public static final class CreateGameServerDeploymentRequest.Builder extends GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder> implements CreateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.CreateGameServerDeployment.Protobuf type
google.cloud.gaming.v1alpha.CreateGameServerDeploymentRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic CreateGameServerDeploymentRequest build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic CreateGameServerDeploymentRequest buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic CreateGameServerDeploymentRequest.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(CreateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, using the form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface CreateGameServerDeploymentRequestOrBuilderpublic ByteString getParentBytes()
Required. The parent resource name, using the form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setParent(String value)
Required. The parent resource name, using the form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public CreateGameServerDeploymentRequest.Builder clearParent()
Required. The parent resource name, using the form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerDeploymentRequest.Builder setParentBytes(ByteString value)
Required. The parent resource name, using the form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public String getDeploymentId()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];getDeploymentId in interface CreateGameServerDeploymentRequestOrBuilderpublic ByteString getDeploymentIdBytes()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];getDeploymentIdBytes in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setDeploymentId(String value)
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The deploymentId to set.public CreateGameServerDeploymentRequest.Builder clearDeploymentId()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];public CreateGameServerDeploymentRequest.Builder setDeploymentIdBytes(ByteString value)
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The bytes for deploymentId to set.public boolean hasGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment in interface CreateGameServerDeploymentRequestOrBuilderpublic GameServerDeployment getGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder in interface CreateGameServerDeploymentRequestOrBuilderpublic final CreateGameServerDeploymentRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public final CreateGameServerDeploymentRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>Copyright © 2020 Google LLC. All rights reserved.