public static final class UpdateGameServerDeploymentRolloutRequest.Builder extends GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder> implements UpdateGameServerDeploymentRolloutRequestOrBuilder
Request message for GameServerDeploymentsService.UpdateGameServerRolloutDeployment.Protobuf type
google.cloud.gaming.v1alpha.UpdateGameServerDeploymentRolloutRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofmergeFrompublic static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder clear()
clear in interface Message.Builderclear in interface MessageLite.Builderclear in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface Message.BuildergetDescriptorForType in interface MessageOrBuildergetDescriptorForType in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface MessageLiteOrBuildergetDefaultInstanceForType in interface MessageOrBuilderpublic UpdateGameServerDeploymentRolloutRequest build()
build in interface Message.Builderbuild in interface MessageLite.Builderpublic UpdateGameServerDeploymentRolloutRequest buildPartial()
buildPartial in interface Message.BuilderbuildPartial in interface MessageLite.Builderpublic UpdateGameServerDeploymentRolloutRequest.Builder clone()
clone in interface Message.Builderclone in interface MessageLite.Builderclone in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField in interface Message.BuildersetField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField in interface Message.BuilderclearField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof in interface Message.BuilderclearOneof in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface Message.BuildersetRepeatedField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface Message.BuilderaddRepeatedField in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(Message other)
mergeFrom in interface Message.BuildermergeFrom in class AbstractMessage.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(UpdateGameServerDeploymentRolloutRequest other)
public final boolean isInitialized()
isInitialized in interface MessageLiteOrBuilderisInitialized in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface Message.BuildermergeFrom in interface MessageLite.BuildermergeFrom in class AbstractMessage.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>IOExceptionpublic boolean hasRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
hasRollout in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic GameServerDeploymentRollout getRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRollout in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic UpdateGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout.Builder builderForValue)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder mergeRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder clearRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRollout.Builder getRolloutBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRolloutOrBuilder getRolloutOrBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRolloutOrBuilder in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic UpdateGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface UpdateGameServerDeploymentRolloutRequestOrBuilderpublic final UpdateGameServerDeploymentRolloutRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields in interface Message.BuildersetUnknownFields in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>public final UpdateGameServerDeploymentRolloutRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields in interface Message.BuildermergeUnknownFields in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>Copyright © 2020 Google LLC. All rights reserved.