public static final class PreviewGameServerDeploymentRolloutRequest.Builder extends GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder> implements PreviewGameServerDeploymentRolloutRequestOrBuilder
Request message for PreviewGameServerDeploymentRollout.Protobuf type
google.cloud.gaming.v1alpha.PreviewGameServerDeploymentRolloutRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic PreviewGameServerDeploymentRolloutRequest build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic PreviewGameServerDeploymentRolloutRequest buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic PreviewGameServerDeploymentRolloutRequest.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(PreviewGameServerDeploymentRolloutRequest other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>IOExceptionpublic boolean hasRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
hasRollout in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic GameServerDeploymentRollout getRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRollout in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout.Builder builderForValue)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder clearRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRollout.Builder getRolloutBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRolloutOrBuilder getRolloutOrBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRolloutOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic boolean hasUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
hasUpdateMask in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic FieldMask getUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMask in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeUpdateMask(FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public FieldMask.Builder getUpdateMaskBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMaskOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic boolean hasPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic Timestamp getPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(Timestamp.Builder builderForValue)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergePreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public Timestamp.Builder getPreviewTimeBuilder()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic final PreviewGameServerDeploymentRolloutRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public final PreviewGameServerDeploymentRolloutRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>Copyright © 2020 Google LLC. All rights reserved.