public static final class PreviewGameServerDeploymentRolloutRequest.Builder extends GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder> implements PreviewGameServerDeploymentRolloutRequestOrBuilder
Request message for PreviewGameServerDeploymentRollout.Protobuf type
google.cloud.gaming.v1alpha.PreviewGameServerDeploymentRolloutRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public PreviewGameServerDeploymentRolloutRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public PreviewGameServerDeploymentRolloutRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public PreviewGameServerDeploymentRolloutRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(PreviewGameServerDeploymentRolloutRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
IOException
public boolean hasRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
hasRollout
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public GameServerDeploymentRollout getRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRollout
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout.Builder builderForValue)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder clearRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRollout.Builder getRolloutBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRolloutOrBuilder getRolloutOrBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRolloutOrBuilder
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public boolean hasUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
hasUpdateMask
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public FieldMask getUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMask
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeUpdateMask(FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public FieldMask.Builder getUpdateMaskBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMaskOrBuilder
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public boolean hasPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public Timestamp getPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(Timestamp.Builder builderForValue)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergePreviewTime(Timestamp value)
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearPreviewTime()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public Timestamp.Builder getPreviewTimeBuilder()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The instant of time at which the preview needs to be computed. If unspecified, defaults to the time after the suggested rollout finishes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder
in interface PreviewGameServerDeploymentRolloutRequestOrBuilder
public final PreviewGameServerDeploymentRolloutRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
public final PreviewGameServerDeploymentRolloutRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>
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