public static class GameServerDeploymentsServiceSettings.Builder extends ClientSettings.Builder<GameServerDeploymentsServiceSettings,GameServerDeploymentsServiceSettings.Builder>
Modifier | Constructor and Description |
---|---|
protected |
Builder() |
protected |
Builder(ClientContext clientContext) |
protected |
Builder(GameServerDeploymentsServiceSettings settings) |
protected |
Builder(GameServerDeploymentsServiceStubSettings.Builder stubSettings) |
applyToAllUnaryMethods, getClock, getCredentialsProvider, getEndpoint, getExecutorProvider, getHeaderProvider, getInternalHeaderProvider, getStubSettings, getTransportChannelProvider, getWatchdogCheckInterval, getWatchdogProvider, self, setClock, setCredentialsProvider, setEndpoint, setExecutorProvider, setHeaderProvider, setInternalHeaderProvider, setTransportChannelProvider, setWatchdogCheckInterval, setWatchdogProvider, toString
protected Builder() throws IOException
IOException
protected Builder(ClientContext clientContext)
protected Builder(GameServerDeploymentsServiceSettings settings)
protected Builder(GameServerDeploymentsServiceStubSettings.Builder stubSettings)
public GameServerDeploymentsServiceStubSettings.Builder getStubSettingsBuilder()
public GameServerDeploymentsServiceSettings.Builder applyToAllUnaryMethods(com.google.api.core.ApiFunction<UnaryCallSettings.Builder<?,?>,Void> settingsUpdater) throws Exception
Note: This method does not support applying settings to streaming methods.
Exception
public PagedCallSettings.Builder<ListGameServerDeploymentsRequest,ListGameServerDeploymentsResponse,GameServerDeploymentsServiceClient.ListGameServerDeploymentsPagedResponse> listGameServerDeploymentsSettings()
public UnaryCallSettings.Builder<GetGameServerDeploymentRequest,GameServerDeployment> getGameServerDeploymentSettings()
public UnaryCallSettings.Builder<CreateGameServerDeploymentRequest,Operation> createGameServerDeploymentSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<CreateGameServerDeploymentRequest,GameServerDeployment,Empty> createGameServerDeploymentOperationSettings()
public UnaryCallSettings.Builder<DeleteGameServerDeploymentRequest,Operation> deleteGameServerDeploymentSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<DeleteGameServerDeploymentRequest,Empty,Empty> deleteGameServerDeploymentOperationSettings()
public UnaryCallSettings.Builder<UpdateGameServerDeploymentRequest,Operation> updateGameServerDeploymentSettings()
@BetaApi(value="The surface for long-running operations is not stable yet and may change in the future.") public OperationCallSettings.Builder<UpdateGameServerDeploymentRequest,GameServerDeployment,Empty> updateGameServerDeploymentOperationSettings()
public UnaryCallSettings.Builder<GetGameServerDeploymentRolloutRequest,GameServerDeploymentRollout> getGameServerDeploymentRolloutSettings()
public UnaryCallSettings.Builder<UpdateGameServerDeploymentRolloutRequest,Operation> updateGameServerDeploymentRolloutSettings()
public UnaryCallSettings.Builder<PreviewGameServerDeploymentRolloutRequest,PreviewGameServerDeploymentRolloutResponse> previewGameServerDeploymentRolloutSettings()
public UnaryCallSettings.Builder<FetchDeploymentStateRequest,FetchDeploymentStateResponse> fetchDeploymentStateSettings()
public GameServerDeploymentsServiceSettings build() throws IOException
build
in class ClientSettings.Builder<GameServerDeploymentsServiceSettings,GameServerDeploymentsServiceSettings.Builder>
IOException
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