Show / Hide Table of Contents

Class PlayerEvent

An event status resource.

Inheritance
object
PlayerEvent
Implements
IDirectResponseSchema
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Google.Apis.Games.v1.Data
Assembly: Google.Apis.Games.v1.dll
Syntax
public class PlayerEvent : IDirectResponseSchema

Properties

DefinitionId

The ID of the event definition.

Declaration
[JsonProperty("definitionId")]
public virtual string DefinitionId { get; set; }
Property Value
Type Description
string

ETag

The ETag of the item.

Declaration
public virtual string ETag { get; set; }
Property Value
Type Description
string

FormattedNumEvents

The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.

Declaration
[JsonProperty("formattedNumEvents")]
public virtual string FormattedNumEvents { get; set; }
Property Value
Type Description
string

Kind

Uniquely identifies the type of this resource. Value is always the fixed string games#playerEvent.

Declaration
[JsonProperty("kind")]
public virtual string Kind { get; set; }
Property Value
Type Description
string

NumEvents

The current number of times this event has occurred.

Declaration
[JsonProperty("numEvents")]
public virtual long? NumEvents { get; set; }
Property Value
Type Description
long?

PlayerId

The ID of the player.

Declaration
[JsonProperty("playerId")]
public virtual string PlayerId { get; set; }
Property Value
Type Description
string

Implements

IDirectResponseSchema
In this article
Back to top Generated by DocFX