public static final class FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder extends GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder> implements FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
Fleet specification and details.Protobuf type
google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.FleetgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>IOExceptionpublic String getName()
The name of the Agones game server fleet.
string name = 1;getName in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic ByteString getNameBytes()
The name of the Agones game server fleet.
string name = 1;getNameBytes in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setName(String value)
The name of the Agones game server fleet.
string name = 1;value - The name to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearName()
The name of the Agones game server fleet.
string name = 1;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setNameBytes(ByteString value)
The name of the Agones game server fleet.
string name = 1;value - The bytes for name to set.public String getAgonesSpec()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;getAgonesSpec in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic ByteString getAgonesSpecBytes()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;getAgonesSpecBytes in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setAgonesSpec(String value)
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;value - The agonesSpec to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearAgonesSpec()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setAgonesSpecBytes(ByteString value)
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;value - The bytes for agonesSpec to set.public String getCluster()
The cluster name.
string cluster = 3;getCluster in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic ByteString getClusterBytes()
The cluster name.
string cluster = 3;getClusterBytes in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setCluster(String value)
The cluster name.
string cluster = 3;value - The cluster to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearCluster()
The cluster name.
string cluster = 3;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setClusterBytes(ByteString value)
The cluster name.
string cluster = 3;value - The bytes for cluster to set.public boolean hasSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;hasSpecSource in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic SpecSource getSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;getSpecSource in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setSpecSource(SpecSource value)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setSpecSource(SpecSource.Builder builderForValue)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeSpecSource(SpecSource value)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;public SpecSource.Builder getSpecSourceBuilder()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;public SpecSourceOrBuilder getSpecSourceOrBuilder()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;getSpecSourceOrBuilder in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic boolean hasStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
hasStatus in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus getStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
getStatus in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus value)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder builderForValue)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus value)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder getStatusBuilder()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder getStatusOrBuilder()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
getStatusOrBuilder in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilderpublic final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>Copyright © 2020 Google LLC. All rights reserved.