Class: Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client::Configuration
- Inherits:
-
Object
- Object
- Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client::Configuration
- Extended by:
- Gapic::Config
- Defined in:
- lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb
Overview
Configuration class for the GameServerDeploymentsService REST API.
This class represents the configuration for GameServerDeploymentsService REST, providing control over timeouts, retry behavior, logging, transport parameters, and other low-level controls. Certain parameters can also be applied individually to specific RPCs. See Rpcs for a list of RPCs that can be configured independently.
Configuration can be applied globally to all clients, or to a single client on construction.
Defined Under Namespace
Classes: Rpcs
Constant Summary collapse
- DEFAULT_ENDPOINT =
"gameservices.googleapis.com"
Instance Attribute Summary collapse
-
#credentials ⇒ ::Object
Credentials to send with calls.
-
#endpoint ⇒ ::String
The hostname or hostname:port of the service endpoint.
-
#lib_name ⇒ ::String
The library name as recorded in instrumentation and logging.
-
#lib_version ⇒ ::String
The library version as recorded in instrumentation and logging.
-
#metadata ⇒ ::Hash{::Symbol=>::String}
Additional headers to be sent with the call.
-
#quota_project ⇒ ::String
A separate project against which to charge quota.
-
#retry_policy ⇒ ::Hash
The retry policy.
-
#scope ⇒ ::Array<::String>
The OAuth scopes.
-
#timeout ⇒ ::Numeric
The call timeout in seconds.
Instance Method Summary collapse
-
#rpcs ⇒ Rpcs
Configurations for individual RPCs.
Instance Attribute Details
#credentials ⇒ ::Object
Credentials to send with calls. You may provide any of the following types:
- (
String
) The path to a service account key file in JSON format - (
Hash
) A service account key as a Hash - (
Google::Auth::Credentials
) A googleauth credentials object (see the googleauth docs) - (
Signet::OAuth2::Client
) A signet oauth2 client object (see the signet docs) - (
nil
) indicating no credentials
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#endpoint ⇒ ::String
The hostname or hostname:port of the service endpoint.
Defaults to "gameservices.googleapis.com"
.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#lib_name ⇒ ::String
The library name as recorded in instrumentation and logging
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#lib_version ⇒ ::String
The library version as recorded in instrumentation and logging
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#metadata ⇒ ::Hash{::Symbol=>::String}
Additional headers to be sent with the call.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#quota_project ⇒ ::String
A separate project against which to charge quota.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#retry_policy ⇒ ::Hash
The retry policy. The value is a hash with the following keys:
-
:initial_delay
(type:Numeric
) - The initial delay in seconds. -
:max_delay
(type:Numeric
) - The max delay in seconds. -
:multiplier
(type:Numeric
) - The incremental backoff multiplier. -
:retry_codes
(type:Array<String>
) - The error codes that should trigger a retry.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#scope ⇒ ::Array<::String>
The OAuth scopes
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
#timeout ⇒ ::Numeric
The call timeout in seconds.
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867 class Configuration extend ::Gapic::Config DEFAULT_ENDPOINT = "gameservices.googleapis.com" config_attr :endpoint, DEFAULT_ENDPOINT, ::String config_attr :credentials, nil do |value| allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil] allowed.any? { |klass| klass === value } end config_attr :scope, nil, ::String, ::Array, nil config_attr :lib_name, nil, ::String, nil config_attr :lib_version, nil, ::String, nil config_attr :timeout, nil, ::Numeric, nil config_attr :metadata, nil, ::Hash, nil config_attr :retry_policy, nil, ::Hash, ::Proc, nil config_attr :quota_project, nil, ::String, nil # @private def initialize parent_config = nil @parent_config = parent_config unless parent_config.nil? yield self if block_given? end ## # Configurations for individual RPCs # @return [Rpcs] # def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end ## # Configuration RPC class for the GameServerDeploymentsService API. # # Includes fields providing the configuration for each RPC in this service. # Each configuration object is of type `Gapic::Config::Method` and includes # the following configuration fields: # # * `timeout` (*type:* `Numeric`) - The call timeout in seconds # * `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers # * `retry_policy (*type:* `Hash`) - The retry policy. The policy fields # include the following keys: # * `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds. # * `:max_delay` (*type:* `Numeric`) - The max delay in seconds. # * `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier. # * `:retry_codes` (*type:* `Array<String>`) - The error codes that should # trigger a retry. # class Rpcs ## # RPC-specific configuration for `list_game_server_deployments` # @return [::Gapic::Config::Method] # attr_reader :list_game_server_deployments ## # RPC-specific configuration for `get_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment ## # RPC-specific configuration for `create_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :create_game_server_deployment ## # RPC-specific configuration for `delete_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :delete_game_server_deployment ## # RPC-specific configuration for `update_game_server_deployment` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment ## # RPC-specific configuration for `get_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :get_game_server_deployment_rollout ## # RPC-specific configuration for `update_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :update_game_server_deployment_rollout ## # RPC-specific configuration for `preview_game_server_deployment_rollout` # @return [::Gapic::Config::Method] # attr_reader :preview_game_server_deployment_rollout ## # RPC-specific configuration for `fetch_deployment_state` # @return [::Gapic::Config::Method] # attr_reader :fetch_deployment_state # @private def initialize parent_rpcs = nil list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config yield self if block_given? end end end |
Instance Method Details
#rpcs ⇒ Rpcs
Configurations for individual RPCs
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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 896 def rpcs @rpcs ||= begin parent_rpcs = nil parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs) Rpcs.new parent_rpcs end end |