public static final class UpdateGameServerDeploymentRolloutRequest.Builder extends GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder> implements UpdateGameServerDeploymentRolloutRequestOrBuilder
Request message for GameServerDeploymentsService.UpdateGameServerRolloutDeployment.Protobuf type
google.cloud.gaming.v1alpha.UpdateGameServerDeploymentRolloutRequest
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
findInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
mergeFrom
public static final Descriptors.Descriptor getDescriptor()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder clear()
clear
in interface Message.Builder
clear
in interface MessageLite.Builder
clear
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface Message.Builder
getDescriptorForType
in interface MessageOrBuilder
getDescriptorForType
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest getDefaultInstanceForType()
getDefaultInstanceForType
in interface MessageLiteOrBuilder
getDefaultInstanceForType
in interface MessageOrBuilder
public UpdateGameServerDeploymentRolloutRequest build()
build
in interface Message.Builder
build
in interface MessageLite.Builder
public UpdateGameServerDeploymentRolloutRequest buildPartial()
buildPartial
in interface Message.Builder
buildPartial
in interface MessageLite.Builder
public UpdateGameServerDeploymentRolloutRequest.Builder clone()
clone
in interface Message.Builder
clone
in interface MessageLite.Builder
clone
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
setField
in interface Message.Builder
setField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder clearField(Descriptors.FieldDescriptor field)
clearField
in interface Message.Builder
clearField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
clearOneof
in interface Message.Builder
clearOneof
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface Message.Builder
setRepeatedField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface Message.Builder
addRepeatedField
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(Message other)
mergeFrom
in interface Message.Builder
mergeFrom
in class AbstractMessage.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(UpdateGameServerDeploymentRolloutRequest other)
public final boolean isInitialized()
isInitialized
in interface MessageLiteOrBuilder
isInitialized
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public UpdateGameServerDeploymentRolloutRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface Message.Builder
mergeFrom
in interface MessageLite.Builder
mergeFrom
in class AbstractMessage.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
IOException
public boolean hasRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
hasRollout
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public GameServerDeploymentRollout getRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRollout
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public UpdateGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout.Builder builderForValue)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder mergeRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder clearRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRollout.Builder getRolloutBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRolloutOrBuilder getRolloutOrBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1alpha.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRolloutOrBuilder
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public UpdateGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder setUpdateMask(FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder mergeUpdateMask(FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRolloutRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder
in interface UpdateGameServerDeploymentRolloutRequestOrBuilder
public final UpdateGameServerDeploymentRolloutRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
setUnknownFields
in interface Message.Builder
setUnknownFields
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
public final UpdateGameServerDeploymentRolloutRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
mergeUnknownFields
in interface Message.Builder
mergeUnknownFields
in class GeneratedMessageV3.Builder<UpdateGameServerDeploymentRolloutRequest.Builder>
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