public static final class GameServerDeploymentRollout.Builder extends GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder> implements GameServerDeploymentRolloutOrBuilder
The game server deployment rollout which represents the rollout state.Protobuf type
google.cloud.gaming.v1alpha.GameServerDeploymentRollout
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public GameServerDeploymentRollout build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public GameServerDeploymentRollout buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public GameServerDeploymentRollout.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder mergeFrom(GameServerDeploymentRollout other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public GameServerDeploymentRollout.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<GameServerDeploymentRollout.Builder>
IOException
public String getName()
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
getName
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getNameBytes()
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
getNameBytes
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setName(String value)
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
value
- The name to set.public GameServerDeploymentRollout.Builder clearName()
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
public GameServerDeploymentRollout.Builder setNameBytes(ByteString value)
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
value
- The bytes for name to set.public boolean hasCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasCreateTime
in interface GameServerDeploymentRolloutOrBuilder
public Timestamp getCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTime
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setCreateTime(Timestamp value)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder setCreateTime(Timestamp.Builder builderForValue)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder mergeCreateTime(Timestamp value)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder clearCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public Timestamp.Builder getCreateTimeBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public TimestampOrBuilder getCreateTimeOrBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTimeOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public boolean hasUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasUpdateTime
in interface GameServerDeploymentRolloutOrBuilder
public Timestamp getUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTime
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setUpdateTime(Timestamp value)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder setUpdateTime(Timestamp.Builder builderForValue)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder mergeUpdateTime(Timestamp value)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder clearUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public Timestamp.Builder getUpdateTimeBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public TimestampOrBuilder getUpdateTimeOrBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTimeOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public String getDefaultGameServerConfig()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
getDefaultGameServerConfig
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getDefaultGameServerConfigBytes()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
getDefaultGameServerConfigBytes
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setDefaultGameServerConfig(String value)
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
value
- The defaultGameServerConfig to set.public GameServerDeploymentRollout.Builder clearDefaultGameServerConfig()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
public GameServerDeploymentRollout.Builder setDefaultGameServerConfigBytes(ByteString value)
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
value
- The bytes for defaultGameServerConfig to set.public List<GameServerConfigOverride> getGameServerConfigOverridesList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesList
in interface GameServerDeploymentRolloutOrBuilder
public int getGameServerConfigOverridesCount()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesCount
in interface GameServerDeploymentRolloutOrBuilder
public GameServerConfigOverride getGameServerConfigOverrides(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverrides
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setGameServerConfigOverrides(int index, GameServerConfigOverride value)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder setGameServerConfigOverrides(int index, GameServerConfigOverride.Builder builderForValue)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(GameServerConfigOverride value)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(int index, GameServerConfigOverride value)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(GameServerConfigOverride.Builder builderForValue)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(int index, GameServerConfigOverride.Builder builderForValue)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addAllGameServerConfigOverrides(Iterable<? extends GameServerConfigOverride> values)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder clearGameServerConfigOverrides()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder removeGameServerConfigOverrides(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverride.Builder getGameServerConfigOverridesBuilder(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverrideOrBuilder getGameServerConfigOverridesOrBuilder(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public List<? extends GameServerConfigOverrideOrBuilder> getGameServerConfigOverridesOrBuilderList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilderList
in interface GameServerDeploymentRolloutOrBuilder
public GameServerConfigOverride.Builder addGameServerConfigOverridesBuilder()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverride.Builder addGameServerConfigOverridesBuilder(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public List<GameServerConfigOverride.Builder> getGameServerConfigOverridesBuilderList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
public String getEtag()
ETag of the resource.
string etag = 6;
getEtag
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getEtagBytes()
ETag of the resource.
string etag = 6;
getEtagBytes
in interface GameServerDeploymentRolloutOrBuilder
public GameServerDeploymentRollout.Builder setEtag(String value)
ETag of the resource.
string etag = 6;
value
- The etag to set.public GameServerDeploymentRollout.Builder clearEtag()
ETag of the resource.
string etag = 6;
public GameServerDeploymentRollout.Builder setEtagBytes(ByteString value)
ETag of the resource.
string etag = 6;
value
- The bytes for etag to set.public final GameServerDeploymentRollout.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
public final GameServerDeploymentRollout.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>
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