public static final class CreateGameServerClusterRequest.Builder extends GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder> implements CreateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.CreateGameServerCluster.Protobuf type
google.cloud.gaming.v1alpha.CreateGameServerClusterRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public CreateGameServerClusterRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public CreateGameServerClusterRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public CreateGameServerClusterRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder mergeFrom(CreateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public CreateGameServerClusterRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<CreateGameServerClusterRequest.Builder>
IOException
public String getParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent
in interface CreateGameServerClusterRequestOrBuilder
public ByteString getParentBytes()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes
in interface CreateGameServerClusterRequestOrBuilder
public CreateGameServerClusterRequest.Builder setParent(String value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The parent to set.public CreateGameServerClusterRequest.Builder clearParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerClusterRequest.Builder setParentBytes(ByteString value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The bytes for parent to set.public String getGameServerClusterId()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterId
in interface CreateGameServerClusterRequestOrBuilder
public ByteString getGameServerClusterIdBytes()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterIdBytes
in interface CreateGameServerClusterRequestOrBuilder
public CreateGameServerClusterRequest.Builder setGameServerClusterId(String value)
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];
value
- The gameServerClusterId to set.public CreateGameServerClusterRequest.Builder clearGameServerClusterId()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder setGameServerClusterIdBytes(ByteString value)
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];
value
- The bytes for gameServerClusterId to set.public boolean hasGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster
in interface CreateGameServerClusterRequestOrBuilder
public GameServerCluster getGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster
in interface CreateGameServerClusterRequestOrBuilder
public CreateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1alpha.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder
in interface CreateGameServerClusterRequestOrBuilder
public final CreateGameServerClusterRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
public final CreateGameServerClusterRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>
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