public final class GameServerDeploymentRollout extends GeneratedMessageV3 implements GameServerDeploymentRolloutOrBuilder
The game server deployment rollout which represents the rollout state.Protobuf type
google.cloud.gaming.v1alpha.GameServerDeploymentRollout| Modifier and Type | Class and Description |
|---|---|
static class |
GameServerDeploymentRollout.Builder
The game server deployment rollout which represents the rollout state.
|
GeneratedMessageV3.BuilderParent, GeneratedMessageV3.ExtendableBuilder<MessageType extends GeneratedMessageV3.ExtendableMessage,BuilderType extends GeneratedMessageV3.ExtendableBuilder<MessageType,BuilderType>>, GeneratedMessageV3.ExtendableMessage<MessageType extends GeneratedMessageV3.ExtendableMessage>, GeneratedMessageV3.ExtendableMessageOrBuilder<MessageType extends GeneratedMessageV3.ExtendableMessage>, GeneratedMessageV3.FieldAccessorTable, GeneratedMessageV3.UnusedPrivateParameterAbstractMessageLite.InternalOneOfEnum| Modifier and Type | Field and Description |
|---|---|
static int |
CREATE_TIME_FIELD_NUMBER |
static int |
DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER |
static int |
ETAG_FIELD_NUMBER |
static int |
GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER |
static int |
NAME_FIELD_NUMBER |
static int |
UPDATE_TIME_FIELD_NUMBER |
alwaysUseFieldBuilders, unknownFieldsmemoizedSizememoizedHashCodecanUseUnsafe, computeStringSize, computeStringSizeNoTag, emptyBooleanList, emptyDoubleList, emptyFloatList, emptyIntList, emptyLongList, getAllFields, getDescriptorForType, getField, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, hasField, hasOneof, internalGetMapField, makeExtensionsImmutable, mergeFromAndMakeImmutableInternal, mutableCopy, mutableCopy, mutableCopy, mutableCopy, mutableCopy, newBooleanList, newBuilderForType, newDoubleList, newFloatList, newIntList, newLongList, parseDelimitedWithIOException, parseDelimitedWithIOException, parseUnknownField, parseUnknownFieldProto3, parseWithIOException, parseWithIOException, parseWithIOException, parseWithIOException, serializeBooleanMapTo, serializeIntegerMapTo, serializeLongMapTo, serializeStringMapTo, writeReplace, writeString, writeStringNoTagfindInitializationErrors, getInitializationErrorString, hashBoolean, hashEnum, hashEnumList, hashFields, hashLong, toStringaddAll, addAll, checkByteStringIsUtf8, toByteArray, toByteString, writeDelimitedTo, writeToclone, finalize, getClass, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, hasField, hasOneoftoByteArray, toByteString, writeDelimitedTo, writeTopublic static final int NAME_FIELD_NUMBER
public static final int CREATE_TIME_FIELD_NUMBER
public static final int UPDATE_TIME_FIELD_NUMBER
public static final int DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER
public static final int GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER
public static final int ETAG_FIELD_NUMBER
protected Object newInstance(GeneratedMessageV3.UnusedPrivateParameter unused)
newInstance in class GeneratedMessageV3public final UnknownFieldSet getUnknownFields()
getUnknownFields in interface MessageOrBuildergetUnknownFields in class GeneratedMessageV3public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3public String getName()
The resource name of the game server deployment rollout, using the form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;getName in interface GameServerDeploymentRolloutOrBuilderpublic ByteString getNameBytes()
The resource name of the game server deployment rollout, using the form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/{location}/gameServerDeployments/my-deployment/rollout`.
string name = 1;getNameBytes in interface GameServerDeploymentRolloutOrBuilderpublic boolean hasCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic Timestamp getCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic TimestampOrBuilder getCreateTimeOrBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic boolean hasUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic Timestamp getUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic TimestampOrBuilder getUpdateTimeOrBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic String getDefaultGameServerConfig()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfig in interface GameServerDeploymentRolloutOrBuilderpublic ByteString getDefaultGameServerConfigBytes()
The default game server config points to the game server config that is applied in all realms/clustesr. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfigBytes in interface GameServerDeploymentRolloutOrBuilderpublic List<GameServerConfigOverride> getGameServerConfigOverridesList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesList in interface GameServerDeploymentRolloutOrBuilderpublic List<? extends GameServerConfigOverrideOrBuilder> getGameServerConfigOverridesOrBuilderList()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilderList in interface GameServerDeploymentRolloutOrBuilderpublic int getGameServerConfigOverridesCount()
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesCount in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverride getGameServerConfigOverrides(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverrides in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverrideOrBuilder getGameServerConfigOverridesOrBuilder(int index)
Contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for cluster, the rest of the list is not processed.
repeated .google.cloud.gaming.v1alpha.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic String getEtag()
ETag of the resource.
string etag = 6;getEtag in interface GameServerDeploymentRolloutOrBuilderpublic ByteString getEtagBytes()
ETag of the resource.
string etag = 6;getEtagBytes in interface GameServerDeploymentRolloutOrBuilderpublic final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3public void writeTo(CodedOutputStream output) throws IOException
writeTo in interface MessageLitewriteTo in class GeneratedMessageV3IOExceptionpublic int getSerializedSize()
getSerializedSize in interface MessageLitegetSerializedSize in class GeneratedMessageV3public boolean equals(Object obj)
equals in interface Messageequals in class AbstractMessagepublic int hashCode()
hashCode in interface MessagehashCode in class AbstractMessagepublic static GameServerDeploymentRollout parseFrom(ByteBuffer data) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(ByteBuffer data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(ByteString data) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(ByteString data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(byte[] data) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(byte[] data, ExtensionRegistryLite extensionRegistry) throws InvalidProtocolBufferException
InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(InputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(InputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseDelimitedFrom(InputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseDelimitedFrom(InputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(CodedInputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic GameServerDeploymentRollout.Builder newBuilderForType()
newBuilderForType in interface MessagenewBuilderForType in interface MessageLitepublic static GameServerDeploymentRollout.Builder newBuilder()
public static GameServerDeploymentRollout.Builder newBuilder(GameServerDeploymentRollout prototype)
public GameServerDeploymentRollout.Builder toBuilder()
toBuilder in interface MessagetoBuilder in interface MessageLiteprotected GameServerDeploymentRollout.Builder newBuilderForType(GeneratedMessageV3.BuilderParent parent)
newBuilderForType in class GeneratedMessageV3public static GameServerDeploymentRollout getDefaultInstance()
public static Parser<GameServerDeploymentRollout> parser()
public Parser<GameServerDeploymentRollout> getParserForType()
getParserForType in interface MessagegetParserForType in interface MessageLitegetParserForType in class GeneratedMessageV3public GameServerDeploymentRollout getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderCopyright © 2020 Google LLC. All rights reserved.