public static final class CreateGameServerDeploymentRequest.Builder extends GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder> implements CreateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.CreateGameServerDeployment.Protobuf type
google.cloud.gaming.v1alpha.CreateGameServerDeploymentRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public CreateGameServerDeploymentRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public CreateGameServerDeploymentRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public CreateGameServerDeploymentRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder mergeFrom(CreateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public CreateGameServerDeploymentRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>
IOException
public String getParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent
in interface CreateGameServerDeploymentRequestOrBuilder
public ByteString getParentBytes()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes
in interface CreateGameServerDeploymentRequestOrBuilder
public CreateGameServerDeploymentRequest.Builder setParent(String value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The parent to set.public CreateGameServerDeploymentRequest.Builder clearParent()
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerDeploymentRequest.Builder setParentBytes(ByteString value)
Required. The parent resource name, using the form: `projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value
- The bytes for parent to set.public String getDeploymentId()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];
getDeploymentId
in interface CreateGameServerDeploymentRequestOrBuilder
public ByteString getDeploymentIdBytes()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];
getDeploymentIdBytes
in interface CreateGameServerDeploymentRequestOrBuilder
public CreateGameServerDeploymentRequest.Builder setDeploymentId(String value)
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];
value
- The deploymentId to set.public CreateGameServerDeploymentRequest.Builder clearDeploymentId()
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder setDeploymentIdBytes(ByteString value)
Required. The ID of the game server deployment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];
value
- The bytes for deploymentId to set.public boolean hasGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment
in interface CreateGameServerDeploymentRequestOrBuilder
public GameServerDeployment getGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment
in interface CreateGameServerDeploymentRequestOrBuilder
public CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server deployment resource to be created.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder
in interface CreateGameServerDeploymentRequestOrBuilder
public final CreateGameServerDeploymentRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
public final CreateGameServerDeploymentRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>
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