public interface PreviewGameServerDeploymentRolloutResponseOrBuilder extends MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
DeployedState |
getDeployedState()
Deprecated.
|
DeployedStateOrBuilder |
getDeployedStateOrBuilder()
Deprecated.
|
String |
getEtag()
ETag of the game server deployment.
|
ByteString |
getEtagBytes()
ETag of the game server deployment.
|
TargetState |
getTargetState()
The target state.
|
TargetStateOrBuilder |
getTargetStateOrBuilder()
The target state.
|
String |
getUnavailable(int index)
Locations that could not be reached on this request.
|
ByteString |
getUnavailableBytes(int index)
Locations that could not be reached on this request.
|
int |
getUnavailableCount()
Locations that could not be reached on this request.
|
List<String> |
getUnavailableList()
Locations that could not be reached on this request.
|
boolean |
hasDeployedState()
Deprecated.
|
boolean |
hasTargetState()
The target state.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
isInitialized
@Deprecated boolean hasDeployedState()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated DeployedState getDeployedState()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated DeployedStateOrBuilder getDeployedStateOrBuilder()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
List<String> getUnavailableList()
Locations that could not be reached on this request.
repeated string unavailable = 2;
int getUnavailableCount()
Locations that could not be reached on this request.
repeated string unavailable = 2;
String getUnavailable(int index)
Locations that could not be reached on this request.
repeated string unavailable = 2;
index
- The index of the element to return.ByteString getUnavailableBytes(int index)
Locations that could not be reached on this request.
repeated string unavailable = 2;
index
- The index of the value to return.String getEtag()
ETag of the game server deployment.
string etag = 3;
ByteString getEtagBytes()
ETag of the game server deployment.
string etag = 3;
boolean hasTargetState()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
TargetState getTargetState()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
TargetStateOrBuilder getTargetStateOrBuilder()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
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