public static final class PreviewGameServerDeploymentRolloutResponse.Builder extends GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder> implements PreviewGameServerDeploymentRolloutResponseOrBuilder
Response message for PreviewGameServerDeploymentRollout. This has details about the fleet and the autoscaler.Protobuf type
google.cloud.gaming.v1alpha.PreviewGameServerDeploymentRolloutResponse
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
public PreviewGameServerDeploymentRolloutResponse.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public PreviewGameServerDeploymentRolloutResponse build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public PreviewGameServerDeploymentRolloutResponse buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public PreviewGameServerDeploymentRolloutResponse.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder mergeFrom(PreviewGameServerDeploymentRolloutResponse other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public PreviewGameServerDeploymentRolloutResponse.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
IOException
@Deprecated public boolean hasDeployedState()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
hasDeployedState
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
@Deprecated public DeployedState getDeployedState()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
getDeployedState
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
@Deprecated public PreviewGameServerDeploymentRolloutResponse.Builder setDeployedState(DeployedState value)
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated public PreviewGameServerDeploymentRolloutResponse.Builder setDeployedState(DeployedState.Builder builderForValue)
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated public PreviewGameServerDeploymentRolloutResponse.Builder mergeDeployedState(DeployedState value)
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated public PreviewGameServerDeploymentRolloutResponse.Builder clearDeployedState()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated public DeployedState.Builder getDeployedStateBuilder()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
@Deprecated public DeployedStateOrBuilder getDeployedStateOrBuilder()
The deployed state.
.google.cloud.gaming.v1alpha.DeployedState deployed_state = 1 [deprecated = true];
getDeployedStateOrBuilder
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public ProtocolStringList getUnavailableList()
Locations that could not be reached on this request.
repeated string unavailable = 2;
getUnavailableList
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public int getUnavailableCount()
Locations that could not be reached on this request.
repeated string unavailable = 2;
getUnavailableCount
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public String getUnavailable(int index)
Locations that could not be reached on this request.
repeated string unavailable = 2;
getUnavailable
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
index
- The index of the element to return.public ByteString getUnavailableBytes(int index)
Locations that could not be reached on this request.
repeated string unavailable = 2;
getUnavailableBytes
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
index
- The index of the value to return.public PreviewGameServerDeploymentRolloutResponse.Builder setUnavailable(int index, String value)
Locations that could not be reached on this request.
repeated string unavailable = 2;
index
- The index to set the value at.value
- The unavailable to set.public PreviewGameServerDeploymentRolloutResponse.Builder addUnavailable(String value)
Locations that could not be reached on this request.
repeated string unavailable = 2;
value
- The unavailable to add.public PreviewGameServerDeploymentRolloutResponse.Builder addAllUnavailable(Iterable<String> values)
Locations that could not be reached on this request.
repeated string unavailable = 2;
values
- The unavailable to add.public PreviewGameServerDeploymentRolloutResponse.Builder clearUnavailable()
Locations that could not be reached on this request.
repeated string unavailable = 2;
public PreviewGameServerDeploymentRolloutResponse.Builder addUnavailableBytes(ByteString value)
Locations that could not be reached on this request.
repeated string unavailable = 2;
value
- The bytes of the unavailable to add.public String getEtag()
ETag of the game server deployment.
string etag = 3;
getEtag
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public ByteString getEtagBytes()
ETag of the game server deployment.
string etag = 3;
getEtagBytes
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public PreviewGameServerDeploymentRolloutResponse.Builder setEtag(String value)
ETag of the game server deployment.
string etag = 3;
value
- The etag to set.public PreviewGameServerDeploymentRolloutResponse.Builder clearEtag()
ETag of the game server deployment.
string etag = 3;
public PreviewGameServerDeploymentRolloutResponse.Builder setEtagBytes(ByteString value)
ETag of the game server deployment.
string etag = 3;
value
- The bytes for etag to set.public boolean hasTargetState()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
hasTargetState
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public TargetState getTargetState()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
getTargetState
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public PreviewGameServerDeploymentRolloutResponse.Builder setTargetState(TargetState value)
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
public PreviewGameServerDeploymentRolloutResponse.Builder setTargetState(TargetState.Builder builderForValue)
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
public PreviewGameServerDeploymentRolloutResponse.Builder mergeTargetState(TargetState value)
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
public PreviewGameServerDeploymentRolloutResponse.Builder clearTargetState()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
public TargetState.Builder getTargetStateBuilder()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
public TargetStateOrBuilder getTargetStateOrBuilder()
The target state.
.google.cloud.gaming.v1alpha.TargetState target_state = 4;
getTargetStateOrBuilder
in interface PreviewGameServerDeploymentRolloutResponseOrBuilder
public final PreviewGameServerDeploymentRolloutResponse.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
public final PreviewGameServerDeploymentRolloutResponse.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutResponse.Builder>
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