public static final class UpdateGameServerDeploymentRequest.Builder extends GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder> implements UpdateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.Protobuf type
google.cloud.gaming.v1alpha.UpdateGameServerDeploymentRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public UpdateGameServerDeploymentRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public UpdateGameServerDeploymentRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public UpdateGameServerDeploymentRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder mergeFrom(UpdateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public UpdateGameServerDeploymentRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>
IOException
public boolean hasGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment
in interface UpdateGameServerDeploymentRequestOrBuilder
public GameServerDeployment getGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment
in interface UpdateGameServerDeploymentRequestOrBuilder
public UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder
in interface UpdateGameServerDeploymentRequestOrBuilder
public boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask
in interface UpdateGameServerDeploymentRequestOrBuilder
public FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask
in interface UpdateGameServerDeploymentRequestOrBuilder
public UpdateGameServerDeploymentRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder
in interface UpdateGameServerDeploymentRequestOrBuilder
public final UpdateGameServerDeploymentRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
public final UpdateGameServerDeploymentRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>
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