public static final class FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder extends GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder> implements FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
FleetStatus has details about the fleets like how many are running, how many allocated and so on.Protobuf type
google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
IOException
public long getAvailableCount()
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;
getAvailableCount
in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setAvailableCount(long value)
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;
value
- The availableCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearAvailableCount()
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;
public long getAllocatedCount()
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;
getAllocatedCount
in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setAllocatedCount(long value)
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;
value
- The allocatedCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearAllocatedCount()
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;
public long getReservedCount()
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;
getReservedCount
in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setReservedCount(long value)
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;
value
- The reservedCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearReservedCount()
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;
public long getReplicaCount()
The total number of current GameServer replicas.
int64 replica_count = 4;
getReplicaCount
in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setReplicaCount(long value)
The total number of current GameServer replicas.
int64 replica_count = 4;
value
- The replicaCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearReplicaCount()
The total number of current GameServer replicas.
int64 replica_count = 4;
public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>
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