public static interface FetchDeploymentStateResponse.DeployedFleetDetails.FleetOrBuilder extends MessageOrBuilder
| Modifier and Type | Method and Description |
|---|---|
String |
getAgonesSpec()
The Agones fleet spec.
|
ByteString |
getAgonesSpecBytes()
The Agones fleet spec.
|
String |
getCluster()
The cluster name.
|
ByteString |
getClusterBytes()
The cluster name.
|
String |
getName()
The name of the Agones game server fleet.
|
ByteString |
getNameBytes()
The name of the Agones game server fleet.
|
SpecSource |
getSpecSource()
The source spec that is used to create the fleet.
|
SpecSourceOrBuilder |
getSpecSourceOrBuilder()
The source spec that is used to create the fleet.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus |
getStatus()
The current status of the fleet.
|
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder |
getStatusOrBuilder()
The current status of the fleet.
|
boolean |
hasSpecSource()
The source spec that is used to create the fleet.
|
boolean |
hasStatus()
The current status of the fleet.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofisInitializedString getName()
The name of the Agones game server fleet.
string name = 1;ByteString getNameBytes()
The name of the Agones game server fleet.
string name = 1;String getAgonesSpec()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;ByteString getAgonesSpecBytes()
The Agones fleet spec. This is sent because it is possible that we may no longer have the corresponding game server config in our systems.
string agones_spec = 2;String getCluster()
The cluster name.
string cluster = 3;ByteString getClusterBytes()
The cluster name.
string cluster = 3;boolean hasSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;SpecSource getSpecSource()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;SpecSourceOrBuilder getSpecSourceOrBuilder()
The source spec that is used to create the fleet. The game server config and fleet config may no longer exist in the system.
.google.cloud.gaming.v1alpha.SpecSource spec_source = 4;boolean hasStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus getStatus()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatusOrBuilder getStatusOrBuilder()
The current status of the fleet. Includes count of game servers in various states.
.google.cloud.gaming.v1alpha.FetchDeploymentStateResponse.DeployedFleetDetails.Fleet.FleetStatus status = 5;
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