deployments.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.get_game_server_deployment.timeout = 60.0 default_config.rpcs.get_game_server_deployment.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.create_game_server_deployment.timeout = 60.0 default_config.rpcs.delete_game_server_deployment.timeout = 60.0 default_config.rpcs.update_game_server_deployment.timeout = 60.0 default_config.rpcs.get_game_server_deployment_rollout.timeout = 60.0 default_config.rpcs.get_game_server_deployment_rollout.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.update_game_server_deployment_rollout.timeout = 60.0 default_config.rpcs.preview_game_server_deployment_rollout.timeout = 60.0 default_config.rpcs.preview_game_server_deployment_rollout.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config.rpcs.fetch_deployment_state.timeout = 60.0 default_config.rpcs.fetch_deployment_state.retry_policy = { initial_delay: 1.0, max_delay: 10.0, multiplier: 1.3, retry_codes: [14] } default_config end yield @configure if block_given? @configure end |
Instance Method Details
#configure {|config| ... } ⇒ Client::Configuration
Configure the GameServerDeploymentsService Client instance.
The configuration is set to the derived mode, meaning that values can be changed, but structural changes (adding new fields, etc.) are not allowed. Structural changes should be made on configure.
See Configuration for a description of the configuration fields.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 124 def configure yield @config if block_given? @config end |
#create_game_server_deployment(request, options = nil) ⇒ ::Gapic::Operation #create_game_server_deployment(parent: nil, deployment_id: nil, game_server_deployment: nil) ⇒ ::Gapic::Operation
Creates a new game server deployment in a given project and location.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 357 def create_game_server_deployment request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::CreateGameServerDeploymentRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.create_game_server_deployment..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.create_game_server_deployment.timeout, metadata: , retry_policy: @config.rpcs.create_game_server_deployment.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.create_game_server_deployment request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#delete_game_server_deployment(request, options = nil) ⇒ ::Gapic::Operation #delete_game_server_deployment(name: nil) ⇒ ::Gapic::Operation
Deletes a single game server deployment.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 421 def delete_game_server_deployment request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::DeleteGameServerDeploymentRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.delete_game_server_deployment..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.delete_game_server_deployment.timeout, metadata: , retry_policy: @config.rpcs.delete_game_server_deployment.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.delete_game_server_deployment request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#fetch_deployment_state(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse #fetch_deployment_state(name: nil) ⇒ ::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse
Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 762 def fetch_deployment_state request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::FetchDeploymentStateRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.fetch_deployment_state..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.fetch_deployment_state.timeout, metadata: , retry_policy: @config.rpcs.fetch_deployment_state.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.fetch_deployment_state request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#get_game_server_deployment(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerDeployment #get_game_server_deployment(name: nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerDeployment
Gets details of a single game server deployment.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 290 def get_game_server_deployment request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::GetGameServerDeploymentRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.get_game_server_deployment..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.get_game_server_deployment.timeout, metadata: , retry_policy: @config.rpcs.get_game_server_deployment.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.get_game_server_deployment request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#get_game_server_deployment_rollout(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout #get_game_server_deployment_rollout(name: nil) ⇒ ::Google::Cloud::Gaming::V1::GameServerDeploymentRollout
Gets details a single game server deployment rollout.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 553 def get_game_server_deployment_rollout request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::GetGameServerDeploymentRolloutRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.get_game_server_deployment_rollout..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.get_game_server_deployment_rollout.timeout, metadata: , retry_policy: @config.rpcs.get_game_server_deployment_rollout.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.get_game_server_deployment_rollout request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#list_game_server_deployments(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::ListGameServerDeploymentsResponse #list_game_server_deployments(parent: nil, page_size: nil, page_token: nil, filter: nil, order_by: nil) ⇒ ::Google::Cloud::Gaming::V1::ListGameServerDeploymentsResponse
Lists game server deployments in a given project and location.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 227 def list_game_server_deployments request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::ListGameServerDeploymentsRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.list_game_server_deployments..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.list_game_server_deployments.timeout, metadata: , retry_policy: @config.rpcs.list_game_server_deployments.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.list_game_server_deployments request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#preview_game_server_deployment_rollout(request, options = nil) ⇒ ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse #preview_game_server_deployment_rollout(rollout: nil, update_mask: nil, preview_time: nil) ⇒ ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutResponse
Previews the game server deployment rollout. This API does not mutate the rollout resource.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 697 def preview_game_server_deployment_rollout request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::PreviewGameServerDeploymentRolloutRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.preview_game_server_deployment_rollout..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.preview_game_server_deployment_rollout.timeout, metadata: , retry_policy: @config.rpcs.preview_game_server_deployment_rollout.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.preview_game_server_deployment_rollout request, do |result, operation| yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#update_game_server_deployment(request, options = nil) ⇒ ::Gapic::Operation #update_game_server_deployment(game_server_deployment: nil, update_mask: nil) ⇒ ::Gapic::Operation
Patches a game server deployment.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 489 def update_game_server_deployment request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.update_game_server_deployment..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.update_game_server_deployment.timeout, metadata: , retry_policy: @config.rpcs.update_game_server_deployment.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.update_game_server_deployment request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |
#update_game_server_deployment_rollout(request, options = nil) ⇒ ::Gapic::Operation #update_game_server_deployment_rollout(rollout: nil, update_mask: nil) ⇒ ::Gapic::Operation
Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 625 def update_game_server_deployment_rollout request, = nil raise ::ArgumentError, "request must be provided" if request.nil? request = ::Gapic::Protobuf.coerce request, to: ::Google::Cloud::Gaming::V1::UpdateGameServerDeploymentRolloutRequest # Converts hash and nil to an options object = ::Gapic::CallOptions.new(**.to_h) if .respond_to? :to_h # Customize the options with defaults = @config.rpcs.update_game_server_deployment_rollout..to_h # Set x-goog-api-client and x-goog-user-project headers [:"x-goog-api-client"] ||= ::Gapic::Headers.x_goog_api_client \ lib_name: @config.lib_name, lib_version: @config.lib_version, gapic_version: ::Google::Cloud::Gaming::V1::VERSION, transports_version_send: [:rest] [:"x-goog-user-project"] = @quota_project_id if @quota_project_id .apply_defaults timeout: @config.rpcs.update_game_server_deployment_rollout.timeout, metadata: , retry_policy: @config.rpcs.update_game_server_deployment_rollout.retry_policy .apply_defaults timeout: @config.timeout, metadata: @config., retry_policy: @config.retry_policy @game_server_deployments_service_stub.update_game_server_deployment_rollout request, do |result, operation| result = ::Gapic::Operation.new result, @operations_client, options: yield result, operation if block_given? return result end rescue ::Gapic::Rest::Error => e raise ::Google::Cloud::Error.from_error(e) end |