public static interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder extends MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
long |
getAllocatedCount()
The number of allocated servers.
|
long |
getAvailableCount()
The number of available servers.
|
long |
getReplicaCount()
The total number of current GameServer replicas.
|
long |
getReservedCount()
The number of reserved servers.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
isInitialized
long getAvailableCount()
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;
long getAllocatedCount()
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;
long getReservedCount()
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;
long getReplicaCount()
The total number of current GameServer replicas.
int64 replica_count = 4;
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