GameServerCluster

google.cloud.gaming.v1. GameServerCluster

Represents a GameServerCluster.

Constructor

new GameServerCluster(propertiesopt)

Constructs a new GameServerCluster.

Parameters:
Name Type Attributes Description
properties google.cloud.gaming.v1.IGameServerCluster <optional>

Properties to set

Implements:
  • IGameServerCluster

Members

clusterState

GameServerCluster clusterState.

connectionInfo

GameServerCluster connectionInfo.

createTime

GameServerCluster createTime.

description

GameServerCluster description.

etag

GameServerCluster etag.

labels

GameServerCluster labels.

name

GameServerCluster name.

updateTime

GameServerCluster updateTime.

Methods

toJSON() → {Object.<string, *>}

Converts this GameServerCluster to JSON.

Returns:
Type Description
Object.<string, *>

JSON object

(static) create(propertiesopt) → {google.cloud.gaming.v1.GameServerCluster}

Creates a new GameServerCluster instance using the specified properties.

Parameters:
Name Type Attributes Description
properties google.cloud.gaming.v1.IGameServerCluster <optional>

Properties to set

Returns:
Type Description
google.cloud.gaming.v1.GameServerCluster

GameServerCluster instance

(static) decode(reader, lengthopt) → {google.cloud.gaming.v1.GameServerCluster}

Decodes a GameServerCluster message from the specified reader or buffer.

Parameters:
Name Type Attributes Description
reader $protobuf.Reader | Uint8Array

Reader or buffer to decode from

length number <optional>

Message length if known beforehand

Returns:
Type Description
google.cloud.gaming.v1.GameServerCluster

GameServerCluster

Throws:
  • If the payload is not a reader or valid buffer

    Type
    Error
  • If required fields are missing

    Type
    $protobuf.util.ProtocolError

(static) decodeDelimited(reader) → {google.cloud.gaming.v1.GameServerCluster}

Decodes a GameServerCluster message from the specified reader or buffer, length delimited.

Parameters:
Name Type Description
reader $protobuf.Reader | Uint8Array

Reader or buffer to decode from

Returns:
Type Description
google.cloud.gaming.v1.GameServerCluster

GameServerCluster

Throws:
  • If the payload is not a reader or valid buffer

    Type
    Error
  • If required fields are missing

    Type
    $protobuf.util.ProtocolError

(static) encode(message, writeropt) → {$protobuf.Writer}

Encodes the specified GameServerCluster message. Does not implicitly verify messages.

Parameters:
Name Type Attributes Description
message google.cloud.gaming.v1.IGameServerCluster

GameServerCluster message or plain object to encode

writer $protobuf.Writer <optional>

Writer to encode to

Returns:
Type Description
$protobuf.Writer

Writer

(static) encodeDelimited(message, writeropt) → {$protobuf.Writer}

Encodes the specified GameServerCluster message, length delimited. Does not implicitly verify messages.

Parameters:
Name Type Attributes Description
message google.cloud.gaming.v1.IGameServerCluster

GameServerCluster message or plain object to encode

writer $protobuf.Writer <optional>

Writer to encode to

Returns:
Type Description
$protobuf.Writer

Writer

(static) fromObject(object) → {google.cloud.gaming.v1.GameServerCluster}

Creates a GameServerCluster message from a plain object. Also converts values to their respective internal types.

Parameters:
Name Type Description
object Object.<string, *>

Plain object

Returns:
Type Description
google.cloud.gaming.v1.GameServerCluster

GameServerCluster

(static) getTypeUrl(typeUrlPrefixopt) → {string}

Gets the default type url for GameServerCluster

Parameters:
Name Type Attributes Description
typeUrlPrefix string <optional>

your custom typeUrlPrefix(default "type.googleapis.com")

Returns:
Type Description
string

The default type url

(static) toObject(message, optionsopt) → {Object.<string, *>}

Creates a plain object from a GameServerCluster message. Also converts values to other types if specified.

Parameters:
Name Type Attributes Description
message google.cloud.gaming.v1.GameServerCluster

GameServerCluster

options $protobuf.IConversionOptions <optional>

Conversion options

Returns:
Type Description
Object.<string, *>

Plain object

(static) verify(message) → {string|null}

Verifies a GameServerCluster message.

Parameters:
Name Type Description
message Object.<string, *>

Plain object to verify

Returns:
Type Description
string | null

null if valid, otherwise the reason why it is not