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Class AchievementResetResponse

An achievement reset response.

Inheritance
object
AchievementResetResponse
Implements
IDirectResponseSchema
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Google.Apis.GamesManagement.v1management.Data
Assembly: Google.Apis.GamesManagement.v1management.dll
Syntax
public class AchievementResetResponse : IDirectResponseSchema

Properties

CurrentState

The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "HIDDEN"- Achievement is hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.

Declaration
[JsonProperty("currentState")]
public virtual string CurrentState { get; set; }
Property Value
Type Description
string

DefinitionId

The ID of an achievement for which player state has been updated.

Declaration
[JsonProperty("definitionId")]
public virtual string DefinitionId { get; set; }
Property Value
Type Description
string

ETag

The ETag of the item.

Declaration
public virtual string ETag { get; set; }
Property Value
Type Description
string

Kind

Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.

Declaration
[JsonProperty("kind")]
public virtual string Kind { get; set; }
Property Value
Type Description
string

UpdateOccurred

Flag to indicate if the requested update actually occurred.

Declaration
[JsonProperty("updateOccurred")]
public virtual bool? UpdateOccurred { get; set; }
Property Value
Type Description
bool?

Implements

IDirectResponseSchema
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