Class: Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client::Configuration

Inherits:
Object
  • Object
show all
Extended by:
Gapic::Config
Defined in:
lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb

Overview

Configuration class for the GameServerDeploymentsService REST API.

This class represents the configuration for GameServerDeploymentsService REST, providing control over timeouts, retry behavior, logging, transport parameters, and other low-level controls. Certain parameters can also be applied individually to specific RPCs. See Rpcs for a list of RPCs that can be configured independently.

Configuration can be applied globally to all clients, or to a single client on construction.

Examples:


# Modify the global config, setting the timeout for
# list_game_server_deployments to 20 seconds,
# and all remaining timeouts to 10 seconds.
::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client.configure do |config|
  config.timeout = 10.0
  config.rpcs.list_game_server_deployments.timeout = 20.0
end

# Apply the above configuration only to a new client.
client = ::Google::Cloud::Gaming::V1::GameServerDeploymentsService::Rest::Client.new do |config|
  config.timeout = 10.0
  config.rpcs.list_game_server_deployments.timeout = 20.0
end

Defined Under Namespace

Classes: Rpcs

Constant Summary collapse

DEFAULT_ENDPOINT =
"gameservices.googleapis.com"

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#credentials::Object

Credentials to send with calls. You may provide any of the following types:

  • (String) The path to a service account key file in JSON format
  • (Hash) A service account key as a Hash
  • (Google::Auth::Credentials) A googleauth credentials object (see the googleauth docs)
  • (Signet::OAuth2::Client) A signet oauth2 client object (see the signet docs)
  • (nil) indicating no credentials

Returns:

  • (::Object)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#endpoint::String

The hostname or hostname:port of the service endpoint. Defaults to "gameservices.googleapis.com".

Returns:

  • (::String)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#lib_name::String

The library name as recorded in instrumentation and logging

Returns:

  • (::String)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#lib_version::String

The library version as recorded in instrumentation and logging

Returns:

  • (::String)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#metadata::Hash{::Symbol=>::String}

Additional headers to be sent with the call.

Returns:

  • (::Hash{::Symbol=>::String})


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#quota_project::String

A separate project against which to charge quota.

Returns:

  • (::String)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#retry_policy::Hash

The retry policy. The value is a hash with the following keys:

  • :initial_delay (type: Numeric) - The initial delay in seconds.
  • :max_delay (type: Numeric) - The max delay in seconds.
  • :multiplier (type: Numeric) - The incremental backoff multiplier.
  • :retry_codes (type: Array<String>) - The error codes that should trigger a retry.

Returns:

  • (::Hash)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#scope::Array<::String>

The OAuth scopes

Returns:

  • (::Array<::String>)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

#timeout::Numeric

The call timeout in seconds.

Returns:

  • (::Numeric)


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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 867

class Configuration
  extend ::Gapic::Config

  DEFAULT_ENDPOINT = "gameservices.googleapis.com"

  config_attr :endpoint,      DEFAULT_ENDPOINT, ::String
  config_attr :credentials,   nil do |value|
    allowed = [::String, ::Hash, ::Proc, ::Symbol, ::Google::Auth::Credentials, ::Signet::OAuth2::Client, nil]
    allowed.any? { |klass| klass === value }
  end
  config_attr :scope,         nil, ::String, ::Array, nil
  config_attr :lib_name,      nil, ::String, nil
  config_attr :lib_version,   nil, ::String, nil
  config_attr :timeout,       nil, ::Numeric, nil
  config_attr :metadata,      nil, ::Hash, nil
  config_attr :retry_policy,  nil, ::Hash, ::Proc, nil
  config_attr :quota_project, nil, ::String, nil

  # @private
  def initialize parent_config = nil
    @parent_config = parent_config unless parent_config.nil?

    yield self if block_given?
  end

  ##
  # Configurations for individual RPCs
  # @return [Rpcs]
  #
  def rpcs
    @rpcs ||= begin
      parent_rpcs = nil
      parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
      Rpcs.new parent_rpcs
    end
  end

  ##
  # Configuration RPC class for the GameServerDeploymentsService API.
  #
  # Includes fields providing the configuration for each RPC in this service.
  # Each configuration object is of type `Gapic::Config::Method` and includes
  # the following configuration fields:
  #
  #  *  `timeout` (*type:* `Numeric`) - The call timeout in seconds
  #  *  `metadata` (*type:* `Hash{Symbol=>String}`) - Additional headers
  #  *  `retry_policy (*type:* `Hash`) - The retry policy. The policy fields
  #     include the following keys:
  #      *  `:initial_delay` (*type:* `Numeric`) - The initial delay in seconds.
  #      *  `:max_delay` (*type:* `Numeric`) - The max delay in seconds.
  #      *  `:multiplier` (*type:* `Numeric`) - The incremental backoff multiplier.
  #      *  `:retry_codes` (*type:* `Array<String>`) - The error codes that should
  #         trigger a retry.
  #
  class Rpcs
    ##
    # RPC-specific configuration for `list_game_server_deployments`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :list_game_server_deployments
    ##
    # RPC-specific configuration for `get_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment
    ##
    # RPC-specific configuration for `create_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :create_game_server_deployment
    ##
    # RPC-specific configuration for `delete_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :delete_game_server_deployment
    ##
    # RPC-specific configuration for `update_game_server_deployment`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment
    ##
    # RPC-specific configuration for `get_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :get_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `update_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :update_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `preview_game_server_deployment_rollout`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :preview_game_server_deployment_rollout
    ##
    # RPC-specific configuration for `fetch_deployment_state`
    # @return [::Gapic::Config::Method]
    #
    attr_reader :fetch_deployment_state

    # @private
    def initialize parent_rpcs = nil
      list_game_server_deployments_config = parent_rpcs.list_game_server_deployments if parent_rpcs.respond_to? :list_game_server_deployments
      @list_game_server_deployments = ::Gapic::Config::Method.new list_game_server_deployments_config
      get_game_server_deployment_config = parent_rpcs.get_game_server_deployment if parent_rpcs.respond_to? :get_game_server_deployment
      @get_game_server_deployment = ::Gapic::Config::Method.new get_game_server_deployment_config
      create_game_server_deployment_config = parent_rpcs.create_game_server_deployment if parent_rpcs.respond_to? :create_game_server_deployment
      @create_game_server_deployment = ::Gapic::Config::Method.new create_game_server_deployment_config
      delete_game_server_deployment_config = parent_rpcs.delete_game_server_deployment if parent_rpcs.respond_to? :delete_game_server_deployment
      @delete_game_server_deployment = ::Gapic::Config::Method.new delete_game_server_deployment_config
      update_game_server_deployment_config = parent_rpcs.update_game_server_deployment if parent_rpcs.respond_to? :update_game_server_deployment
      @update_game_server_deployment = ::Gapic::Config::Method.new update_game_server_deployment_config
      get_game_server_deployment_rollout_config = parent_rpcs.get_game_server_deployment_rollout if parent_rpcs.respond_to? :get_game_server_deployment_rollout
      @get_game_server_deployment_rollout = ::Gapic::Config::Method.new get_game_server_deployment_rollout_config
      update_game_server_deployment_rollout_config = parent_rpcs.update_game_server_deployment_rollout if parent_rpcs.respond_to? :update_game_server_deployment_rollout
      @update_game_server_deployment_rollout = ::Gapic::Config::Method.new update_game_server_deployment_rollout_config
      preview_game_server_deployment_rollout_config = parent_rpcs.preview_game_server_deployment_rollout if parent_rpcs.respond_to? :preview_game_server_deployment_rollout
      @preview_game_server_deployment_rollout = ::Gapic::Config::Method.new preview_game_server_deployment_rollout_config
      fetch_deployment_state_config = parent_rpcs.fetch_deployment_state if parent_rpcs.respond_to? :fetch_deployment_state
      @fetch_deployment_state = ::Gapic::Config::Method.new fetch_deployment_state_config

      yield self if block_given?
    end
  end
end

Instance Method Details

#rpcsRpcs

Configurations for individual RPCs

Returns:



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# File 'lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb', line 896

def rpcs
  @rpcs ||= begin
    parent_rpcs = nil
    parent_rpcs = @parent_config.rpcs if defined?(@parent_config) && @parent_config.respond_to?(:rpcs)
    Rpcs.new parent_rpcs
  end
end