public static final class UpdateGameServerDeploymentRequest.Builder extends GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder> implements UpdateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.Protobuf type
google.cloud.gaming.v1alpha.UpdateGameServerDeploymentRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic UpdateGameServerDeploymentRequest build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic UpdateGameServerDeploymentRequest buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic UpdateGameServerDeploymentRequest.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(UpdateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>IOExceptionpublic boolean hasGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment in interface UpdateGameServerDeploymentRequestOrBuilderpublic GameServerDeployment getGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment in interface UpdateGameServerDeploymentRequestOrBuilderpublic UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server deployment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder in interface UpdateGameServerDeploymentRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface UpdateGameServerDeploymentRequestOrBuilderpublic FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface UpdateGameServerDeploymentRequestOrBuilderpublic UpdateGameServerDeploymentRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface UpdateGameServerDeploymentRequestOrBuilderpublic final UpdateGameServerDeploymentRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public final UpdateGameServerDeploymentRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>Copyright © 2020 Google LLC. All rights reserved.