public static final class FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder extends GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder> implements FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
Fleet specification and details.Protobuf type
google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
IOException
public String getName()
The name of the Agones game server fleet.
string name = 1;
getName
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public ByteString getNameBytes()
The name of the Agones game server fleet.
string name = 1;
getNameBytes
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setName(String value)
The name of the Agones game server fleet.
string name = 1;
value
- The name to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearName()
The name of the Agones game server fleet.
string name = 1;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setNameBytes(ByteString value)
The name of the Agones game server fleet.
string name = 1;
value
- The bytes for name to set.public String getAgonesSpec()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;
getAgonesSpec
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public ByteString getAgonesSpecBytes()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;
getAgonesSpecBytes
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setAgonesSpec(String value)
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;
value
- The agonesSpec to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearAgonesSpec()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setAgonesSpecBytes(ByteString value)
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;
value
- The bytes for agonesSpec to set.public String getCluster()
The cluster name.
string cluster = 3;
getCluster
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public ByteString getClusterBytes()
The cluster name.
string cluster = 3;
getClusterBytes
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setCluster(String value)
The cluster name.
string cluster = 3;
value
- The cluster to set.public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearCluster()
The cluster name.
string cluster = 3;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setClusterBytes(ByteString value)
The cluster name.
string cluster = 3;
value
- The bytes for cluster to set.public boolean hasSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
hasSpecSource
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public SpecSource getSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
getSpecSource
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setSpecSource(SpecSource value)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setSpecSource(SpecSource.Builder builderForValue)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeSpecSource(SpecSource value)
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
public SpecSource.Builder getSpecSourceBuilder()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
public SpecSourceOrBuilder getSpecSourceOrBuilder()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;
getSpecSourceOrBuilder
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public boolean hasStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
hasStatus
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus getStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
getStatus
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus value)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder builderForValue)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeStatus(FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus value)
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder clearStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus.Builder getStatusBuilder()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
public FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder getStatusOrBuilder()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
getStatusOrBuilder
in interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder
public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
public final FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.Builder>
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