Class AchievementResetResponse
An achievement reset response.
Implements
Inherited Members
Namespace: Google.Apis.GamesManagement.v1management.Data
Assembly: Google.Apis.GamesManagement.v1management.dll
Syntax
public class AchievementResetResponse : IDirectResponseSchema
Properties
CurrentState
The current state of the achievement. This is the same as the initial state of the achievement. Possible
values are: - "HIDDEN"- Achievement is hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" -
Achievement is unlocked.
Declaration
[JsonProperty("currentState")]
public virtual string CurrentState { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
DefinitionId
The ID of an achievement for which player state has been updated.
Declaration
[JsonProperty("definitionId")]
public virtual string DefinitionId { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
ETag
The ETag of the item.
Declaration
public virtual string ETag { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Kind
Uniquely identifies the type of this resource. Value is always the fixed string
gamesManagement#achievementResetResponse.
Declaration
[JsonProperty("kind")]
public virtual string Kind { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
UpdateOccurred
Flag to indicate if the requested update actually occurred.
Declaration
[JsonProperty("updateOccurred")]
public virtual bool? UpdateOccurred { get; set; }
Property Value
| Type | Description |
|---|---|
| bool? |