FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.addRepeatedField(Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clear() |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearAllocatedCount()
The number of allocated servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearAvailableCount()
The number of available servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearField(Descriptors.FieldDescriptor field) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearOneof(Descriptors.OneofDescriptor oneof) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearReplicaCount()
The total number of current GameServer replicas.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clearReservedCount()
The number of reserved servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.clone() |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder.getStatusBuilder()
The current status of the fleet.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.mergeFrom(CodedInputStream input,
ExtensionRegistryLite extensionRegistry) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.mergeFrom(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus other) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.mergeFrom(Message other) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.mergeUnknownFields(UnknownFieldSet unknownFields) |
static FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.newBuilder() |
static FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.newBuilder(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus prototype) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.newBuilderForType() |
protected FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.newBuilderForType(GeneratedMessageV3.BuilderParent parent) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setAllocatedCount(long value)
The number of allocated servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setAvailableCount(long value)
The number of available servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setField(Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setRepeatedField(Descriptors.FieldDescriptor field,
int index,
Object value) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setReplicaCount(long value)
The total number of current GameServer replicas.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setReservedCount(long value)
The number of reserved servers.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder.setUnknownFields(UnknownFieldSet unknownFields) |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder |
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.toBuilder() |