public static final class FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder extends GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder> implements FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder
FleetStatus has details about the fleets like how many are running, how many allocated and so on.Protobuf type
google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>IOExceptionpublic long getAvailableCount()
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;getAvailableCount in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setAvailableCount(long value)
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;value - The availableCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearAvailableCount()
The number of available servers. The are no players connected to this servers.
int64 available_count = 1;public long getAllocatedCount()
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;getAllocatedCount in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setAllocatedCount(long value)
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;value - The allocatedCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearAllocatedCount()
The number of allocated servers. These are servers allocated to game sessions.
int64 allocated_count = 2;public long getReservedCount()
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;getReservedCount in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setReservedCount(long value)
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;value - The reservedCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearReservedCount()
The number of reserved servers. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
int64 reserved_count = 3;public long getReplicaCount()
The total number of current GameServer replicas.
int64 replica_count = 4;getReplicaCount in interface FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setReplicaCount(long value)
The total number of current GameServer replicas.
int64 replica_count = 4;value - The replicaCount to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder clearReplicaCount()
The total number of current GameServer replicas.
int64 replica_count = 4;public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder>Copyright © 2020 Google LLC. All rights reserved.