public final class GameServerDeploymentRollout extends GeneratedMessageV3 implements GameServerDeploymentRolloutOrBuilder
The game server deployment rollout which represents the rollout state.Protobuf type
google.cloud.gaming.v1alpha.GameServerDeploymentRollout
Modifier and Type | Class and Description |
---|---|
static class |
GameServerDeploymentRollout.Builder
The game server deployment rollout which represents the rollout state.
|
GeneratedMessageV3.BuilderParent, GeneratedMessageV3.ExtendableBuilder<MessageType extends GeneratedMessageV3.ExtendableMessage,BuilderType extends GeneratedMessageV3.ExtendableBuilder<MessageType,BuilderType>>, GeneratedMessageV3.ExtendableMessage<MessageType extends GeneratedMessageV3.ExtendableMessage>, GeneratedMessageV3.ExtendableMessageOrBuilder<MessageType extends GeneratedMessageV3.ExtendableMessage>, GeneratedMessageV3.FieldAccessorTable, GeneratedMessageV3.UnusedPrivateParameter
AbstractMessageLite.InternalOneOfEnum
Modifier and Type | Field and Description |
---|---|
static int |
CREATE_TIME_FIELD_NUMBER |
static int |
DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER |
static int |
ETAG_FIELD_NUMBER |
static int |
GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER |
static int |
NAME_FIELD_NUMBER |
static int |
UPDATE_TIME_FIELD_NUMBER |
alwaysUseFieldBuilders, unknownFields
memoizedSize
memoizedHashCode
canUseUnsafe, computeStringSize, computeStringSizeNoTag, emptyBooleanList, emptyDoubleList, emptyFloatList, emptyIntList, emptyLongList, getAllFields, getDescriptorForType, getField, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, hasField, hasOneof, internalGetMapField, makeExtensionsImmutable, mergeFromAndMakeImmutableInternal, mutableCopy, mutableCopy, mutableCopy, mutableCopy, mutableCopy, newBooleanList, newBuilderForType, newDoubleList, newFloatList, newIntList, newLongList, parseDelimitedWithIOException, parseDelimitedWithIOException, parseUnknownField, parseUnknownFieldProto3, parseWithIOException, parseWithIOException, parseWithIOException, parseWithIOException, serializeBooleanMapTo, serializeIntegerMapTo, serializeLongMapTo, serializeStringMapTo, writeReplace, writeString, writeStringNoTag
findInitializationErrors, getInitializationErrorString, hashBoolean, hashEnum, hashEnumList, hashFields, hashLong, toString
addAll, addAll, checkByteStringIsUtf8, toByteArray, toByteString, writeDelimitedTo, writeTo
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, hasField, hasOneof
toByteArray, toByteString, writeDelimitedTo, writeTo
public static final int NAME_FIELD_NUMBER
public static final int CREATE_TIME_FIELD_NUMBER
public static final int UPDATE_TIME_FIELD_NUMBER
public static final int DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER
public static final int GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER
public static final int ETAG_FIELD_NUMBER
protected Object newInstance(GeneratedMessageV3.UnusedPrivateParameter unused)
newInstance
in class GeneratedMessageV3
public final UnknownFieldSet getUnknownFields()
getUnknownFields
in interface MessageOrBuilder
getUnknownFields
in class GeneratedMessageV3
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3
public String getName()
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
getName
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getNameBytes()
The resource name of the game server deployment rollout, using the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. For example, `projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;
getNameBytes
in interface GameServerDeploymentRolloutOrBuilder
public boolean hasCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasCreateTime
in interface GameServerDeploymentRolloutOrBuilder
public Timestamp getCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTime
in interface GameServerDeploymentRolloutOrBuilder
public TimestampOrBuilder getCreateTimeOrBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTimeOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public boolean hasUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasUpdateTime
in interface GameServerDeploymentRolloutOrBuilder
public Timestamp getUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTime
in interface GameServerDeploymentRolloutOrBuilder
public TimestampOrBuilder getUpdateTimeOrBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTimeOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public String getDefaultGameServerConfig()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
getDefaultGameServerConfig
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getDefaultGameServerConfigBytes()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;
getDefaultGameServerConfigBytes
in interface GameServerDeploymentRolloutOrBuilder
public List<GameServerConfigOverride> getGameServerConfigOverridesList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesList
in interface GameServerDeploymentRolloutOrBuilder
public List<? extends GameServerConfigOverrideOrBuilder> getGameServerConfigOverridesOrBuilderList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilderList
in interface GameServerDeploymentRolloutOrBuilder
public int getGameServerConfigOverridesCount()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesCount
in interface GameServerDeploymentRolloutOrBuilder
public GameServerConfigOverride getGameServerConfigOverrides(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverrides
in interface GameServerDeploymentRolloutOrBuilder
public GameServerConfigOverrideOrBuilder getGameServerConfigOverridesOrBuilder(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilder
in interface GameServerDeploymentRolloutOrBuilder
public String getEtag()
ETag of the resource.
string etag = 6;
getEtag
in interface GameServerDeploymentRolloutOrBuilder
public ByteString getEtagBytes()
ETag of the resource.
string etag = 6;
getEtagBytes
in interface GameServerDeploymentRolloutOrBuilder
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3
public void writeTo(CodedOutputStream output) throws IOException
writeTo
in interface MessageLite
writeTo
in class GeneratedMessageV3
IOException
public int getSerializedSize()
getSerializedSize
in interface MessageLite
getSerializedSize
in class GeneratedMessageV3
public boolean equals(Object obj)
equals
in interface Message
equals
in class AbstractMessage
public int hashCode()
hashCode
in interface Message
hashCode
in class AbstractMessage
public static GameServerDeploymentRollout parseFrom(ByteBuffer data) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(ByteBuffer data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(ByteString data) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(ByteString data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(byte[] data) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(byte[] data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferException
public static GameServerDeploymentRollout parseFrom(InputStream input) throws IOException
IOException
public static GameServerDeploymentRollout parseFrom(InputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOException
public static GameServerDeploymentRollout parseDelimitedFrom(InputStream input) throws IOException
IOException
public static GameServerDeploymentRollout parseDelimitedFrom(InputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOException
public static GameServerDeploymentRollout parseFrom(CodedInputStream input) throws IOException
IOException
public static GameServerDeploymentRollout parseFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOException
public GameServerDeploymentRollout.Builder newBuilderForType()
newBuilderForType
in interface Message
newBuilderForType
in interface MessageLite
public static GameServerDeploymentRollout.Builder newBuilder()
public static GameServerDeploymentRollout.Builder newBuilder(GameServerDeploymentRollout prototype)
public GameServerDeploymentRollout.Builder toBuilder()
toBuilder
in interface Message
toBuilder
in interface MessageLite
protected GameServerDeploymentRollout.Builder newBuilderForType(GeneratedMessageV3.BuilderParent parent)
newBuilderForType
in class GeneratedMessageV3
public static GameServerDeploymentRollout getDefaultInstance()
public static Parser<GameServerDeploymentRollout> parser()
public Parser<GameServerDeploymentRollout> getParserForType()
getParserForType
in interface Message
getParserForType
in interface MessageLite
getParserForType
in class GeneratedMessageV3
public GameServerDeploymentRollout getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
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